Dark Knight > Dragoon
- Eviticus
- 'Insignificant Adventurer'
- Posts: 1178
- Joined: Thu Oct 07, 2004 5:43 pm
- Location: South Western Illinois, USA
Ok, I don't think The Dragoons do or don't solo issue will be resolved at the moment. It's just a matter of personal opinion and interpretation.
Side note, however, two hours are usually an OH SHlT manuver. Mnk, Thf, Pld, Sam, Smn, Whm, Blm, Rdm and so on. Drgs hav no O.S. option, no safety net.
Side note, however, two hours are usually an OH SHlT manuver. Mnk, Thf, Pld, Sam, Smn, Whm, Blm, Rdm and so on. Drgs hav no O.S. option, no safety net.
In the end, I'm just talking out of my ass. So take it all with a grain of salt.
~~~~~~~~~~~~~~~~~~~~~~
[b]Rank 10 Bastok. Rank 2 Sandy.[/b] Pup 75, Drg 72, Brd 71, Thf 37, War 39, Sam 38, Blm 40, Rdm 22, Whm 40, Mnk 37, Nin 14, Pld 38, Bst 15, Drk 30, Smn 15, Blu 19, Rng 13, Dnc 24, Cor 11.
Paragon of Dragoon Excellence.
Paragon of Bard Excellence.
Paragon of Puppetmaster Excellence.
[quote="Keavy"]Evi still winnarz.[/quote]
[img]http://e.1asphost.com/AJSB1986/wyv-burn.jpg[/img]
~~~~~~~~~~~~~~~~~~~~~~
[b]Rank 10 Bastok. Rank 2 Sandy.[/b] Pup 75, Drg 72, Brd 71, Thf 37, War 39, Sam 38, Blm 40, Rdm 22, Whm 40, Mnk 37, Nin 14, Pld 38, Bst 15, Drk 30, Smn 15, Blu 19, Rng 13, Dnc 24, Cor 11.
Paragon of Dragoon Excellence.
Paragon of Bard Excellence.
Paragon of Puppetmaster Excellence.
[quote="Keavy"]Evi still winnarz.[/quote]
[img]http://e.1asphost.com/AJSB1986/wyv-burn.jpg[/img]
Then what's the point of making sure to have it charged when fighting an NM? Possibly because when your Wyvern dies you say "Oh sh*t!" and jump to your Call Wyvern macro? "Aye!", says Captain Obvious.Eviticus wrote:Ok, I don't think The Dragoons do or don't solo issue will be resolved at the moment. It's just a matter of personal opinion and interpretation.
Side note, however, two hours are usually an OH SHlT manuver. Mnk, Thf, Pld, Sam, Smn, Whm, Blm, Rdm and so on. Drgs hav no O.S. option, no safety net.
[img]http://www.johnnysubway.com/~josiejo/images/josiejoSig.png[/img]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Josiejo][b]Josiejo[/b][/url]
NPC Friend: Jajuju (Tarutaru Female Healer)
[b]Kitty Alts[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Sasamii]Sasamii[/url]
[b]Elvaan[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Ryadbraman]Ryadbraman[/url]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Josiejo][b]Josiejo[/b][/url]
NPC Friend: Jajuju (Tarutaru Female Healer)
[b]Kitty Alts[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Sasamii]Sasamii[/url]
[b]Elvaan[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Ryadbraman]Ryadbraman[/url]
Captain obvious is a moron 
I think a lot of DRGs will say SE have boned them sideways, as you guys have said having Call Wyvern a 2hr really does suck. BST can whip out a jug pet at any time (past 20 I think) or charm a pet whenever, SMN can summoner an avatar whenever they feel but poor DRGs have to wait 2 hours if they're unlucky.
Generally if I'm in trouble I say "Oh sh*t!" and dismiss my ickly wyvern as I don't want to be waiting to get her back
wyvern won't save your neck if you're in deep doodoo 

I think a lot of DRGs will say SE have boned them sideways, as you guys have said having Call Wyvern a 2hr really does suck. BST can whip out a jug pet at any time (past 20 I think) or charm a pet whenever, SMN can summoner an avatar whenever they feel but poor DRGs have to wait 2 hours if they're unlucky.
Generally if I'm in trouble I say "Oh sh*t!" and dismiss my ickly wyvern as I don't want to be waiting to get her back



- Neoshinobi
- Mad Cat
- Posts: 670
- Joined: Wed Jan 19, 2005 2:37 am
- Location: Ny
Level 23 to be exact.Sugami wrote:Captain obvious is a moron
I think a lot of DRGs will say SE have boned them sideways, as you guys have said having Call Wyvern a 2hr really does suck. BST can whip out a jug pet at any time (past 20 I think) or charm a pet whenever, SMN can summoner an avatar whenever they feel but poor DRGs have to wait 2 hours if they're unlucky.
Generally if I'm in trouble I say "Oh sh*t!" and dismiss my ickly wyvern as I don't want to be waiting to get her backwyvern won't save your neck if you're in deep doodoo

Unless they're casting Cure III on you on the cheap. I dunno, maybe it's a tradeoff... DRGs don't like to depend on their 2-hour to completely save them, yet no one else can have their 2-hour active however long they want as long as they're careful. And as a Warrior, my 2-hour has never Cure III'ed me. In fact, my 2-hour hardly ever saves my arse when I'm in trouble, given that it's totally dependant on actually hitting my target, and doesn't seem to work during Weapon Skills.Sugami wrote:Captain obvious is a moron
I think a lot of DRGs will say SE have boned them sideways, as you guys have said having Call Wyvern a 2hr really does suck. BST can whip out a jug pet at any time (past 20 I think) or charm a pet whenever, SMN can summoner an avatar whenever they feel but poor DRGs have to wait 2 hours if they're unlucky.
Generally if I'm in trouble I say "Oh sh*t!" and dismiss my ickly wyvern as I don't want to be waiting to get her backwyvern won't save your neck if you're in deep doodoo
Oh well, I'm done trying to discuss this... I never wanted to fight with anyone here about it, just stating my opinion.
Speaking of 2 hour abilities though, wouldn't it be cool if BLMs got Chainspell? I mean, not great in party situations, but if you really needed to divert hate and try to take out a mob before they defeat party members, a BLM with Chainspell would be like unloading a fleet of cannons on them! Or if Chainspell had Manafont's ability as well... O.o that would be awesome!


[img]http://www.johnnysubway.com/~josiejo/images/josiejoSig.png[/img]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Josiejo][b]Josiejo[/b][/url]
NPC Friend: Jajuju (Tarutaru Female Healer)
[b]Kitty Alts[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Sasamii]Sasamii[/url]
[b]Elvaan[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Ryadbraman]Ryadbraman[/url]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Josiejo][b]Josiejo[/b][/url]
NPC Friend: Jajuju (Tarutaru Female Healer)
[b]Kitty Alts[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Sasamii]Sasamii[/url]
[b]Elvaan[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Ryadbraman]Ryadbraman[/url]
I think this is what started it. You started off saying things like "the way I see it" and "in my opinion," but you presented your opinion as fact in the end.Josiejo wrote:All I'm saying is you're not alone, and not penalized to have another being with you, and therefore not soloing. Sorry if you think it's a bad thing to say, but it's far from inaccurate.
A lot of jobs would be broken if two two hours were given. {Hundred Fists} and {Mighty Strikes} anyone? Besides, BLMs wouldn't last long enough to get its full usage. That's usually why mages run and live while tanks stay to die honorably. At least that's how it usually works on Siren...Josiejo wrote:Speaking of 2 hour abilities though, wouldn't it be cool if BLMs got Chainspell? I mean, not great in party situations, but if you really needed to divert hate and try to take out a mob before they defeat party members, a BLM with Chainspell would be like unloading a fleet of cannons on them! Or if Chainspell had Manafont's ability as well... O.o that would be awesome!
[img]http://i6.photobucket.com/albums/y219/Furbewok/SigTemp.jpg[/img]
You can't stop the Rak. ^^
-Rakshasa
You can't stop the Rak. ^^
-Rakshasa
It is a fact. It is also my interpretation of that fact as it applies to the game, therefore my opinion. I knew most people would not see it that way, but I was providing a view of those facts that most people in the game do not share because they feel playing solo means without PC help. I don't believe that to be the case, but I'm not everyone.Rakshasa wrote:I think this is what started it. You started off saying things like "the way I see it" and "in my opinion," but you presented your opinion as fact in the end.Josiejo wrote:All I'm saying is you're not alone, and not penalized to have another being with you, and therefore not soloing. Sorry if you think it's a bad thing to say, but it's far from inaccurate.
I just meant that it would be cool if Manafont's effects were 0 MP cost and drastically reduced recast time, not that they should have 2 separate Two-Hour abilities. The problem with Hundred Fists and Mighty Strikes is that they have to hit to be effective. I've noticed more as a Warrior that missing a target is a big part of the fighting in this game, especially with 2H weapons and HTH. I've died after using Mighty Strikes just because I still missed my target after activating the 2HR. While Hundred Fists might help much like a "zerg-fest" in WoW PvP, I'd still probably see half of my attacks miss. Besides, Haste+ items + Haste (spell) lasts longer than Hundred Fists.Rakshasa wrote:A lot of jobs would be broken if two two hours were given. {Hundred Fists} and {Mighty Strikes} anyone? Besides, BLMs wouldn't last long enough to get its full usage. That's usually why mages run and live while tanks stay to die honorably. At least that's how it usually works on Siren...Josiejo wrote:Speaking of 2 hour abilities though, wouldn't it be cool if BLMs got Chainspell? I mean, not great in party situations, but if you really needed to divert hate and try to take out a mob before they defeat party members, a BLM with Chainspell would be like unloading a fleet of cannons on them! Or if Chainspell had Manafont's ability as well... O.o that would be awesome!

As far as BLMs lasting, I think Elemental Seal + Bind might help, and even Binding without it would slow a mob down. Subbing WHM could keep them cured, and status effect spells would help decrease the risk of being damaged normally every enemy turn. Still, I think that would be a great way for a mage to "save the day" when there aren't other options. I've also learned while being a Warrior the thrill of being the Hero and letting my party escape while I create a distraction. I'm sure not just melees/tanks are as selfless.
[img]http://www.johnnysubway.com/~josiejo/images/josiejoSig.png[/img]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Josiejo][b]Josiejo[/b][/url]
NPC Friend: Jajuju (Tarutaru Female Healer)
[b]Kitty Alts[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Sasamii]Sasamii[/url]
[b]Elvaan[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Ryadbraman]Ryadbraman[/url]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Josiejo][b]Josiejo[/b][/url]
NPC Friend: Jajuju (Tarutaru Female Healer)
[b]Kitty Alts[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Sasamii]Sasamii[/url]
[b]Elvaan[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Ryadbraman]Ryadbraman[/url]
Yes, that's true, but generally items with Haste cost a crapload (Speed Belt comes to mind...10,000,000g). Also, it makes a VERY little difference, almost non-noticeable in some cases. Hundred Fists reduces the time between hits to next to nothing, once it gets built up (which usually takes a few hits). Haste just speeds up your attacks. If you had Haste+20%, you would probably still hit less times in the entire duration of Haste then you would if you used Hundred Fists.Besides, Haste+ items + Haste (spell) lasts longer than Hundred Fists.
Also, like others said, a Wyvern is a Dragoon's 2hour, and all it does is summon a pet. Just like Summoner and Beastmaster, except they don't have to use their 2hours to summon a pet. Also, it's YOUR pet, you basically control when it does special abilites, when it attacks, and when it leaves. I know I am not going to change your view, but it is still soloing. It is completely different than being in a party and killing something.
You have to have TP for that, and you don't always have it when you're in trouble (and also, WS can miss). But I'll have to try that sometime just to see how it is. Frankly, I'm kinda disappointed with Sturmwind... doesn't seem to be as powerful as I thought it would be. Same goes for Frostbite. Here's hoping the Great Katana WS are better!Sugami wrote:Ever tried Mighty Strikes with Sturmwind? Mucho damage I tell you thatJosiejo wrote:In fact, my 2-hour hardly ever saves my arse when I'm in trouble, given that it's totally dependant on actually hitting my target, and doesn't seem to work during Weapon Skills.

[img]http://www.johnnysubway.com/~josiejo/images/josiejoSig.png[/img]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Josiejo][b]Josiejo[/b][/url]
NPC Friend: Jajuju (Tarutaru Female Healer)
[b]Kitty Alts[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Sasamii]Sasamii[/url]
[b]Elvaan[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Ryadbraman]Ryadbraman[/url]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Josiejo][b]Josiejo[/b][/url]
NPC Friend: Jajuju (Tarutaru Female Healer)
[b]Kitty Alts[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Sasamii]Sasamii[/url]
[b]Elvaan[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Ryadbraman]Ryadbraman[/url]
{Hmmm.} I wonder why Sturmwind was weaker on Yhoator Mandragoras than Iron Tempest? I didn't even try Shield Break, although it's more for lowering Defense than dishing out damage. When I was leveling Great Sword, Power Slash was the clear choice to use... far outdamaged Frostbite, and would still fit into a Distortion chain.
[img]http://www.johnnysubway.com/~josiejo/images/josiejoSig.png[/img]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Josiejo][b]Josiejo[/b][/url]
NPC Friend: Jajuju (Tarutaru Female Healer)
[b]Kitty Alts[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Sasamii]Sasamii[/url]
[b]Elvaan[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Ryadbraman]Ryadbraman[/url]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Josiejo][b]Josiejo[/b][/url]
NPC Friend: Jajuju (Tarutaru Female Healer)
[b]Kitty Alts[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Sasamii]Sasamii[/url]
[b]Elvaan[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Ryadbraman]Ryadbraman[/url]
What was your TP at during each weapon skill? Some skills have different multipliers based on the amount of TP you have. Also, Sturmwind is a 2 attack WS. (Iron tempest is 1 attack) If one of the attacks of the WS misses you do noticeably less damage.Josiejo wrote:{Hmmm.} I wonder why Sturmwind was weaker on Yhoator Mandragoras than Iron Tempest? I didn't even try Shield Break, although it's more for lowering Defense than dishing out damage. When I was leveling Great Sword, Power Slash was the clear choice to use... far outdamaged Frostbite, and would still fit into a Distortion chain.
Another funny image!


[img]http://www.johnnysubway.com/~josiejo/images/josiejoSig.png[/img]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Josiejo][b]Josiejo[/b][/url]
NPC Friend: Jajuju (Tarutaru Female Healer)
[b]Kitty Alts[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Sasamii]Sasamii[/url]
[b]Elvaan[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Ryadbraman]Ryadbraman[/url]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Josiejo][b]Josiejo[/b][/url]
NPC Friend: Jajuju (Tarutaru Female Healer)
[b]Kitty Alts[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Sasamii]Sasamii[/url]
[b]Elvaan[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Ryadbraman]Ryadbraman[/url]
Prrsha is correct ^^ Against ITs sturmwind doesn't have a high chance of hitting both times without loads of acc bonuses (which you don't really get at 25-32). However a while back I was hunting elementals in highlands, came across Tremor Ram and engaged. As a 30 WAR/THF at the time Tremor can be a pain and usually take off at least half my life but I had TP from previous battles and decided to use Mighty Strikes, did little over 400 damage with sturmwind, which was nicePrrsha wrote:What was your TP at during each weapon skill? Some skills have different multipliers based on the amount of TP you have. Also, Sturmwind is a 2 attack WS. (Iron tempest is 1 attack) If one of the attacks of the WS misses you do noticeably less damage.Josiejo wrote:{Hmmm.} I wonder why Sturmwind was weaker on Yhoator Mandragoras than Iron Tempest? I didn't even try Shield Break, although it's more for lowering Defense than dishing out damage. When I was leveling Great Sword, Power Slash was the clear choice to use... far outdamaged Frostbite, and would still fit into a Distortion chain.


your wyvren can tank for you SOME TIMES on EP or less mob IF you can get the hate on it easyest way; attack then use super jump and run around behind alot of DRG/thf do this so thay can SA/TA solo AND It is solo the game counts it as solo buy the XP you get
Penta does INSANE dmg if used right the frist two jumps as well
wheeling thrust is great to if used right then theres Impluse Drive at high lvl
at low lvl yes DRG is pretty much a war with jump with out a pet but its the Pet the makes the job i think it needs to be made a 15min rechage and we need a real 2hr imo look at BST charm isnt a 2hr what is the bST 2hr any way?
any way if you need some tips on playing DRG ask me Firemyst or Kitkat
all of us are 60+ ^^
Penta does INSANE dmg if used right the frist two jumps as well
wheeling thrust is great to if used right then theres Impluse Drive at high lvl
at low lvl yes DRG is pretty much a war with jump with out a pet but its the Pet the makes the job i think it needs to be made a 15min rechage and we need a real 2hr imo look at BST charm isnt a 2hr what is the bST 2hr any way?
any way if you need some tips on playing DRG ask me Firemyst or Kitkat
all of us are 60+ ^^
"Death happens thats why there are White Mages..."
DRG65/WAR37/RDM34/SAM21/THF21/WHM20/BLU16/BLM14/COR10/MNK3
Rank 6
DRG65/WAR37/RDM34/SAM21/THF21/WHM20/BLU16/BLM14/COR10/MNK3
Rank 6
- kittykitty
- Kitten
- Posts: 39
- Joined: Tue Apr 05, 2005 9:28 pm
- Location: Edmonton
According to the game, it lets you extend your charm, and allows the pet to be stronger. So basically, in an emergency, or just for fun, you can go and charm an IT and wreak havoc amongst everything in sight....
[color=indigo]New sig comin'. But in the meantime...[/color]
[img]http://img.photobucket.com/albums/v674/Lihera/baofowfwoosh.gif[/img]
[img]http://img.photobucket.com/albums/v674/Lihera/baofowfwoosh.gif[/img]
- kittykitty
- Kitten
- Posts: 39
- Joined: Tue Apr 05, 2005 9:28 pm
- Location: Edmonton
That sounds like fun
It's also probably one of the more useful ones too. Jobs have serious problems with useless 2 hrs. I mean my thf 2hr is almost useless in a party situation and only useful when Im running, when I dont have flee...

Master Thief in training: level 57
Goldsmithing = 28 a beautiful work in progress
I can fly!
Goldsmithing = 28 a beautiful work in progress
I can fly!
THF 2hr can help me solo... fought an Ooze on the barge in carpenters landing... i solo'd it and when my hp got too low i 2hr'd and spammed my ranged (Bloody Bolts u see)
I like jellyfish
Gimme a jellyfish
mmmm mercury :P
[img]http://img.photobucket.com/albums/v674/Lihera/Ephisig2.png[/img]
<(^-^<) <(^-^)> (>^-^)>
KIRBY DANCE!!!
Gimme a jellyfish
mmmm mercury :P
[img]http://img.photobucket.com/albums/v674/Lihera/Ephisig2.png[/img]
<(^-^<) <(^-^)> (>^-^)>
KIRBY DANCE!!!
- Neoshinobi
- Mad Cat
- Posts: 670
- Joined: Wed Jan 19, 2005 2:37 am
- Location: Ny
The BST 2hr is used when you have a pet so it doesn't allow you to charm a tougher mob. However if you manage to charm a T or higher it will make the mob tougher and allow the charm to last the full 30mins, this works the same or EMs and lower.
An EM pet against another EM of same type will be a close match, with Familiar your pet will easily win.
An EM pet against another EM of same type will be a close match, with Familiar your pet will easily win.

At least {Perfect Dodge} guarantees you'll live longer vs. a melee enemy (excluding HP-reducing status effects). {Mighty Strikes} is really not that great for Warriors, especially for those who prefer the two-handed weapons. Pretty much the only time it is really effective is when you have TP available for weapon skills, assuming you don't miss.kittykitty wrote:That sounds like funIt's also probably one of the more useful ones too. Jobs have serious problems with useless 2 hrs. I mean my thf 2hr is almost useless in a party situation and only useful when Im running, when I dont have flee...

However, I really love the Samurai 2hr.


[img]http://www.johnnysubway.com/~josiejo/images/josiejoSig.png[/img]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Josiejo][b]Josiejo[/b][/url]
NPC Friend: Jajuju (Tarutaru Female Healer)
[b]Kitty Alts[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Sasamii]Sasamii[/url]
[b]Elvaan[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Ryadbraman]Ryadbraman[/url]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Josiejo][b]Josiejo[/b][/url]
NPC Friend: Jajuju (Tarutaru Female Healer)
[b]Kitty Alts[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Sasamii]Sasamii[/url]
[b]Elvaan[/b]
[url=http://www.mithrapride.org/members/guildmember.cgi?function=prof&name=Ryadbraman]Ryadbraman[/url]