Item Changes and Additions (06/01/2007)
- Leane
- Irresponsible Adventurer
- Posts: 780
- Joined: Mon Jan 17, 2005 1:50 am
- Location: Twin Cities, Minnesota, USA
Item Changes and Additions (06/01/2007)
In the upcoming version update, we plan to introduce a multitude of items and synthesis recipes that will open the door to new weapons and armor with graphics unlike anything you've ever seen before!
We will also be giving players another chance to obtain the rewards from selected quests and missions they have already completed.
Click here for details.
Details Below
In the upcoming version update, we plan to introduce a multitude of items and synthesis recipes that will open the door to new weapons and armor with graphics unlike anything you've ever seen before!
We will also be giving players another chance to obtain the rewards from selected quests and missions they have already completed.
New Items
Here is a selection of the new weapons and armor to be found in the next version update. How will these powerful items be obtained, and what wondrous properties will they possess...?
Existing Rewards
In answer to requests from many players, a number of rewards will once again become available. This change will be put into effect for selected quests and missions with multiple reward choices, such as Divine Might, Apocalypse Nigh, and the Chains of Promathia storyline.
We hope that players who have accidentally discarded a valuable item or those who wish to change their choice of reward will take full advantage of this opportunity!
Re: Item Changes and Additions (06/01/2007)
Now there's some good news. I wonder if you could potentially get two items from those quests. That would be really amazing. The wording seems to indicate you can only get just one ("wish to change their choice"), though.Leane wrote:Existing Rewards
In answer to requests from many players, a number of rewards will once again become available. This change will be put into effect for selected quests and missions with multiple reward choices, such as Divine Might, Apocalypse Nigh, and the Chains of Promathia storyline. We hope that players who have accidentally discarded a valuable item or those who wish to change their choice of reward will take full advantage of this opportunity!
Still, I'd love to trade Rajas for Sattva. Rajas is a nice ring for XP, but it's only a teeny bit nicer than other easily purchased items. There is no substitute at all for an extra 3 enmity in the ring slot.
- Eviticus
- 'Insignificant Adventurer'
- Posts: 1178
- Joined: Thu Oct 07, 2004 5:43 pm
- Location: South Western Illinois, USA
It's like a hybrid between Dynamis and Assault from what I hear. Lv65-75, 6-36 people. There is one large chamber(multiple wings?). In the one you go to, the monsters seem to be random. When you aggro one, every one of that type will link no matter where it is. (Chigoes are murder.)
To win, you are given half an hour. No time extension mobs. If you win, you are given a certain amount of points. I think 500 for the first level, not sure if you get more for 'harder' difficulties. You spend these points like Assault Points to get certain stuff.
Things like that really damn cool lance, Valkrie's Fork(Drg onry) and Animator +1 (Pup onry). Those are really the only two useful things Pup and Drg get. There's 2-3 new sets of armor you have to decurse from abjurations got from Einherjar, none of which Drg or Pup can use....lol. -.-; (Really, the Fork is totally worth not getting any of those sets of armor. It's better then the Mezraq+1 which goes for millions. The Valk Fork is the best weapon for Drg in the game other then our Lv5 Relic Lance. And no one knows what exactly the Animator +1 does.....but it's Lv71...speculation of new WS's for automatons.)
Anyways tonight I'm either going on an Einherjar run, or Illrusi Atoll. If I do Einherjar, I'll tell ya how it goes from first hand rather then third hand info.
To win, you are given half an hour. No time extension mobs. If you win, you are given a certain amount of points. I think 500 for the first level, not sure if you get more for 'harder' difficulties. You spend these points like Assault Points to get certain stuff.
Things like that really damn cool lance, Valkrie's Fork(Drg onry) and Animator +1 (Pup onry). Those are really the only two useful things Pup and Drg get. There's 2-3 new sets of armor you have to decurse from abjurations got from Einherjar, none of which Drg or Pup can use....lol. -.-; (Really, the Fork is totally worth not getting any of those sets of armor. It's better then the Mezraq+1 which goes for millions. The Valk Fork is the best weapon for Drg in the game other then our Lv5 Relic Lance. And no one knows what exactly the Animator +1 does.....but it's Lv71...speculation of new WS's for automatons.)
Anyways tonight I'm either going on an Einherjar run, or Illrusi Atoll. If I do Einherjar, I'll tell ya how it goes from first hand rather then third hand info.
In the end, I'm just talking out of my ass. So take it all with a grain of salt.
~~~~~~~~~~~~~~~~~~~~~~
[b]Rank 10 Bastok. Rank 2 Sandy.[/b] Pup 75, Drg 72, Brd 71, Thf 37, War 39, Sam 38, Blm 40, Rdm 22, Whm 40, Mnk 37, Nin 14, Pld 38, Bst 15, Drk 30, Smn 15, Blu 19, Rng 13, Dnc 24, Cor 11.
Paragon of Dragoon Excellence.
Paragon of Bard Excellence.
Paragon of Puppetmaster Excellence.
[quote="Keavy"]Evi still winnarz.[/quote]
[img]http://e.1asphost.com/AJSB1986/wyv-burn.jpg[/img]
~~~~~~~~~~~~~~~~~~~~~~
[b]Rank 10 Bastok. Rank 2 Sandy.[/b] Pup 75, Drg 72, Brd 71, Thf 37, War 39, Sam 38, Blm 40, Rdm 22, Whm 40, Mnk 37, Nin 14, Pld 38, Bst 15, Drk 30, Smn 15, Blu 19, Rng 13, Dnc 24, Cor 11.
Paragon of Dragoon Excellence.
Paragon of Bard Excellence.
Paragon of Puppetmaster Excellence.
[quote="Keavy"]Evi still winnarz.[/quote]
[img]http://e.1asphost.com/AJSB1986/wyv-burn.jpg[/img]
- ScarlettPheonix
- Queen Cat
- Posts: 1018
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And we all know how popular the RDM JSE is...
I have a abjuration wishlist- and the new mage gear isn't on it. There are other pieces already in the game that are just as good, if not better, and I personally don't plan on going for it.
I missed my ls's Einherjar first run last week, but from what they said the next day- it's difficult but not impossible to do. They had a small turnout, about 8 people and they were facing 12 bats and 12 hounds on the first level/wing/room/w/e with no brds and only one blm so things didn't go so well but the over all opinion in my ls seems to be a good one for the new area.
I have a abjuration wishlist- and the new mage gear isn't on it. There are other pieces already in the game that are just as good, if not better, and I personally don't plan on going for it.
I missed my ls's Einherjar first run last week, but from what they said the next day- it's difficult but not impossible to do. They had a small turnout, about 8 people and they were facing 12 bats and 12 hounds on the first level/wing/room/w/e with no brds and only one blm so things didn't go so well but the over all opinion in my ls seems to be a good one for the new area.
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[color=darkred][i]Red Mage[/i][/color]
Windurst 10/ZM14/PM [i]finis[/i]/ToAU [i]finis[/i]/SGT(P)/WotG [i]Emblem of the Holy Knight §§§§[/i]
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[color=darkred][i]Red Mage[/i][/color]
Windurst 10/ZM14/PM [i]finis[/i]/ToAU [i]finis[/i]/SGT(P)/WotG [i]Emblem of the Holy Knight §§§§[/i]
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- Alya Mizar (Tsybil)
- Queen Cat
- Posts: 3657
- Joined: Tue May 25, 2004 9:18 pm
- Location: USA, upper left coast
The hot tip seems to be: bring BRDs and BLUs for Light based Sleeps.
As far as the new mage armor goes, meh. I am underwhelmed with Macc. If it works like Melee Acc, then +2 MND or INT is better than +1 Macc. No one has yet shown how Macc or Matt works.
Basically, if you have trouble sticking spells you can use Macc. I have no trouble sticking spells on anything that is not a Dynamis NM. perhaps if I hunted gods I would need it.
As far as the new mage armor goes, meh. I am underwhelmed with Macc. If it works like Melee Acc, then +2 MND or INT is better than +1 Macc. No one has yet shown how Macc or Matt works.
Basically, if you have trouble sticking spells you can use Macc. I have no trouble sticking spells on anything that is not a Dynamis NM. perhaps if I hunted gods I would need it.
Red Mage 99, White Mage 50, Black Mage 75, SCH 99, Summoner 14, THF 25, BLU 25, NIN 50, WAR 18, DRK 50, DNC 49, PLD 50. Goldsmith 72 +2, Cooking 60 +2, Alchemy 41, Fishing 33, Rank 8, Windurst, Lakshmi (Garuda, I weep for you)
Red Mage 26 White Mage 11 Black Mage 12 Thief 16, Cooking 1, Rank 3, Windurst, Quez.
Red Mage 26 White Mage 11 Black Mage 12 Thief 16, Cooking 1, Rank 3, Windurst, Quez.
- Eviticus
- 'Insignificant Adventurer'
- Posts: 1178
- Joined: Thu Oct 07, 2004 5:43 pm
- Location: South Western Illinois, USA
Einherjar is one big load of ow if you're not seriously prepared for it. First off, the place has double dark weather and we went on dark's day. We walked in and saw about 5 Skeletons and 5 Dark Elementals.
Silently cursing under our breath, we decide to pull the skeletons. This is when things went wrong. We only saw 5, there were 12. Of each. Based on what ScarlettPheonix the 2 mob types with 12 each seems to be a common thread.
Anyways, needless to say they laughed at our LV75's Brd and Blu's sleeps. The 5 quickly became 12, and we all dropped in about a minute. It was actually quite amusing. Well, we reraised and regrouped and figured hell, why not, let's poke the mega boss, the Malboro Emperor. So we have a War/Nin run up and poke it with a crossbow. Somehow the dark elementals either aggroed or linked, cause they swarmed her. Being hit by 13 things instead of 1 like she expected, she quickly went down. And since she got hit, the blood aggro ticked off the skeletons, and so they went on a rampage too.
It was like Benny Hill. All in all? I recommend 36 Lv75's.
In the end, I'm just talking out of my ass. So take it all with a grain of salt.
~~~~~~~~~~~~~~~~~~~~~~
[b]Rank 10 Bastok. Rank 2 Sandy.[/b] Pup 75, Drg 72, Brd 71, Thf 37, War 39, Sam 38, Blm 40, Rdm 22, Whm 40, Mnk 37, Nin 14, Pld 38, Bst 15, Drk 30, Smn 15, Blu 19, Rng 13, Dnc 24, Cor 11.
Paragon of Dragoon Excellence.
Paragon of Bard Excellence.
Paragon of Puppetmaster Excellence.
[quote="Keavy"]Evi still winnarz.[/quote]
[img]http://e.1asphost.com/AJSB1986/wyv-burn.jpg[/img]
~~~~~~~~~~~~~~~~~~~~~~
[b]Rank 10 Bastok. Rank 2 Sandy.[/b] Pup 75, Drg 72, Brd 71, Thf 37, War 39, Sam 38, Blm 40, Rdm 22, Whm 40, Mnk 37, Nin 14, Pld 38, Bst 15, Drk 30, Smn 15, Blu 19, Rng 13, Dnc 24, Cor 11.
Paragon of Dragoon Excellence.
Paragon of Bard Excellence.
Paragon of Puppetmaster Excellence.
[quote="Keavy"]Evi still winnarz.[/quote]
[img]http://e.1asphost.com/AJSB1986/wyv-burn.jpg[/img]
You need a lot of bards for einherjar. Perhaps once we figure out the precise agro transfer method, that won't be true, but for now, it's all about the bards. They're the only job that can reliably sleep undead and most of the critters in Einherjar are undead. Agro seems to be shared similar to Angra/Dragons in Beaucedine. If you pull one critter of a type, all critters of that type will agro.
Our attempt had about 16~20 hounds. Our two bards tried, but couldn't keep them all slept forever and so we wiped.
Our attempt had about 16~20 hounds. Our two bards tried, but couldn't keep them all slept forever and so we wiped.
- ScarlettPheonix
- Queen Cat
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All the m.acc in the world isn't going to help anyone in Besieged anyway considering the massive M.Def all the mobs seem to have.
I had the rdm jse legs and body for a long time (it was a gift) but hardly used either piece since there are very few spells that must land that I had difficulty in landing without the gear.
Many of the JSE pieces have better options out there- +15 Enfeebling on the AF trumps the JSE for enfeebling really, Errant/Jet/Errant HQ are better leg pieces for nuking, etc. Don't get me wrong, m.acc is useful at times, but not if I have to trade off on skill/potency for it- which is why I eventually sold both pcs.
I had the rdm jse legs and body for a long time (it was a gift) but hardly used either piece since there are very few spells that must land that I had difficulty in landing without the gear.
Many of the JSE pieces have better options out there- +15 Enfeebling on the AF trumps the JSE for enfeebling really, Errant/Jet/Errant HQ are better leg pieces for nuking, etc. Don't get me wrong, m.acc is useful at times, but not if I have to trade off on skill/potency for it- which is why I eventually sold both pcs.
[img]http://www.geocities.com/fieryscarlettpheonix/1job18subs.jpg[/img]
[color=darkred][i]Red Mage[/i][/color]
Windurst 10/ZM14/PM [i]finis[/i]/ToAU [i]finis[/i]/SGT(P)/WotG [i]Emblem of the Holy Knight §§§§[/i]
[url=http://scarlett-insertwittytitlehere.blogspot.com/]My not interesting at all blog[/url]
[color=darkred][i]Red Mage[/i][/color]
Windurst 10/ZM14/PM [i]finis[/i]/ToAU [i]finis[/i]/SGT(P)/WotG [i]Emblem of the Holy Knight §§§§[/i]
[url=http://scarlett-insertwittytitlehere.blogspot.com/]My not interesting at all blog[/url]
-
- Drunker than thou
- Posts: 1798
- Joined: Fri Nov 04, 2005 12:07 pm
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As a WHM I do. Sometimes. Well, if I keep RRII up I do.Kahvi wrote:havent you heard? no one lives thru besieged.
[b]WHM 75[/b] RDM 42 BLU 24 SCH 24 / [b]FTWindurst 10[/b] Sandy Oreo 5-1 RoZ 14 CoP 2-5 ToAU 15 Assault PSC
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Custom sig courtesy of Krilldog.
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Keavy's thought for the day: "Grand Theft Auto IV has stolen my heart! :love:"
[img]http://i15.photobucket.com/albums/a374/TehAsh/Keavysig.png[/img]
Custom sig courtesy of Krilldog.
[img]http://card.mygamercard.net/sig/Keavy+Rain.png[/img]
Keavy's thought for the day: "Grand Theft Auto IV has stolen my heart! :love:"
Actually, by saying that you just proved my point.Keavy wrote:As a WHM I do. Sometimes. Well, if I keep RRII up I do.Kahvi wrote:havent you heard? no one lives thru besieged.
Windurst Rank 10
Fight together, die together, leave no one behind.
[url=http://www.sloganizer.net/en/][img]http://www.sloganizer.net/en/style7,Kahvi.png[/img][/url]
Fight together, die together, leave no one behind.
[url=http://www.sloganizer.net/en/][img]http://www.sloganizer.net/en/style7,Kahvi.png[/img][/url]
Eh, I have a Chausable and the only reason I keep it is because a good friend bought it for me when my RDM hit 75 and he doesn't play anymore. I used to macro it in for nukes, but I don't bother with it anymore. I just leave on Duelist Tabard +1 pretty much all the time, unless I have my Royal on for some refresh lovin'.
RDM/SMN/WAR/DRG/DNC/BLM/COR/DRK85
Bravura 6/14/10 WARcat +7
Bravura 6/14/10 WARcat +7
-
- Drunker than thou
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Well, WHM's define "Live through" as "I didn't die without Reraise up"Kahvi wrote:Actually, by saying that you just proved my point.Keavy wrote:As a WHM I do. Sometimes. Well, if I keep RRII up I do.Kahvi wrote:havent you heard? no one lives thru besieged.
[b]WHM 75[/b] RDM 42 BLU 24 SCH 24 / [b]FTWindurst 10[/b] Sandy Oreo 5-1 RoZ 14 CoP 2-5 ToAU 15 Assault PSC
[img]http://i15.photobucket.com/albums/a374/TehAsh/Keavysig.png[/img]
Custom sig courtesy of Krilldog.
[img]http://card.mygamercard.net/sig/Keavy+Rain.png[/img]
Keavy's thought for the day: "Grand Theft Auto IV has stolen my heart! :love:"
[img]http://i15.photobucket.com/albums/a374/TehAsh/Keavysig.png[/img]
Custom sig courtesy of Krilldog.
[img]http://card.mygamercard.net/sig/Keavy+Rain.png[/img]
Keavy's thought for the day: "Grand Theft Auto IV has stolen my heart! :love:"
Re: Item Changes and Additions (06/01/2007)
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СодеПушкpushZiglтурнБедзВатеЛюбоLindSoliфилоSelaискуAdioRammMystGoldBoulПрытHugoРыжкSieL9287
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REIKDinaязыкавторастцвет2880WindWindWindкартBorkГрупGeorMaxiHenrЛитРкачеЛитРБуркФридРубшСере
BabeЛитРPoweАМШоГераистоСтелEffeAcadTheoMosc(ШкоMoscSubtКамысыгрTereлучшDetrCIRCпанаNeilТорг
слушвыруЕндоНезнэлемКузнпоутгражФедеStonБарасферавтоУшакБутрPaulChesAbadГабрЗданпразmicrmicr
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Re: Item Changes and Additions (06/01/2007)
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