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				Getting the most hMP as White Mage
				Posted: Sun May 06, 2007 8:38 pm
				by Keavy
				Since I'm bored while waiting for an LS event to start I thought I'd see just how much +hMP gear a level 75 WHM could pack on. I'm looking for the biggest numbers possible from each slot.
All numbers are from somepage so bitch to them if they're wrong.
Also, if I forgot anything, let me know.
Weapon: Dark Staff +10 hMP
Head: Goliard Chapeau +2 hMP
Body: Mahatma Houppelande +7 hMP
Hands: Genie Gages +1 hMP
Legs: Yigit Serawheels +2 hMP
Feet: Goliard Clogs +3 hMP
Earring 1: Relaxing Earring +2 hMP
Earring 2: Anti-venom Earring +1 hMP
Back: Invigorating Cape + 1 hMP
Neck: Phi Necklace +3 hMP
Waist: Cleric's Belt +3 hMP
All together our WHM in this scenario has a grand total of +35 hMP.
			 
			
					
				
				Posted: Sun May 06, 2007 9:07 pm
				by JediKitsune
				And then you should be eating Wizard Cookies on top of that.
			 
			
					
				
				Posted: Mon May 07, 2007 2:18 am
				by Fiye
				plus the nature +10 hMP you have.. and then the +12 hMP from Clear Mind Lvl4.
I'll work on getting that set of equipment.
			 
			
					
				
				Posted: Mon May 07, 2007 2:37 am
				by Rishutlaw
				What about rings? windurst ring gives +3
			 
			
					
				
				Posted: Mon May 07, 2007 3:24 am
				by ScarlettPheonix
				Rishutlaw wrote:What about rings? windurst ring gives +3
You mean the Windurstian ring?
That's 3 MP, not 3 hMP.  hMP is player shorthand for Healing MP, or MP regeneration enhancements.  Any gear/food that has hMP+ will help you recover MP quicker then if you weren't wearing any at all.   
As far as I know there aren't any rings that give hMP in game currently.  Could be wrong though  

 
			
					
				
				Posted: Mon May 07, 2007 4:07 am
				by Rishutlaw
				ScarlettPheonix wrote:Rishutlaw wrote:What about rings? windurst ring gives +3
You mean the Windurstian ring?
That's 3 MP, not 3 hMP.  hMP is player shorthand for Healing MP, or MP regeneration enhancements.  Any gear/food that has hMP+ will help you recover MP quicker then if you weren't wearing any at all.   
As far as I know there aren't any rings that give hMP in game currently.  Could be wrong though  

 
Oh sorry my bad, but you would think that atleast one ring had hMP.
 
			
					
				
				Posted: Mon May 07, 2007 9:41 am
				by Keavy
				ScarlettPheonix wrote:Rishutlaw wrote:What about rings? windurst ring gives +3
You mean the Windurstian ring?
That's 3 MP, not 3 hMP.  hMP is player shorthand for Healing MP, or MP regeneration enhancements.  Any gear/food that has hMP+ will help you recover MP quicker then if you weren't wearing any at all.   
As far as I know there aren't any rings that give hMP in game currently.  Could be wrong though  

 
There is one but I think its a latent effect. Besides, any WHM worth their spot in a party will have either +MP or +Mind rings on.
 
			
					
				
				Posted: Mon May 07, 2007 12:20 pm
				by Sugami
				Don't forget a Corsair giving you Healer's Roll with a roll of XI, which is hMP+9 when not enhanced so guessing around hMP+15-20 with WHM in party.
			 
			
					
				
				Posted: Mon May 07, 2007 1:00 pm
				by Shirai
				Sugami wrote:Don't forget a Corsair giving you Healer's Roll with a roll of XI, which is hMP+9 when not enhanced so guessing around hMP+15-20 with WHM in party.
I believe having the specific job in the party of the roll you use onlt standardly gives you +1.
At least this is the way with Evoker's roll when you have a summoner in your party and probably some other rolls.
Don't quote me on this though, I'm not an expert on Corsair.
 
			
					
				
				Posted: Tue May 08, 2007 3:52 am
				by Keavy
				Sugami wrote:Don't forget a Corsair giving you Healer's Roll with a roll of XI, which is hMP+9 when not enhanced so guessing around hMP+15-20 with WHM in party.
I love COR's Healing roll especially when its combined with Summoner's. As a WHM if I'm in a party where I have to do the majority of the Hasting, curing, enfeebling, and Pro/Shell every half-hour with RR every hour I want to recover MP as quickly as I can.
 
			
					
				
				Posted: Wed May 09, 2007 12:06 pm
				by Sugami
				Shirai wrote:I believe having the specific job in the party of the roll you use onlt standardly gives you +1.
At least this is the way with Evoker's roll when you have a summoner in your party and probably some other rolls.
Don't quote me on this though, I'm not an expert on Corsair.
Ahem, you're talking to a veteran Corsair here 
 
Enhanced Rolls vary from roll to roll and yes you only get +1 with Evoker's Roll but on rolls that are percentage based (Rogue's, Fighter's, Chaos, Hunter's etc.) it's pretty much doubled. A better way to put it is without the job bonus the potency is roughly halved, leaving the roll next to useless unless a high score is rolled.
+1 Attack or +1% Attack would be next to useless, SE wanted to emphasis using what's in your party.
Here is an explanation of Corsair rolls and a list of values for most of them.
XI on Healer's Roll with WHM in party gives hMP+12 (the lowest is hMP+4).
 
			
					
				
				Posted: Thu May 10, 2007 7:05 am
				by Pheonixhawk
				Keavy wrote:
As a WHM if I'm in a party where I have to do the majority of the Hasting, curing, enfeebling, and Pro/Shell every half-hour with RR every hour I want to recover MP as quickly as I can.
That really shouldnt happen.  I mean if you get in a party witn no BLM or RDM, id tell them to go screw themselves.   A party with a bunch of melee and 1 whm just plain..  sucks.
 
			
					
				
				Posted: Thu May 10, 2007 4:38 pm
				by Igihstehr
				Sugami wrote:Don't forget a Corsair giving you Healer's Roll with a roll of XI, which is hMP+9 when not enhanced so guessing around hMP+15-20 with WHM in party.
Hell, make it a COR/BRD so he can sing Mages' Ballad as well...
 
			
					
				
				Posted: Fri May 11, 2007 12:50 pm
				by Sugami
				That's not hMP though 

 if you're going down that route might as well get a fully fledged BRD for double ballad.