*dreams of having the King of Dragons from 9 fight side by side or an avatar like the Sisters from X*

Idiomatically, "What's done is done."Leane wrote:Dukuji wrote:Well, Ce qui est fait n'est plus à faire.{Huh!?} could you please translate this to english for me?
HOLY SH!T (I'm still in shock about this one)The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.
D@mn, no new info of this.The player’s enmity now decreases when a shadow image created by Utsusemi is absorbed by an attack.
HOLY OPO-OPOP SH!T BATMAN ... BLMs, I think your Throne of Damage Dealing awaits you.In addition, the higher the monster’s level is with regard to the player, the less damage will be dealt with a ranged attack
Oh boy oh boy ... not sure if this will make up for the other ninja job change but better then just a kick in the face.Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player’s ninja tool inventory capacity twelvefold.
Dukuji wrote:I added the full list of update stuff and ...
wow, just wow
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I think this update affects more then any other update I've seen.
First of all, this made me jump out of my chair:
HOLY SH!T (I'm still in shock about this one)The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.
Having died repeatedly in several god battles, I can say from first-hand experience, this change is going to be brutal.Dukuji wrote:A player who is KO'd, revived, then while still in a weakened state KO'd again will now, after a second reviving, temporarily experience a weakened attack and accuracy loss for magic and ranged attacks.
This NPC thing certainly has the most interest for me, but this description is very... underwhelming.Dukuji wrote:A new quest called “The Fellowship Quest” has been added. Upon completion of this quest, the player will receive an item used to call an NPC.
-The NPC may not be called during NPC escort quests, but may be used along with beastmasters’ pets, summoners’ avatars, and dragoons’ wyverns.
-The NPC may only be called in certain field areas.
-The NPC may fight monsters, gain experience, and level up with the player.
-A player fighting with an NPC fellow will receive only 70% of the usual experience points gained for solo battles.
-The NPC may be called only when there are less than six members in the player’s group. A party may contain a maximum of three NPC fellows, along with the three players who have called them.
-If the NPC’s level exceeds that of the player, its status will be adjusted to match the player’s level.
-The NPC’s equipment will occasionally change after fighting several battles.
-The NPC will leave if the player:
-temporarily logs out to PlayOnline
-logs out
-enters a different area
-is KO’d
-All NPCs in a party will leave if the party attempts to increase its total number of players and NPCs to seven.
one word of advice DO NOT SELL THEM WHEN YOU GET BACK IN.Neoshinobi wrote:Makes me wish I hadn't gone ahead and bought a emporer hairpin last week, I want my 800k back!
That's okay, I think they'll live. After all, they outdamage us other classes so badly right now it's not even funny. This will just make it possible for some of the other damage classes (DRG, DRK, MNK and such) to get their jobs back.Crispleaf wrote:And it's yet one more blow to rangers as wellI think they're going to be inconsolable when they learn of this too.
Even before word of the update I still preferd to have a PLD in my pts as a Tank since their 2hr is the only thing that can pull more hate than meKintrra wrote:That's okay, I think they'll live. After all, they outdamage us other classes so badly right now it's not even funny. This will just make it possible for some of the other damage classes (DRG, DRK, MNK and such) to get their jobs back.Crispleaf wrote:And it's yet one more blow to rangers as wellI think they're going to be inconsolable when they learn of this too.
Just as the NIN getting knocked down a bit will give PLD's and WAR's back their tanking job.
It gives melee a slight advantage. If they so dare, they can fight while weakened and not worry about how many times they die.Kintrra wrote:This will just make it possible for some of the other damage classes (DRG, DRK, MNK and such) to get their jobs back.
Well, I think of it this way:Dukuji wrote:I added the full list of update stuff and ...
wow, just wow
![]()
I think this update affects more then any other update I've seen.
First of all, this made me jump out of my chair:
HOLY SH!T (I'm still in shock about this one)The way that the following items are acquired has been changed:
Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm
In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items.
That's something I'm also very interested in,There's lots of other update stuff so be sure to check it out. I found the part about the NPC friends interesting and have a happy update day!
In other words instead of how it was with RNGs standing up with the melee front line fighters in a "mage" sense they stand back, distanced so their daggers still hit but so they do long range damage then? interestingly put RinaahRinaah wrote:Crispleaf wrote:Rangers would get killed a lot in god fights because, unlike everyone else, they always did full damage with their attacks and drew a lot of hate, and often got killed repeatedly. Maybe this won't happen as much now that they do normal damage
Maybe with the optimal distance rule, Rng will get killed less because they can't be on top of the mob anymore. Being a distance away from the mob, they will not be in range to be swiped at like other melees. I never really understood why Rng fight close to a mob anyway when they were perfectly capable of doing the same damage from a distance... I am actually glad they made it more.. beleivable.
I don't play ranger, but from what I've seen, Rangers don't fight up close to mobs in god fights, anyway. Usually, gods have vicious area attacks and it's better to keep your distance if you can.Rinaah wrote:Maybe with the optimal distance rule, Rng will get killed less because they can't be on top of the mob anymore.