Page 1 of 1

New Update Info for the 21st

Posted: Fri Aug 18, 2006 3:30 pm
by Sakino
All Worlds Maintenance (Aug. 21)



At the following time, we will be performing FINAL FANTASY XI maintenance on all Worlds. During this period, FINAL FANTASY XI will be unavailable.

Thank you for your patience.

* The client software will also be updated at this time. Once this maintenance is completed, the client update will start automatically after logging back into FINAL FANTASY XI. Please follow the instructions that appear on your screen.

[Date & Time]
Aug. 21, 2006 from 10:00 to 12:00 (PDT)
*Maintenance completion time may be subject to change.

[Affected Services]
FINAL FANTASY XI

[Details]
- Chocobo Raising will become available.

- The reuse timer for Puppetmaster's pet command, "Deactivate" will be changed to 1 minute.

- During a defensive Besieged, after retreating, the beastman forces would not remain at half strength. This will be fixed.

- Incorrect appearence for the "Archaic Mirror" monster within Arrapago Reef and Halvung will be fixed.

- An issue where "Sneak" and "Deodorize" effect would not be cancelled upon opening a Treasure Coffer or Treasure Chest will be fixed.

- The "Bad Breath" ability used by some of the Morbol type monsters has not been reflected properly. This will be addressed.

- An issue with the battle motion of the monster "Mammet" within the battle field for the "Ancient Vows" mission is not displayed correctly will be fixed.

- Using the "Spirit Link" ability after obtaining the the job trait "Empathy" would debuff pet wyvern instead. This will be addressed.

- Effects for the following items are not reflected correctly and will be addressed:
Karin Obi / Hyorin Obi / Furin Obi / Dorin Obi
Rairin Obi / Suirin Obi / Korin Obi / Anrin Obi

- An issue with the instrument "Storm Fife" which could not be sold on the auction house but can be selected from the inventory when selling will be addressed.

- The furniture "Fighting Fish Tank" would reproduce an improper layout size during mog house layout. This will be fixed.

Posted: Sat Aug 19, 2006 12:12 pm
by Sugami
There goes the ADD (Activate Deploy Deactivate) trick for PUPs, they all saw it coming though.

Yay for Chocobo Raising :)

Posted: Sat Aug 19, 2006 4:53 pm
by Keavy
Sugami wrote:There goes the ADD (Activate Deploy Deactivate) trick for PUPs, they all saw it coming though.
PUP: F*** SE! They're nerfing us. We quit.

SE: Wow, yeah, with you PUP's gone I don't think we'll be able to keep this game running. Man, talk about a massive hit to the wallet :lol:

Square Enix's sarcasm skill rises 0.2 points.

Posted: Sat Aug 19, 2006 4:55 pm
by Alya Mizar (Tsybil)
- An issue where "Sneak" and "Deodorize" effect would not be cancelled upon opening a Treasure Coffer or Treasure Chest will be fixed.
That is a big change.

Now we bring a scroll of instant warp when oppening AF coffers.

Posted: Sat Aug 19, 2006 7:37 pm
by Sadira
- An issue where "Sneak" and "Deodorize" effect would not be cancelled upon opening a Treasure Coffer or Treasure Chest will be fixed.
Considering that that's the way it always was before, I think if it were me I'd just make the fix and let people figure it out on their own. :twisted: ... ... What? It would be the SE thing to do. :P

Posted: Sat Aug 19, 2006 8:00 pm
by Bitneko
Keavy wrote:
Sugami wrote:There goes the ADD (Activate Deploy Deactivate) trick for PUPs, they all saw it coming though.
PUP: F*** SE! They're nerfing us. We quit.

SE: Wow, yeah, with you PUP's gone I don't think we'll be able to keep this game running. Man, talk about a massive hit to the wallet :lol:

Square Enix's sarcasm skill rises 0.2 points.
I don't use ADD, it seems like a cheap glitch I don't want to exploit.

As for the PUPs that do... learn how to play your job without cheats, you have to now. :D

Posted: Sat Aug 19, 2006 8:54 pm
by Eviticus
Like the Rng before them. Many will leave Pup except the few who actiually know how to play their job....

Posted: Sat Aug 19, 2006 9:26 pm
by Leane
Sugami wrote:There goes the ADD (Activate Deploy Deactivate) trick for PUPs, they all saw it coming though.
I haven't heard of this before, could someone explane it to me, so that I don't have to go the the hell that is alla

Posted: Sun Aug 20, 2006 12:14 am
by Nobodyreal
Basically, when you deactivate your automaton and then reactivate it, all the timers for its decision making are reset and it comes back with full MP. So if you're using the mage frame, you can make it cast spells every 3 seconds instead of 30 seconds and you never have to worry about running out of MP.

Posted: Sun Aug 20, 2006 1:50 am
by JediKitsune
Hm... that PUP thing is... kind of an exploit, wouldn't you say? Sounds like they rightfully fixed it.

Posted: Sun Aug 20, 2006 4:24 am
by Keavy
Nobodyreal wrote:Basically, when you deactivate your automaton and then reactivate it, all the timers for its decision making are reset and it comes back with full MP. So if you're using the mage frame, you can make it cast spells every 3 seconds instead of 30 seconds and you never have to worry about running out of MP.
The PUP that was in my party whose Automaton was Flashing for me when I couldn't did that.

Until now I never knew why.

Posted: Sun Aug 20, 2006 11:21 am
by Nobodyreal
JediKitsune wrote:Hm... that PUP thing is... kind of an exploit, wouldn't you say? Sounds like they rightfully fixed it.
Yep. But there's still a bunch of PUPs screaming nerf.

Posted: Sun Aug 20, 2006 1:28 pm
by Sugami
All the PUPs in the KI PUP forum knew it was a glitch/exploit and were waiting for the "nerf". I think if people would quit the job it wouldn't be because of this but because it is still a sub-par DD with lack of purpose.

Yeah I don't get the sneak/deodorise thing. I learned the hard way that opening a chest removes your sneak so what's this all about? o_O

Posted: Sun Aug 20, 2006 9:56 pm
by ScarlettPheonix
Since the update last month people have been able to pop a coffer/chest without sneak wearing.

lol, there's actually a thread on Alla today with someone whining about SE changing it back to how it was before the July update.

I swear to all the gods, people complain about water being wet if given half a chance.

Posted: Mon Aug 21, 2006 11:55 am
by Sugami
Curse-ed water being so damn wet! I blame SE, make it more dry! :lol:

Posted: Mon Aug 21, 2006 4:54 pm
by Alya Mizar (Tsybil)
ScarlettPheonix wrote:I swear to all the gods, people complain about water being wet if given half a chance.
Yes, they will.

Republicans are currently complaining about how Democrats vote, makes about as much sense.

Posted: Mon Aug 21, 2006 6:55 pm
by Tinacat
"Democrats" = "complainer"

Posted: Tue Aug 22, 2006 2:24 am
by Keavy
Concerning Puppetmaster's a BST made a rather interesting comment: Why don't they solo? You have access to three different puppets by level 30 so you can adapt your puppet to your playstyle and with the proper sub and equipment you could pull in some decent exp.

When I played PUP at first I saw the potential for soloing in it. Just an idea.

Posted: Tue Aug 22, 2006 3:59 am
by Eviticus
It's been my experince that the puppet isn't that strong, or at least the Valoredge one. ^.^; I mean, sure, with Shock Absorber and Auto Repair kit, you can mow through EP's forever, but it just gets slower...

Posted: Tue Aug 22, 2006 12:41 pm
by Sugami
Automatons may have a lot of HP but they have weak ass DEF and take hits like a taru SMN. They're best bet is to go /WAR and use the mage frame to heal but now the ADD trick is removed it's a lot harder.