Some important BLU Notes
Posted: Fri Apr 21, 2006 7:45 pm
I decided to do my homework and take some notes on BLU since I'm leveling it. These are kinda important to remember, so listen up.
When you equip a BLU spell (After learning it) There is a time delay that must elapse before you can cast ANY BLUE MAGIC! This time frame is anything between 10-30 seconds. I haven't isolated it yet.
BLU is the most unique class thus far, because of the many affecting stats it uses. So far, /war and /whm seem to be the best options at this time, but /blm, /thf, and /nin all seem workable at later levels. I'll look into these three after 24, when I have more play.
Learning spells is not easy. As a matter of fact, you will often times find that, while soloing, you need to engage monsters that are just about to become Too Weak. The major spells you will want are Pollen, Sprout Smack, and Cocoon.
What I have confirmed about these three abilities is this. Pollen is a MND affected skill with abilities that rival Cure, with the same cost and casting times. It's your BLU Cure spell that nearly negates the need for /whm. Sprout Smack should be used RIGHT AFTER your first attack. As in within split seconds. This inflicts a powerful slow on the enemy, and will often times make the deciding factor in a fight. This ability need only be used once per fight. Cocoon is unique. It gives you a very high Def bonus, which I have calculated to be roughly 1/2 of your current Def bonus, but I will fully confirm this after 10-20. Cocoon is very very useful in staying alive.
Like all Blue Magic, each spell gives you bonuses to your stats if they are set. Combinations of these skills and armor will often make a BLU feel ungodly strong.
If you follow these notes, getting through 10 will be easier than you can imagine. Just remember that once you start partying, every few levels, you'll wanna go get your next skills. See the Blue Mage Spell Listing post for more information on those spells.
Edit: Just a special survival tip I wanted to add here. DO NOT USE WEAPONSKILLS! Reason is pretty simple. First off getting TP as a BLU is super easy, but! Using it all the time denies you a "Savior Attack". The "Savior Attack" is your WS saved for a moment where you need to quickly turn the tide of battle (Links, monster suddenly getting super strong...). Save your TP! You'll be thankful that you did.
When you equip a BLU spell (After learning it) There is a time delay that must elapse before you can cast ANY BLUE MAGIC! This time frame is anything between 10-30 seconds. I haven't isolated it yet.
BLU is the most unique class thus far, because of the many affecting stats it uses. So far, /war and /whm seem to be the best options at this time, but /blm, /thf, and /nin all seem workable at later levels. I'll look into these three after 24, when I have more play.
Learning spells is not easy. As a matter of fact, you will often times find that, while soloing, you need to engage monsters that are just about to become Too Weak. The major spells you will want are Pollen, Sprout Smack, and Cocoon.
What I have confirmed about these three abilities is this. Pollen is a MND affected skill with abilities that rival Cure, with the same cost and casting times. It's your BLU Cure spell that nearly negates the need for /whm. Sprout Smack should be used RIGHT AFTER your first attack. As in within split seconds. This inflicts a powerful slow on the enemy, and will often times make the deciding factor in a fight. This ability need only be used once per fight. Cocoon is unique. It gives you a very high Def bonus, which I have calculated to be roughly 1/2 of your current Def bonus, but I will fully confirm this after 10-20. Cocoon is very very useful in staying alive.
Like all Blue Magic, each spell gives you bonuses to your stats if they are set. Combinations of these skills and armor will often make a BLU feel ungodly strong.
If you follow these notes, getting through 10 will be easier than you can imagine. Just remember that once you start partying, every few levels, you'll wanna go get your next skills. See the Blue Mage Spell Listing post for more information on those spells.
Edit: Just a special survival tip I wanted to add here. DO NOT USE WEAPONSKILLS! Reason is pretty simple. First off getting TP as a BLU is super easy, but! Using it all the time denies you a "Savior Attack". The "Savior Attack" is your WS saved for a moment where you need to quickly turn the tide of battle (Links, monster suddenly getting super strong...). Save your TP! You'll be thankful that you did.