I'm hoping SE releases more info here soon. I hate it when they tease us like this.1up.com wrote:We haven't heard very much about what Square Enix his planned in the online space after Final Fantasy XI, an MMO that's still going strong (read: Wings of the Goddess expansion pack), but the company has admitted they're actively working on a next-generation MMO. Thing is, speaking to Gamasutra, FFXI Producer Hiromichi Tanaka says it's not necessarily going to be Final Fantasy-branded.
"As you might already know, members from the current FFXI team are working on a next generation MMO, but it still hasn't been decided whether that's going to be a game in the FF series, a continuation, or a totally new game," said Tanaka. "We are working on it, but it hasn't been decided that far yet."
With Final Fantasy XI still a popular MMO among the hardcore, it's not surprising Square Enix would be interested in continuing that franchise with additional expansion packs in the years to come, while simultaneously nurturing a brand-new IP with the upcoming MMO.
SE's new MMO confirmed but won't be FFXI-2
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SE's new MMO confirmed but won't be FFXI-2
http://www.1up.com/do/newsStory?cId=3164590
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I really hope I won't have to shill out more cash for yet another monthly fee if I end up buying this mystery game.
Thanks for the info.
Thanks for the info.

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From what we've seen with previous expansions we'll be getting updates and seeing new storyline content, quests, missions, and areas added to the WotG content well into 2009.
I just hope their new MMO isn't set in a fantasy world. Something like a Front Mission or Star Ocean style would be cool. I've also heard that SE's going to use all they've learned from FFXI when making the new MMO so it should be RMT-unfriendly from the get-go with balanced jobs.
I just hope their new MMO isn't set in a fantasy world. Something like a Front Mission or Star Ocean style would be cool. I've also heard that SE's going to use all they've learned from FFXI when making the new MMO so it should be RMT-unfriendly from the get-go with balanced jobs.

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Yeah I have to agree with that, my theory about this expansion's storyline is that it will answer a lot of questions that remained unanswered at the end of rank mission 6 and the Zilart and CoP expansions.Keavy wrote:From what we've seen with previous expansions we'll be getting updates and seeing new storyline content, quests, missions, and areas added to the WotG content well into 2009.
(Not all though because we need the far east for a whole lot of answers too, and those will answer a lot of unanswered questions about ToAU.)
I have high expectations for WotG and I'm sure it's far from complete.
(Tavnazia for one anyone?)
(And a few cutscenes and NPC conversations regarding zones which aren't accessible but are spoken about.)
*Spoiler*
One of the NPC's is speaking about Selbina's independance declaration and Bastok's Diplomatic reaction.
Knowing SE it has a lot of posibilities.I just hope their new MMO isn't set in a fantasy world. Something like a Front Mission or Star Ocean style would be cool. I've also heard that SE's going to use all they've learned from FFXI when making the new MMO so it should be RMT-unfriendly from the get-go with balanced jobs.
Dragon Quest and Star Ocean are only a few sugestions as both are pretty big titles in and outside of Japan under the RPG fans like Final Fantasy is.
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I'd be happy if the MMO weren't an FFXI-2. FFXI is fine enough as is, and it'll live a very healthy life, though, what they do with their next MMO is quite an interesting thing.
I just hope they focus more on PvP the next time around. Factions are all nice and stuff, but when they aren't killing each other? Come on now!
I just hope they focus more on PvP the next time around. Factions are all nice and stuff, but when they aren't killing each other? Come on now!

Oh the sound of hope. (sorry I couldn't contain myself ><) Best case scenario? We get 3 or 4 chars included with our base monthly payment then have to start paying for extras.Rishutlaw wrote:I really hope I won't have to shill out more cash for yet another monthly fee if I end up buying this mystery game.
You forget how much SE loves to suck money from us. Four expansions, an extra $1 a month for every char over 4, when they KNEW from the start that the job changing system and the amount of gear required severely outweighed the number of available safe/storage/inventory space.
But what can you do? I, myself, will probably end my MMORPG career after FFXI shuts down. I just don't have the time anymore, not even for something as easy as WoW. And I'm sure everyone knows that SE is gonna make their new one as group-based as they did FFXI. (If they're smart they won't but we know as well that SE isn't exactly the smartest company in the world.)
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If Squeenix is smart they won't cross into Korean MMO territory. I seriously hate 'em with a passion. (Take several hours to get one level, no foreseeable cap, and abilities that require you to spend points into them. Its not customization. Its called suffering until we hit level30!!!!)
And I want PvP. Please, for the love of god, I want some PVP!! (Ballista is just not enough)
And I want PvP. Please, for the love of god, I want some PVP!! (Ballista is just not enough)

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I can't play WoW. Its not that I want to, its just that I just... can't.
I played it when it got released... and it didn't interest me. I'm currently waiting on Darkfall Online... which I'm guessing might be Vapor Ware by this point, but I still have a sliver of hope for it.
Darkfall Online is pretty much an MMO following Ultima's ruleset. You can steal from anyone, kill anyone, and destroy everything. =3
I played it when it got released... and it didn't interest me. I'm currently waiting on Darkfall Online... which I'm guessing might be Vapor Ware by this point, but I still have a sliver of hope for it.
Darkfall Online is pretty much an MMO following Ultima's ruleset. You can steal from anyone, kill anyone, and destroy everything. =3

Which would make it a spectacular PVP game, and which is why the game will never see the light of day, because let us be honest. The carebears who want no pvp or highly controlled pvp (wow) outnumber those of us who want pure PVP based on a players skill, not their level or gear.Fiye wrote: Darkfall Online is pretty much an MMO following Ultima's ruleset. You can steal from anyone, kill anyone, and destroy everything. =3
PvP is best in RL. Most MMORGP based PvP has too many things about it that cater to the mean and spiteful -- identity and lack of meaningful repercussions being the main factors that are missing. Folks that think they're invisible have the most disgusting behavior. Same thing with lack of real death. It doesn't matter if you do random PKs if there is no cost to death.Tivia wrote:Which would make it a spectacular PVP game, and which is why the game will never see the light of day, because let us be honest. The carebears who want no pvp or highly controlled pvp (wow) outnumber those of us who want pure PVP based on a players skill, not their level or gear.
I liked the oooold M59 system where if you didn't have a good RP reason for killing someone, you got branded as an outlaw and couldn't even enter a city -- guards and anyone else could kill you anywhere without any repercussions. You could make mules and hide, though. It was a peer-review thing for the branding, too.
It would be interesting to see what kind of social conventions a PvP based MMORPG with permanent death would develop; eg. kill someone and they de-level all the way back to a total newbie. All gains lost (gear, money, levels, etc.). Tag all the chars on the same account/CC/Billing-Address with the same surname, too. Can't use evil char to support good char.
It really boils down to EQ generation MMOgs have no penalties for PVP. This is 1 of the two primary reasons why current gen PVP sucks. The 2nd reason is Level based PVP is again, unbalanced and crappy.
If you want to see PVP in its pure form, then you have to go back to Meridian 59 or Ultima Online (Before AoS). PVP had penalties, there were reprecussions to killing someone outright and without reason. Was the system perfect? no it could have been tweaked, but it was a far sight better then the crap available today. Since it is the biggest I will pick on it, WoW PVP for example is a flat joke. There is no penalty, no fear of death, nothing. It is just mindless clicking.
Sadly the bulk of the players want PVP in that format or where they can avoid it as I mentioned before. Thus being realistic we will never see a True PVP game again ourside of FPS.
If you want to see PVP in its pure form, then you have to go back to Meridian 59 or Ultima Online (Before AoS). PVP had penalties, there were reprecussions to killing someone outright and without reason. Was the system perfect? no it could have been tweaked, but it was a far sight better then the crap available today. Since it is the biggest I will pick on it, WoW PVP for example is a flat joke. There is no penalty, no fear of death, nothing. It is just mindless clicking.
Sadly the bulk of the players want PVP in that format or where they can avoid it as I mentioned before. Thus being realistic we will never see a True PVP game again ourside of FPS.
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There are no penalties to WoW PVP exept to the person being ganked. Imagine popping a rare monster for a quest (and it took you hours to get the item) and then some arshe-hat ganks you? Guess what, you not only die, but that monster despawns, and you gotta get another item. Is it fair? NO. Do I agree with WoW PVP? Not at all. Seems like all the online PVP games are so gear dependant. In a way, it makes you wonder whats the point of lvling up. But ive dropped PVP and just stuck with PVE. Id rather chop off somethings head or fight some huge beast instead. ^^;
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