Getting the most hMP as White Mage

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Keavy
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Getting the most hMP as White Mage

Post by Keavy »

Since I'm bored while waiting for an LS event to start I thought I'd see just how much +hMP gear a level 75 WHM could pack on. I'm looking for the biggest numbers possible from each slot.

All numbers are from somepage so bitch to them if they're wrong.

Also, if I forgot anything, let me know.

Weapon: Dark Staff +10 hMP
Head: Goliard Chapeau +2 hMP
Body: Mahatma Houppelande +7 hMP
Hands: Genie Gages +1 hMP
Legs: Yigit Serawheels +2 hMP
Feet: Goliard Clogs +3 hMP
Earring 1: Relaxing Earring +2 hMP
Earring 2: Anti-venom Earring +1 hMP
Back: Invigorating Cape + 1 hMP
Neck: Phi Necklace +3 hMP
Waist: Cleric's Belt +3 hMP

All together our WHM in this scenario has a grand total of +35 hMP.
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Post by JediKitsune »

And then you should be eating Wizard Cookies on top of that.
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Post by Fiye »

plus the nature +10 hMP you have.. and then the +12 hMP from Clear Mind Lvl4.

I'll work on getting that set of equipment.
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Post by Rishutlaw »

What about rings? windurst ring gives +3
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Post by ScarlettPheonix »

Rishutlaw wrote:What about rings? windurst ring gives +3
You mean the Windurstian ring?

That's 3 MP, not 3 hMP. hMP is player shorthand for Healing MP, or MP regeneration enhancements. Any gear/food that has hMP+ will help you recover MP quicker then if you weren't wearing any at all.

As far as I know there aren't any rings that give hMP in game currently. Could be wrong though :)
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Post by Rishutlaw »

ScarlettPheonix wrote:
Rishutlaw wrote:What about rings? windurst ring gives +3
You mean the Windurstian ring?

That's 3 MP, not 3 hMP. hMP is player shorthand for Healing MP, or MP regeneration enhancements. Any gear/food that has hMP+ will help you recover MP quicker then if you weren't wearing any at all.

As far as I know there aren't any rings that give hMP in game currently. Could be wrong though :)
Oh sorry my bad, but you would think that atleast one ring had hMP.
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Post by Keavy »

ScarlettPheonix wrote:
Rishutlaw wrote:What about rings? windurst ring gives +3
You mean the Windurstian ring?

That's 3 MP, not 3 hMP. hMP is player shorthand for Healing MP, or MP regeneration enhancements. Any gear/food that has hMP+ will help you recover MP quicker then if you weren't wearing any at all.

As far as I know there aren't any rings that give hMP in game currently. Could be wrong though :)
There is one but I think its a latent effect. Besides, any WHM worth their spot in a party will have either +MP or +Mind rings on.
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Post by Sugami »

Don't forget a Corsair giving you Healer's Roll with a roll of XI, which is hMP+9 when not enhanced so guessing around hMP+15-20 with WHM in party.
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Post by Shirai »

Sugami wrote:Don't forget a Corsair giving you Healer's Roll with a roll of XI, which is hMP+9 when not enhanced so guessing around hMP+15-20 with WHM in party.
I believe having the specific job in the party of the roll you use onlt standardly gives you +1.

At least this is the way with Evoker's roll when you have a summoner in your party and probably some other rolls.

Don't quote me on this though, I'm not an expert on Corsair.
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Post by Keavy »

Sugami wrote:Don't forget a Corsair giving you Healer's Roll with a roll of XI, which is hMP+9 when not enhanced so guessing around hMP+15-20 with WHM in party.
I love COR's Healing roll especially when its combined with Summoner's. As a WHM if I'm in a party where I have to do the majority of the Hasting, curing, enfeebling, and Pro/Shell every half-hour with RR every hour I want to recover MP as quickly as I can.
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Post by Sugami »

Shirai wrote:I believe having the specific job in the party of the roll you use onlt standardly gives you +1.

At least this is the way with Evoker's roll when you have a summoner in your party and probably some other rolls.

Don't quote me on this though, I'm not an expert on Corsair.
Ahem, you're talking to a veteran Corsair here :P

Enhanced Rolls vary from roll to roll and yes you only get +1 with Evoker's Roll but on rolls that are percentage based (Rogue's, Fighter's, Chaos, Hunter's etc.) it's pretty much doubled. A better way to put it is without the job bonus the potency is roughly halved, leaving the roll next to useless unless a high score is rolled.
+1 Attack or +1% Attack would be next to useless, SE wanted to emphasis using what's in your party.
Here is an explanation of Corsair rolls and a list of values for most of them.

XI on Healer's Roll with WHM in party gives hMP+12 (the lowest is hMP+4).
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Post by Pheonixhawk »

Keavy wrote: As a WHM if I'm in a party where I have to do the majority of the Hasting, curing, enfeebling, and Pro/Shell every half-hour with RR every hour I want to recover MP as quickly as I can.
That really shouldnt happen. I mean if you get in a party witn no BLM or RDM, id tell them to go screw themselves. A party with a bunch of melee and 1 whm just plain.. sucks.
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Post by Igihstehr »

Sugami wrote:Don't forget a Corsair giving you Healer's Roll with a roll of XI, which is hMP+9 when not enhanced so guessing around hMP+15-20 with WHM in party.
Hell, make it a COR/BRD so he can sing Mages' Ballad as well...
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Post by Sugami »

That's not hMP though :P if you're going down that route might as well get a fully fledged BRD for double ballad.
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Re: Getting the most hMP as White Mage

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