Althaia wrote:It was the Rise of Zilart expansion that raised the level cap past 50, right? And it was a long time before CoP and ToAU came along.
I believe that before RoZ came out the cap lay at level 60, AF was endgame equipment and the Shadow lord was the main boss to beat.
(Which with a party of lvl 60's was quite a challenge, nowadays we laugh at him because most level 75 jobs can solo him without any problem.)
At least that's what friends told me.
I don't know since I've started playing with the European release which was about a week before CoP came out.
So why is it that, after 58 or so (according to another topic I saw here), mostly everyone will be exping in ToAU areas?
The answer to that is quite simple, the monsters introduced at the Aht Uhrgan areas have a lower HP and are a lot easier to beat.
Because the mobs die faster you get faster exp chains and more exp/hour.
I mean, there were level 75 characters running around LONG before CoP and ToAU came out... what the heck did people do before CoP?

It doesn't seem very fair to people who want to level up past 50 now that they have to have CoP and/or ToAU...
I have CoP and ToAU, I've been with the game since NA release, but my highest lvl char is 42. I'm hoping to get 50 by the end of the summer, but it would be nice to see and go to the places people went to exp post-50, because that's an experience my peers (meaning, folks that have been here since NA release) have had and I missed it.
So I guess I really have two questions, lol... Where did people used to go to eXP post-50 and where do they eXP now?
To give a quick overview on where people leveled between 50 and 75.
(And a lot probably still do.)
lvl 45-51:
Crawler's nest or Garliage Citadel basement were pretty popular places.
An alternative is Quicksand caves from Western Altepa desert.
Crawler's nest: Knight crawlers/Rumble crawlers/Beetles.
Garliage Citadel: Bats and Beetles.
Quicksand Caves: Beetles/Antica.
level 51-58/60 (Crabs, crabs, crabs and yes if you haven't noticed yet even more crabs.):
51/55: Kuftal Tunnel
53/57: Gustav Tunnel or The Boyahda Tree.
55/58: The Boyahda Tree or Cape terrigan.
These levels you are likely to see more crabs then you could bare, yes crabs is all you'll probably be fighting these levels.
58-63/64:
(Pre CoP)Valley of Sorrows (Raptors and the occasional Big bird if your party is skilled enough.)
The Labyrinth of Onzozo: Torama. (Most called this whm hell, these mobs spam silence and Paralyze on your tank. To be honest I liked this place.)
(Post CoP) Bibiki Bay: Birds and the occasional Goblin
64/70-71:
(Pre CoP) Den of Rancor: Lizzards
(Pre CoP) The Boyahda Tree: Steelshells (Yes.... more crabs D: )
(Post CoP) Bibiki Bay: Goblins, Catoblepas (Dhalmel)
71-73:
Ro'Maeve: Weapons and Golems
Bibiki Bay: Goblin, and more Dhalmel
Kuftal Tunnel: Tigers, Cockactrice and an occasional Wyvern.(Also caled whm hell, These mobs spam silence, Petrify and AoE Paralyze, Wyverns also like to use a move called dispelling wind which removes one buff on everyone in the area of effect.)
73-75:
The sky is the limit:
The Shrine of Ru'Avitau: Weapons and sometimes Golems.
But lots and lots of weapons.
(Post CoP) Uleguerand range became quite a popular exp spot.
King Ranperre's tomb was pretty popular for MNK parties.