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Warhammer, a FFXI player's impression

Posted: Sun Sep 21, 2008 4:15 pm
by Alya Mizar (Tsybil)
The first thing I want to talk about is the death "penalty". Its laughable. You loose 10% of... most everything statwise and its cumulative. BUT you respawn right next to a healer NPC who will remove it for a small fee, about 2 - 4 kills worth of loot covers it. If you were in PvE it lasts 15 mins, open world RvR 3 mins, and in an instanced RvR scenario, it does not exist.

Oh right... RvR... besides being copyright, this is supposed to indicate that this is different than PvP. And it is. The classes are not balanced for 1 on 1 PvP. This is party style PvP. Now if only the players knew how to heal. Or wanted to play a healer for that mater. I think this is why each side has a front line DNC style healer class.

After FFXI, where each NPC has a name, it bothered me to see mobs of NPCs with the same designation. Shining Warspear. Cowering Peasant. On the bright side every NPC, even unnamed ones are voiced, downside there is a limited repertory of things they say. I am already sick of hearing "Not from around here, are you?"

If our quests were as plainly delineated in out logbook as War's quests the Wiki hit count would be down at least 40%. Everything you need or might want to know about a quest is plainly written out, including the reward. Yes, quest givers and recipients are flagged, handy but I don't think wonderful.

Six crafts. Four gathering, two actual making stuff. Pick one of each. I think every crafter will need 2 -3 mules to cover the other gathering crafts. Gardening, a gathering craft, is an exercise in instant gratification. Seed to harvest is less than 2 mins. Almost every use of a craft results in a skillup. There seem to be caps set by the materials you use. Alchemy cannot proceed past L 25 on L 1 materials.

Character animation is good, fighting animations are not as good as ours (something the WoW players notice, they get hot fighting animations I hear), animals move realistically. In general the art is excellent, as I expected. In particular, The Inevitable City, Chaos' capital, has flat fricking AMAZING art. Evil always seems to have better art than good. Not that Order is good by any means, although Chaos is evil enough for anyone. Indeed, War's Order makes WoW's Horde look like pansies in the evil department, and Order is supposed to be the good guys. "A Witch Hunter would rather see 1,000 innocents die than one witch left unburned." I think I prefer Dr. Shantoto's brand of jovial evil to either of War's sides.

One thing that bugs the **** out of me is your weapons are ALWAYS in hand unless you unequip them. No sheathed positions as we have. No invisible when not in use as in other games. Watching my High Elf lovingly run a finger down her blade while talking to an NPC is a tad odd. This is supposed to be a GOOD elf, right?

All for now kitties, more later.

Posted: Sun Sep 21, 2008 4:44 pm
by Karou Ariyen
My hubby actually thought warhammer was a combination of World Of Warcraft and Star Wars Galaxies, to put it in his words "Oh great, it's like a server full of Jedi.....again."

Posted: Mon Sep 22, 2008 2:09 am
by Alya Mizar (Tsybil)
The interface and controls are almost WoW clones. So much so that when I showed it to a WoWhead buddy he came up with many tips on how to handle things that were 90%+ spot on.

Never tried SWG, so I have no idea about the other half of his comment.

Posted: Mon Sep 22, 2008 3:10 am
by Karou Ariyen
Tsybil wrote:The interface and controls are almost WoW clones. So much so that when I showed it to a WoWhead buddy he came up with many tips on how to handle things that were 90%+ spot on.

Never tried SWG, so I have no idea about the other half of his comment.
Long story short at the start of SWG, Jedi's were randomly hit with the midichlorians and given the option of having the job of jedi, it was done to population control everyone and their grandmother being a jedi. only 1 percent of all servers were jedi. Some players bitched. So automatically, Jedi became a job choice from the very start. I am one of the randomly hit jedi Players. I am a real Jedi player on SWG.

Posted: Tue Sep 23, 2008 1:41 am
by Alya Mizar (Tsybil)
The Good:

Public quests. Repeating scenarios out there in the world that anyone can join. Usually following a Kill a lot of these, Kill fewer of these tougher ones, Kill a hero level boss formula. Enough variation to not make them not seem the same.

RvR scenarios. Instanced fights between players from each side. Usually capture and hold several flagged points. Level caped in the sense that no one above a certain rank can join. They rank low rank players up to a minimum. Of course you still have your lowbie gear, abilities, and spells but a R 1 can feel useful and make EXPs and loot in them. The first tier caps put at 12, ranks players up to 8. T 2s start you at R 18, and I would guess stops at 22. First side to 500 points or 15 mins wins.

Huge distances between loading screens. Like traveling overland from Bastok to Sandy with a loading zone.

The capitols. Altdorf is immense. A city the size of Rolanbery Fields. Some smaller zones, in our loading screen way inside it. The Bright Wizard college, a tiny zone for WAR, barely bigger than any zone of Jeuno, and the sewers are all I have found unlocked. There are several more but the city has to rank up for them to be open. I have no idea how yet.

All I have discovered of the Inevitable City so far is less than half the size of Altdorf. They make up for it with art. Evil always gets the best art.

There are so many ways to level... errr rank up. Killing things, quests, public quests, RvR both in scenarios and in open world RvR. Yes you get EXPs for killing people too.

Quests lead you to public quest areas and encampments / towns further down the plotline.

Posted: Tue Sep 23, 2008 3:26 pm
by Alya Mizar (Tsybil)
The bad:

Targeting just suks. You can use n to target the nearest mob / enemy in your cone of fire but you may still get an "Unable to see target" msg. Your cone of fire, and they use that for melee attacks as well, is wider than your field of vision, a truly WTF concept. After you have acquired a target, you can tab through targets. You can never lockon targets.

Autotargeting works in only one way. If I am being meleed by two targets, I will autotarget the second after the first dies. If I have looted a corpse and have not specifically untargeted it, and am then attacked, I do not autotarget the attacker. Instead when I try to fight, I get a "Target is dead" msg. Likewise if I have targeted something in the distance and am jumped except then the msg is "Target is out of range". These are not the only examples of lack of autotargeting, there are many ways to see that "Target is dead" or "Target is out of range"msg.

Ranged attacks and their ranges are a bit sucky as well. My Shadow Warrior, an Elf archer, can get a max range of 110', 10' more than any other archer / rifleman. Casters' maximum ranged spells are 180'. Throat Shot, my Silence, has a 65' range 6 seconds duration. And yet in our rock paper scissors array I am supposed to be the anti caster piece....

Everyone has a pulling ability. If nothing else, melees can throw axes / knives. At you. 1 every second. A faster rate of fire than an Elf archer. 65' range. Brave Sir Robbin's RUN AWAY tactic fails big time with this available.

I have seen open world RvR battles degenerate into people staying in two camps, with brave casters, archers, and gunners occasionally rushing out, doing a bit of meaningless damage, then retreating to the safety of their lines before getting dead. Or killing anyone either.

Looting. Or I never knew how good we had it. I must click on a body to loot it. If it has anything other than cash, I have to click on an accept box to get the drop. Someone has made an "autoloot" addon, but it just eliminates the accept click, not the corpse click.

But the single worst thing is the players who do not understand group dynamics. The largest pool of MMO players comes from WoW. Where the classes are balanced and people solo to 70 before ever having to engage in group play. This leads to constant complaints of healers who don't heal and tanks who can't tank.

Posted: Tue Sep 23, 2008 6:26 pm
by Karou Ariyen
What about the Ugly?

Posted: Tue Sep 23, 2008 7:34 pm
by Alya Mizar (Tsybil)
KarouKaniyashia wrote:What about the Ugly?
There is no really ugly. Well the Greenskins get pretty ugly, and certain RvR scenarios have been quite ugly for Order.

The next post will be titled "And the Truly Twinky". :lol:

Posted: Tue Sep 23, 2008 11:33 pm
by Fiye
I dunno about you but I've found it more comparable to a combination of Guild Wars and WarCraft.

Order and Destruction doesn't have any good/evil pairings. Order is just order. They'll keep everything in line and working.

And destruction... well, look at Inevitable City and I'm pretty sure you'd wet your pants. There's no good and evil. Just bright and sickeningly horrifying. On that note, I found a RPing Orc. He was awesome.

The implementation of a Tome and Achievements (With titles and trophies) is a brillant idea. I just can't wait until someone finds out how to get them all.

Image

Edit: a Also, Phoenix Gate Scenario (T2 Elfland) is horrid for Destruction. Damn your root spams and crowd control abilities.

Posted: Wed Sep 24, 2008 5:18 pm
by Alya Mizar (Tsybil)
That's odd Fiye, when I played Phoenix Gate, it went Order 12 Destruction 500. :lol: :lol:

It all depends on two things. Total numbers and team play. If you have 10 vs 15, you will loose UNLESS your side has tanks and healers who know how to function as part of a team. If the odds are even one healer who knows his job can swing the balance.

I have never played Guild Wars or WarCraft. Or any FPSs for that mater.

As to alignment, Order is, in the D&D sense Lawful Evil to Lawful Neutral, where Destruction is Neutral Evil to Chaotic Evil. There are NO Good sides in that D&D sense.
On that note, I found a RPing Orc. He was awesome.
Once in FFXI I met a Taru who spoke in rhyme. I almost fell in love on the spot and have wished I could run into him again to this day.

Posted: Thu Sep 25, 2008 4:20 am
by Karou Ariyen
Tsybil wrote:
On that note, I found a RPing Orc. He was awesome.
Once in FFXI I met a Taru who spoke in rhyme. I almost fell in love on the spot and have wished I could run into him again to this day.
I roll my RRRRs in FFXI :D

Posted: Thu Sep 25, 2008 8:03 am
by Fiye
If I ever met a rhyming Taru...

He'd be in a cage, hanging off my tail.

Orc: *Farts* 'Oy, tha's a good one!

Me: ...

Rank 19 right now. Trying to finish up any T2 PvP quests in Chaos and Greenskin T2 areas before playing catch-up on my T1 and T2 quests in those regions.

Have all Elf T1 and T2 quests done... at least the ones not bugged.

Posted: Thu Sep 25, 2008 9:00 am
by Shirai
KarouKaniyashia wrote:
Tsybil wrote:
On that note, I found a RPing Orc. He was awesome.
Once in FFXI I met a Taru who spoke in rhyme. I almost fell in love on the spot and have wished I could run into him again to this day.
I roll my RRRRs in FFXI :D
So do I occasionally.
Even on Ventrillo (not that hard because we Dutch, well most of us speak with a rolling R irl) although my scotish LS members think I am impersonating them.
It's just funny for people that hear me for the first time to see the innocent white haired mithra summoner that suddenly hear that deep man's voice behind it.

However staying OT, as far as Warhammer goes.
I don't think it will be a game for me.

Posted: Fri Sep 26, 2008 4:57 am
by Karou Ariyen
To Quote Zero Punctuation "It's like a plate of bull chips and bollocks!" Sorry couldn't resist that :D

Posted: Fri Sep 26, 2008 6:45 am
by Alya Mizar (Tsybil)
And the Truly Twinky.

Junk Loot. Stuff that exists only to be sold to NPCs. Identified by kinda grayed out lettering.

Even matches that hardly make you sweat. With a weak melee character.

Silly low agro range for NPCs who are supposed to be at WAR with me. I can walk ~ 40', 12 - 13m from an archer and not draw agro.

A lack of puzzle quests. I think I may have found one.

A lack of Cutscenes. All the more so because the few they do have, launching out from the flightmaster (a travel thing), are so to die for rendered beautifully.

Flagged quest givers / recipients. Honest, I think it isn't hard going around talking to random NPCs, especially as this game has so many with group names and so few with real names.

Posted: Fri Sep 26, 2008 5:45 pm
by Fiye
You forgot that you can also use 3rd party applications. Hell, I got one to block those gold spammers.

Posted: Fri Sep 26, 2008 7:14 pm
by Alya Mizar (Tsybil)
Oh, tell me where do I find that one? :lol:

Third party apps rate kinda neutral for me. Neither bad, good nor twinky intrinsically, and not even a part of the game really.

The ability to use them legally in game gets a neutral rating as well.

The ability of RMTs to spam adds is defiantly a downside, balanced well by the in character notices of their banning.

Posted: Sat Sep 27, 2008 12:52 am
by Fiye
http://www.curse.com/

Get the curse client. The latest version is at 2.0.0.12

http://war.curse.com/downloads/war-addo ... e-not.aspx

Thats the plug in I use. I haven't been getting any spam tells lately.

They musta banned the guys that were bugging me.

Also, do keep the Curse Profiler. I get my auto-updating siggy thanks to that and www.wardb.com.