SE games that aren't FFXI
Posted: Mon Feb 06, 2006 10:29 am
I mean, you guys do know that SE makes a lot of games, right?
Seriously, I am looking forward to a few of them and one I was a little disappointed to hear some bad things about.
Dirge of Cerberus was previewed on 1up.com and apparently, it isn't the bastard child of Devil May Cry and Final Fantasy I was hoping for. Seriously, I still own and play the original DMC. Being able to throw an enemy in the air with your sword then hold them there, suspended only by the bullets from your pistols...does it get any better?
Apparently unless you wanna play with a keyboard and mouse you'll need to adjust the controls and the game hails back to the glory days of Duke Nukem where you complete scripted events to get keycards to advance to the next series of scripted events. Also, they noted that in combat, there is a lag on firing the gun and the frame rate chokes when 5 or more baddies appear onscreen. The good? The cutscenes look better than Advent Children.
Kingdom Hearts 2 is a game that I'm not too excited about to be honest. The camera in the first Kingdom Hearts made me curse the salesgirl at GameStop who talked me into paying $50 for that game. The camera was on Sora's ass like Michael Jackson which made combat difficult. Again, I was expecting a more cinematic camera style. Then there was the platform jumping. I hated that with a passion. Not to mention that for certain levels you had to return later to lock them with the keyblade. The only part of KH I enjoyed was the Gummi ship building. That was pure fun. I literally spent hours looking for new parts and building my ship up and taking it out to see how this upgrade or that upgrade affected it. I actually got to the point where I only played that aspect and would only advance the story if it meant new ship parts.
What do I want to see in KH2? First off, cinematic camera. Its not asking for a lot and it would make a good game better. More variable combat. Not just in spells but in weapons and moves. Again, a DMC/FF love child would make me happy and willing to pay $50 for it. Also, do more with the FF characters and worlds. I know that its a Disney game, but COME ON. Put me in the FF worlds and let me play as some of those characters, too. A better balance of FF and Disney overall would be great.
Then there's Front Mission 5 and Front Mission Online. Online I am really looking forward to. From what I hear it'll be a real-time combat game and as long as the controls are Halo-esque i'll be happy. Seriously, who in the hell thinks its a good idea to use face buttons for weapon controls in a console FPS? You can't "Run and gun" unless the shoulder/trigger buttons fire weapons. I loved FM4 and play it about as often as my other Strategy RPG's (La Pucelle and FFT) so if FM5 is more of the same, I will love it. Although, some people do complain that the combat is a little slow and I would like the option to go real-time in combat situations but if not, no big.
After playing it for some time now, a number of things about Dragon Quest VIII have started to bug me. Mainly, having to go to a church to revive fallen characters and having to talk to NPC's to see when people level up in weapon skills and from experience points. Back when the original came out, I can understand that there were issues with that, but its 2006 and consoles are incredibly powerful so menus that display this information and items to revive people aren't that big an issue. I dunno, maybe its because DQVIII is the first i've played and I am kinda spoiled to Final Fantasy but that stuff annoys me. At least give me the option to display my exp. in the menu!
Finally there's the Final Fantasy that isn't an MMORPG but plays like one: Final Fantasy XII. The combat system, OH MY GOD!!! I can't say enough good about it. Real-time combat! It reminds me a lot of KOTOR (A game I love and have played countless times through on my Xbox and I swear I will someday beat as a Jedi) and well, there's an issue with KOTOR that I know Final Fantasy XII will fix: Depth. In KOTOR you only get 20 levels on each character (8 and 12 on the main which is a pain in the ass first time through) and on top of that, customization of weapons and armor isn't as deep as I had originally hoped it would be. I like how you can enhance guns with scopes and lightsabers with crystals and such, just I wanted more. Once you get to a point in the game where you're really good with the customizing and get a character's skill tree headed where you want to go, the game ends. Again, I know Final Fantasy XII will not be as shallow as KOTOR but I hope that it is deeper and more complex than Final Fantasy X.
All in all, I love a lot of what SE is doing, I just hope they aren't going to half-ass their new games just because the games are installments in a franchise they know will sell games.
Seriously, I am looking forward to a few of them and one I was a little disappointed to hear some bad things about.
Dirge of Cerberus was previewed on 1up.com and apparently, it isn't the bastard child of Devil May Cry and Final Fantasy I was hoping for. Seriously, I still own and play the original DMC. Being able to throw an enemy in the air with your sword then hold them there, suspended only by the bullets from your pistols...does it get any better?
Apparently unless you wanna play with a keyboard and mouse you'll need to adjust the controls and the game hails back to the glory days of Duke Nukem where you complete scripted events to get keycards to advance to the next series of scripted events. Also, they noted that in combat, there is a lag on firing the gun and the frame rate chokes when 5 or more baddies appear onscreen. The good? The cutscenes look better than Advent Children.
Kingdom Hearts 2 is a game that I'm not too excited about to be honest. The camera in the first Kingdom Hearts made me curse the salesgirl at GameStop who talked me into paying $50 for that game. The camera was on Sora's ass like Michael Jackson which made combat difficult. Again, I was expecting a more cinematic camera style. Then there was the platform jumping. I hated that with a passion. Not to mention that for certain levels you had to return later to lock them with the keyblade. The only part of KH I enjoyed was the Gummi ship building. That was pure fun. I literally spent hours looking for new parts and building my ship up and taking it out to see how this upgrade or that upgrade affected it. I actually got to the point where I only played that aspect and would only advance the story if it meant new ship parts.
What do I want to see in KH2? First off, cinematic camera. Its not asking for a lot and it would make a good game better. More variable combat. Not just in spells but in weapons and moves. Again, a DMC/FF love child would make me happy and willing to pay $50 for it. Also, do more with the FF characters and worlds. I know that its a Disney game, but COME ON. Put me in the FF worlds and let me play as some of those characters, too. A better balance of FF and Disney overall would be great.
Then there's Front Mission 5 and Front Mission Online. Online I am really looking forward to. From what I hear it'll be a real-time combat game and as long as the controls are Halo-esque i'll be happy. Seriously, who in the hell thinks its a good idea to use face buttons for weapon controls in a console FPS? You can't "Run and gun" unless the shoulder/trigger buttons fire weapons. I loved FM4 and play it about as often as my other Strategy RPG's (La Pucelle and FFT) so if FM5 is more of the same, I will love it. Although, some people do complain that the combat is a little slow and I would like the option to go real-time in combat situations but if not, no big.
After playing it for some time now, a number of things about Dragon Quest VIII have started to bug me. Mainly, having to go to a church to revive fallen characters and having to talk to NPC's to see when people level up in weapon skills and from experience points. Back when the original came out, I can understand that there were issues with that, but its 2006 and consoles are incredibly powerful so menus that display this information and items to revive people aren't that big an issue. I dunno, maybe its because DQVIII is the first i've played and I am kinda spoiled to Final Fantasy but that stuff annoys me. At least give me the option to display my exp. in the menu!
Finally there's the Final Fantasy that isn't an MMORPG but plays like one: Final Fantasy XII. The combat system, OH MY GOD!!! I can't say enough good about it. Real-time combat! It reminds me a lot of KOTOR (A game I love and have played countless times through on my Xbox and I swear I will someday beat as a Jedi) and well, there's an issue with KOTOR that I know Final Fantasy XII will fix: Depth. In KOTOR you only get 20 levels on each character (8 and 12 on the main which is a pain in the ass first time through) and on top of that, customization of weapons and armor isn't as deep as I had originally hoped it would be. I like how you can enhance guns with scopes and lightsabers with crystals and such, just I wanted more. Once you get to a point in the game where you're really good with the customizing and get a character's skill tree headed where you want to go, the game ends. Again, I know Final Fantasy XII will not be as shallow as KOTOR but I hope that it is deeper and more complex than Final Fantasy X.
All in all, I love a lot of what SE is doing, I just hope they aren't going to half-ass their new games just because the games are installments in a franchise they know will sell games.