So is the idea of splitting up offensive and defensive Blood Pacts not really seem all that great to most SMNs, or is it that I've just somehow completely missed the buzz over it?

I'm told that in FFX the summons came in and replaced the summoner in the party, doing melee and special attacks just like everyone else.Eviticus wrote:Summoners in FF games have always been a 'Cast, BP, Release' based magic, it's just that we never thought of it as that way before.
They have tried with the merit Blood pacts, however perpetuation cost still is a big issue when it comes to keeping Avatars out to melee.Sugami wrote:If they make TP effect the offensive BPs more than it does atm that might be an insentive to keep the avatar out.
I've read several topics testing this theory, people went really far to test this and it was found untrue. (Including by myself).Tsybil wrote:Vaguely related to the topic:
Shirai, I don't know if you have discovered this yet, but when atempting to raise Summoning skill call only those avatars and spirits related to the day. Carby too if you like.
For those kitties who don't know their elements, this means, on Earthday call Earth, Wind, and Lightning, Titan, Garuda, and, Ramuh.
Skillups come about three times faster than just running down the whole list.
Personally, I have always considered raising Summoning skill to be a lot like homework. Better graphics, not as interesting, not as borring as some, never exciting or fun.
Also tried full moon, new moon. I've tried every theory on every summoner board to see if anything makes a difference.Okuza wrote:You might want to test Full-Moon for skill up rate. After lots of skilling various things over time, I've noticed that Full Moon seems to improve all skill rates (craft, weapon, magic, everything). I don't have any data to back this up; it's just a hunch at this point.
No idea. I have known forever that Curing the Undead will lead to faster Healing skillups. My Healing skill still suks though. Thank the Goddess for the soft caps on Cure - Cure IV.Leane wrote:why am I just hearing of this now?Keavy wrote:The only thing that I know of that greatly affects magic skillups is using Healing Magic offensively.
Maybe it works for me because of my low level as SMN and my even lower Sumoning skill. But for me, it does work.Shirai wrote:I've read several topics testing this theory, people went really far to test this and it was found untrue. (Including by myself).
at lower levels you also get faster skill up then on high levels.
I agree with this, offensive usage of spells indeed give better skillups, like indeed tossing cures on higher level undead.Tsybil wrote:No idea. I have known forever that Curing the Undead will lead to faster Healing skillups. My Healing skill still suks though. Thank the Goddess for the soft caps on Cure - Cure IV.Leane wrote:why am I just hearing of this now?Keavy wrote:The only thing that I know of that greatly affects magic skillups is using Healing Magic offensively.
Good to hear, although in a few levels your summoning maic skill will rise with 5 skill levels per level making skilling it up even a tad harder.Tsybil wrote:Maybe it works for me because of my low level as SMN and my even lower Sumoning skill. But for me, it does work.Shirai wrote:I've read several topics testing this theory, people went really far to test this and it was found untrue. (Including by myself).
at lower levels you also get faster skill up then on high levels.
Okuza wrote:My guess would be no for all jobs. I bet it will update things for the halloween event and maybe do the job changes that were announced. I have a suspicion that some changes will be made to the client to make various cheats harder, but that 2-3 days after the patch, the cheating crowd will have new cheats working. SE will announce even more RMT banned, but when you zone into sky, you'll still be greated by the same folks as before, "Herro! Yankee buy Autumnstone! Onry 20,000,000 gils. Visa/MC accepted: http:gilsrus.ige.com"
BLU is a true Sword Mage. The hard part of the job is keeping both TP and MPs up. The frustrating part of the job is learning the spells.Pheonixhawk wrote:I may play smn or blu. Can't decide witch is better. But I do wan't to play an advanced mage job. Maybe ill go smn with these new updates.
If we're no longer gonna be used as healers, I also doubt it but:Tsybil wrote: The frustrating part of the SMN job is that most see you as a gimped WHM. You will be utilized in parties as main healer with an occasional buff. I do hope that the update changes this, but somehow I dobut it.