Warning! Wall of text.
I think it's time to put a few things in Summoner perspective.
As for the first, my opinion on the coming update:
Seperate Blood pact timers.
I couldn't have wished for a better idea, this brings a lot of pros with it and could definately change the way we play summoner in a lot of situations.
Throwing out a buff and right away being able to toss a DD move, this is very nice.
Also the implementation of making skill useful when capped and making it "easier" to cap with extra bonuses for having gear that raises your cap like buffs staying on longer is extremely useful in my opinion.
(I still have to see how much easier it is to skill up summoning magic, if they still have the same rate as standing hours outside a town summoning and releasing then we haven't really got an improvement in that section.)
Although not having skill capped not giving any penalties was a good descision.
Making summoning magic skill more useful then just for our spirit pacts makes buffs earlier thought useless now useful.
For example:
With a good set of + Summoning skill you could give buffs that last up to 3 minutes longer then they originally do.
Hastega used to be pretty useless because the effect only lasted one minute but now it can last up to 4 which is almost as long as the regular haste spell.
Crimson howl, a Warcry that lasts more then the 15 seconds it did? Now more then 1 minute?
Happy melee I'd say.
Ecliptic growl (Accuracy + Evasion Boost) lasting up to 6 minutes.
Put a bard or corsair next to it and your party might become really tough.
Hastega, Earthen Ward, Ecliptic Growl, Warcry and whatever buffs you might add together with the buffs of the Bard or Corsair.
If the party knows what it's doing you might not even need to cure that much.
I always feared that an update would destroy our soloing capabilities, but I couldn't have been more wrong.
This update also makes that a lot better.
The downside:
Perpetuation cost,
SE has said they would like summoners to keep out their Avatars longer.
With current perpetuation cost it's still not worth it to keep them out.
With my current gear my Celestial avatars and Diabolos guzzle up a 6 MP per tick and that is with HQ staves (-3), AF+1 feet (-1), Yinyang Robe (-1 from the refresh), Evoker's Ring (-1).
And I can down it one more when I get Nashira Gages (-1).
AFv2 Body and head can give an extra -3 each making Avatars completely free if the circumstances are right.
Body Day of the week, Head weather effect.
But to obtain such gear takes a long time and a lot of work to obtain and again most of the gear is from endgame activities.
Summoning Magic + items,
Only a few are buyable:
The summoning Torque (Lvl65)(+7) (BCNM60 drop)
The Summoning Earring (Lvl35)(+3) (ENM30 drop and extremely rare.)
And a few Austere/Penance items.(Level 50 Summoner JSE)
These items are quite expensive to obtain these days with the plans for making summoning skill useful except for maybe the Austere gear.
Now the Items that are "free" (Rare/ex).
Evoker's Ring. (Lvl71)(Quest) (+10) Obtainable by defeating all the avatars including Fenrir excluding Diabolos and choosing a specific item when you pick up your reward at the quest giver.
Mamaulabion near the auction house in Norg wil collect these and make you your evoker's ring the day after at JP midnight
http://ffxi.somepage.com/questdb/345
Evoker's Horn (Lvl60)(Quest)(+5) Your Artifact headpiece.
http://ffxi.somepage.com/questdb/345
Summoner's Bracers (Lvl72)(Relic Armor)(+10) Obtainable in Dynamis _ Bastok.
Astute Cape (Lvl73)(Quest/Drop)(+5) Obtainable by defeating Ix'aern (DRK) in sea, he has to drop a specific Vice that can be exchanged at an NPC in Tavnazian safehold, before that you have to finish another quest for sea obis/gorgets/earrings. (STILL 0/5 on those stupid Euvhi organs >.<;;;; )(Requires Sea Access)
Nashira Crackows (Lvl75)(BCNM/Quest)(+5) Obtainable by defeating Proto-Ultima in Limbus.
This BCNM is hard, extremely hard and the chance to get the piece to make the boots is rare.(Requires Sea Access)
Bahamut's Staff (Lvl75)(BCNM)(+5)(Avatar Perpetuation cost -3) Obtainable by defeating the second version of Bahamut.
This BCNM is stated to be the hardest BCNM ever, Against the Wyrmking Bahamut that spits out weaker versions of the Wyrms (Grand CoP Dragons) Vrtra, Jormungand and Tiamat to aid him.
You have one hour to beat him with 18 people.
Prerequirements:
You have to have completed CoP, defeated him on his first form, and need a Monarch orb that only drops from the uncapped Ouryu alliance fight.(Monarch Orb has a 100% droprate btw)
Next to that this drop is extremely rare.
As stated before most of the gear is only obtainable by endgame activities which isn't put away for everyone and needs a lot of time and patience to obtain.