Getting the most hMP as White Mage
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- Drunker than thou
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Getting the most hMP as White Mage
Since I'm bored while waiting for an LS event to start I thought I'd see just how much +hMP gear a level 75 WHM could pack on. I'm looking for the biggest numbers possible from each slot.
All numbers are from somepage so bitch to them if they're wrong.
Also, if I forgot anything, let me know.
Weapon: Dark Staff +10 hMP
Head: Goliard Chapeau +2 hMP
Body: Mahatma Houppelande +7 hMP
Hands: Genie Gages +1 hMP
Legs: Yigit Serawheels +2 hMP
Feet: Goliard Clogs +3 hMP
Earring 1: Relaxing Earring +2 hMP
Earring 2: Anti-venom Earring +1 hMP
Back: Invigorating Cape + 1 hMP
Neck: Phi Necklace +3 hMP
Waist: Cleric's Belt +3 hMP
All together our WHM in this scenario has a grand total of +35 hMP.
All numbers are from somepage so bitch to them if they're wrong.
Also, if I forgot anything, let me know.
Weapon: Dark Staff +10 hMP
Head: Goliard Chapeau +2 hMP
Body: Mahatma Houppelande +7 hMP
Hands: Genie Gages +1 hMP
Legs: Yigit Serawheels +2 hMP
Feet: Goliard Clogs +3 hMP
Earring 1: Relaxing Earring +2 hMP
Earring 2: Anti-venom Earring +1 hMP
Back: Invigorating Cape + 1 hMP
Neck: Phi Necklace +3 hMP
Waist: Cleric's Belt +3 hMP
All together our WHM in this scenario has a grand total of +35 hMP.
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You mean the Windurstian ring?Rishutlaw wrote:What about rings? windurst ring gives +3
That's 3 MP, not 3 hMP. hMP is player shorthand for Healing MP, or MP regeneration enhancements. Any gear/food that has hMP+ will help you recover MP quicker then if you weren't wearing any at all.
As far as I know there aren't any rings that give hMP in game currently. Could be wrong though
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Oh sorry my bad, but you would think that atleast one ring had hMP.ScarlettPheonix wrote:You mean the Windurstian ring?Rishutlaw wrote:What about rings? windurst ring gives +3
That's 3 MP, not 3 hMP. hMP is player shorthand for Healing MP, or MP regeneration enhancements. Any gear/food that has hMP+ will help you recover MP quicker then if you weren't wearing any at all.
As far as I know there aren't any rings that give hMP in game currently. Could be wrong though
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- Drunker than thou
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There is one but I think its a latent effect. Besides, any WHM worth their spot in a party will have either +MP or +Mind rings on.ScarlettPheonix wrote:You mean the Windurstian ring?Rishutlaw wrote:What about rings? windurst ring gives +3
That's 3 MP, not 3 hMP. hMP is player shorthand for Healing MP, or MP regeneration enhancements. Any gear/food that has hMP+ will help you recover MP quicker then if you weren't wearing any at all.
As far as I know there aren't any rings that give hMP in game currently. Could be wrong though
[b]WHM 75[/b] RDM 42 BLU 24 SCH 24 / [b]FTWindurst 10[/b] Sandy Oreo 5-1 RoZ 14 CoP 2-5 ToAU 15 Assault PSC
[img]http://i15.photobucket.com/albums/a374/TehAsh/Keavysig.png[/img]
Custom sig courtesy of Krilldog.
[img]http://card.mygamercard.net/sig/Keavy+Rain.png[/img]
Keavy's thought for the day: "Grand Theft Auto IV has stolen my heart! :love:"
[img]http://i15.photobucket.com/albums/a374/TehAsh/Keavysig.png[/img]
Custom sig courtesy of Krilldog.
[img]http://card.mygamercard.net/sig/Keavy+Rain.png[/img]
Keavy's thought for the day: "Grand Theft Auto IV has stolen my heart! :love:"
- Shirai
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I believe having the specific job in the party of the roll you use onlt standardly gives you +1.Sugami wrote:Don't forget a Corsair giving you Healer's Roll with a roll of XI, which is hMP+9 when not enhanced so guessing around hMP+15-20 with WHM in party.
At least this is the way with Evoker's roll when you have a summoner in your party and probably some other rolls.
Don't quote me on this though, I'm not an expert on Corsair.
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I love COR's Healing roll especially when its combined with Summoner's. As a WHM if I'm in a party where I have to do the majority of the Hasting, curing, enfeebling, and Pro/Shell every half-hour with RR every hour I want to recover MP as quickly as I can.Sugami wrote:Don't forget a Corsair giving you Healer's Roll with a roll of XI, which is hMP+9 when not enhanced so guessing around hMP+15-20 with WHM in party.
[b]WHM 75[/b] RDM 42 BLU 24 SCH 24 / [b]FTWindurst 10[/b] Sandy Oreo 5-1 RoZ 14 CoP 2-5 ToAU 15 Assault PSC
[img]http://i15.photobucket.com/albums/a374/TehAsh/Keavysig.png[/img]
Custom sig courtesy of Krilldog.
[img]http://card.mygamercard.net/sig/Keavy+Rain.png[/img]
Keavy's thought for the day: "Grand Theft Auto IV has stolen my heart! :love:"
[img]http://i15.photobucket.com/albums/a374/TehAsh/Keavysig.png[/img]
Custom sig courtesy of Krilldog.
[img]http://card.mygamercard.net/sig/Keavy+Rain.png[/img]
Keavy's thought for the day: "Grand Theft Auto IV has stolen my heart! :love:"
Ahem, you're talking to a veteran Corsair hereShirai wrote:I believe having the specific job in the party of the roll you use onlt standardly gives you +1.
At least this is the way with Evoker's roll when you have a summoner in your party and probably some other rolls.
Don't quote me on this though, I'm not an expert on Corsair.
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Enhanced Rolls vary from roll to roll and yes you only get +1 with Evoker's Roll but on rolls that are percentage based (Rogue's, Fighter's, Chaos, Hunter's etc.) it's pretty much doubled. A better way to put it is without the job bonus the potency is roughly halved, leaving the roll next to useless unless a high score is rolled.
+1 Attack or +1% Attack would be next to useless, SE wanted to emphasis using what's in your party.
Here is an explanation of Corsair rolls and a list of values for most of them.
XI on Healer's Roll with WHM in party gives hMP+12 (the lowest is hMP+4).
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- Pheonixhawk
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That really shouldnt happen. I mean if you get in a party witn no BLM or RDM, id tell them to go screw themselves. A party with a bunch of melee and 1 whm just plain.. sucks.Keavy wrote: As a WHM if I'm in a party where I have to do the majority of the Hasting, curing, enfeebling, and Pro/Shell every half-hour with RR every hour I want to recover MP as quickly as I can.
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Hell, make it a COR/BRD so he can sing Mages' Ballad as well...Sugami wrote:Don't forget a Corsair giving you Healer's Roll with a roll of XI, which is hMP+9 when not enhanced so guessing around hMP+15-20 with WHM in party.
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Re: Getting the most hMP as White Mage
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Re: Getting the most hMP as White Mage
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