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Presenting the New Player's Guide! (03/30/2007)
Posted: Fri Mar 30, 2007 12:02 pm
by Leane
For all of you who have just started your new lives in Vana'diel as adventurers, as well as for those of you who may be interested in learning about FINAL FANTASY XI, we present the New Player's Guide, a collection of informative pages filled with fun movies and tips to aide in your adventurer's life.
In the first movies available on the site, you can learn about basics such as conversation, fighting, using your Mog House, and making money. We hope that the guide helps you to enjoy FINAL FANTASY XI to the fullest.
Click
here for the New Player's Guide.
Posted: Fri Mar 30, 2007 12:34 pm
by ScarlettPheonix
About damned time. SE has needed something like this for a long time. One of the biggest complaints for FFXI is that it's not very user friendly for someone coming to it cold, unlike some other games.
I personally liked the challenge of discovering Vana'diel and figuring out just what to do, but I know a lot of other new players who are used to games more like WoW have been turned off by FFXI's rather steep learning curve.
Posted: Fri Mar 30, 2007 12:49 pm
by Sugami
I remember when I first got in the game I was like... how the f*ck do you move?!
Gonna have a look through this thing 'cause I'm curious

Posted: Fri Mar 30, 2007 1:01 pm
by ScarlettPheonix
For me it was /heal. I kept running back in to my moghouse to heal the first day or so I was playing.

Posted: Fri Mar 30, 2007 1:51 pm
by Kailea
am I the only one that reads manuals? :p When the game was installing and updateing, me and my friend skimmed the manual. Read up on how to move and other basics of the game ^.^
Posted: Fri Mar 30, 2007 2:57 pm
by ScarlettPheonix
Its been long enough since I started that I honestly don't remember if I actually read the control/command section or not. I know I read the manual, but since part of the fun for me with a new game is discovering the controls, so I probably just skipped over that section.
Posted: Fri Mar 30, 2007 4:49 pm
by Alya Mizar (Tsybil)
I read the Brady Guide before I installed the game. Well, not the whole thing.....
I approve of the concept without even looking at it. It HAS to be better than Brady.
Posted: Fri Mar 30, 2007 5:23 pm
by Igihstehr
Kailea wrote:am I the only one that reads manuals? :p When the game was installing and updateing, me and my friend skimmed the manual. Read up on how to move and other basics of the game ^.^

When I first got the game my graphics card would not support the game, so I read the manual cover to cover a couple times and went through a guide that I had bought (might be Brady but I don't think so) at least four or five times...
Posted: Fri Mar 30, 2007 5:38 pm
by Keavy
Tsybil wrote:I read the Brady Guide before I installed the game. Well, not the whole thing.....
I approve of the concept without even looking at it. It HAS to be better than Brady.
The Brady guide was a steaming pile of crap full of awful misinformation and a waste of $15.
Yes, I had the Brady guide, too. That was when I first started playing and was unaware that there were sites like SomePage and Allakazam.
Posted: Fri Mar 30, 2007 7:22 pm
by Alya Mizar (Tsybil)
Keavy wrote:The Brady guide was a steaming pile of crap full of awful misinformation and a waste of $15.
Yes, I had the Brady guide, too. That was when I first started playing and was unaware that there were sites like SomePage and Allakazam.
The Brady guide had a LOT of useful and relevant information. It had much useless crap and misinformation too. I still use it for the maps and crafting lists. Don't have a Windower or second machine by my side.
Posted: Fri Mar 30, 2007 8:59 pm
by ScarlettPheonix
Just take out the job section of Brady's, the rest is decent. Crafting as well as the missions and a lot of the older quests write-ups are very accurate, even if some of them are a bit misleading on when you can do them. Really wish they'd organized the quests by suggested level or fame requirments.
The FFXI atlas book that came out 2(?) years ago is a great investment for a new player and well worth the money I think.
Posted: Sat Mar 31, 2007 8:57 am
by Rinni
the guide definately is. fair enough it can't keep up to date with the improvments and changes in game, but at least it does give you a basic guide in getting to grips with early times in the game. i didn't use my guide that much as i finished up playing, but it's a reasonable source of info. (was the updated one i got) helped me out with a few things, although not everything.
Posted: Sun Apr 01, 2007 7:20 pm
by Eviticus
I remember when I first got the game I knew no one. I was an Elvaan Rdm named Treska, and I forget what server I was on. (It wasn't Cerberus, my home now). I remeber they started me out, for some freaky reason, in Port Sandy right next to the airship place.
I looked around and saw no one. Saw no chatter either. I thought to myself, is this game dead already? Does no one play any more? Am I too late to get into FFXI? So I learned to move around a bit and some how stumbled down to South Sandy. I was infront of the AH(Before I even knew what that was) and I was still trying to figure out the chat commands. I was conversing with someone in shout for about a minute before people corrected me on that. I made a friend, he told me how to acess my menu. >.<
Alot has changed, ne?
Posted: Sun Apr 01, 2007 9:58 pm
by Okuza
Pretty cool for newbies. It's a good thing.
I had to laugh at the "How to make money" section. It showed a little taru farming silk thread from crawlers as the example.
Posted: Mon Apr 02, 2007 11:04 am
by Sugami
I made my first friend outside in Saruta, we were killing the same things and same level so we buddied up and started trying to do quests
I started on BLM and didn't realise I had a spell in my inventory until I was level 4 or something

Posted: Mon Apr 02, 2007 2:26 pm
by Kahvi
I had to be the silly one then i suppose...
when i started off in FFXI, I got the Star Onion Brigade opening CS and didnt know what the hell was going on. Then quickly after that i found myself wondering around Port Windurst and accidentally stumbled upon the bastore sardine quest which helped fund my first few spells once someone told me I could leave port and come back to do the quest again.
It took me a month before i got the hang of using the warp taru. mostly because i didnt know what was going on when i talked to them.
and in defence of the bradly guide, just rip out the "suggested sub jobs" and strike thru Flash on the RDM list, and hand edit the section for summoner... >.> where they dont give enough information. Made me think summoner stopped getting cool abilities by level 50.
Posted: Mon Apr 02, 2007 6:58 pm
by ScarlettPheonix
Well, in fairness to the guide, it was released before SMNs even got Fenrir so my guess is at that time SMNs didn't get alot of new blood pacts after 50.
And yea, take Flash and Cure V off the RDM spell list in there.

Posted: Tue Apr 03, 2007 1:06 pm
by Sugami
The guide seems to think WARs are primary tanks and do crappy damage
If you look at the allak forums WAR section there's at least 3 posts saying how crap it is.
Posted: Thu Apr 05, 2007 10:37 am
by Fiye
Red Mages could use Flash and Cure 5? Damn!
I remember when I first picked up FFXI. I started a WHM Mithra names Tretis on a server I no longer remember.
Lets just say the end result was I got into a paty levels 1-4 and ended up using Benediction, watching it heal everything before going WTF at the recast timer, and just gave up on WHM.
It took me until sometime in 2004 to start a Warrior Mithra whom I named Fiye on the server Valefor in hopes of meeting Zev and getting featured in one of her comics (Back when she released them on ffvault.ign.com). Once I hit warrior 7, I switched to WHM (After I had brought up a Doctor, healing class, on AO to level60.) and well... Look at me now.
Although. I hate to say this but Fiye is, for the most part, retired 'til a spark of love comes back for WHM.
Posted: Thu Apr 05, 2007 11:36 am
by Kahvi
RDM used to be able to use flash before Zilart came out... but RDM were too teh Uber and it got taken away. Thats why RDM have divine magic skill.. but no divine magic.
I'm gonna but the ppls at my local electronic entertainment dealership to see if they got the new guide and to see if it got its info right this time in the areas i lerv most.
Posted: Thu Apr 05, 2007 1:11 pm
by Sugami
RDM have an E in both Divine and Dark Magic I believe. No native Divine spells and only two native Dark spells (Bio and Bio II discounting Bio III).
Start of the game RDM had like a B in Enfeebling and no Refresh, no one was interesting in a job class that could do everything poorly so they gave them a purpose and now they're one of the most wanted jobs in the game

Posted: Thu Apr 05, 2007 6:55 pm
by Alya Mizar (Tsybil)
Kahvi wrote:RDM used to be able to use flash before Zilart came out... but RDM were too teh Uber and it got taken away. Thats why RDM have divine magic skill.. but no divine magic.
I always thought it was so we could skill Divine while /WHM.....
I STILL want Regen II and III. Those ARE Enhancing afterrr all.
Posted: Thu Apr 05, 2007 7:29 pm
by Fiye
Tsybil wrote:Kahvi wrote:RDM used to be able to use flash before Zilart came out... but RDM were too teh Uber and it got taken away. Thats why RDM have divine magic skill.. but no divine magic.
I always thought it was so we could skill Divine while /WHM.....
I STILL want Regen II and III. Those ARE Enhancing afterrr all.
Lol.
You can have Regen 2. I like having Regen 3.