Page 1 of 1

Some Quick Thoughts on Experience Points

Posted: Thu Sep 15, 2005 5:06 pm
by Dukuji
Just for fun, I’ve compiled some statistical information about experience points. All data reflect the changes made to the experience points system earlier this year.

* To level a job from 1 to 75 you’ll need to earn 837,550 xp.

* If you earn:
-100 xp per fight, you’ll need to defeat 8,375.5 enemies.
-150 xp per fight, you’ll need to defeat 5,583.67 enemies.
-200 xp per fight, you’ll need to defeat 4,187.75 enemies.

* Roughly halfway into level 47 (@ 209,387.5 xp) you have completed one fourth of the experience points needed to gain level 75. Kudos.

* When you’ve earned 7,725 xp into level 63, you have completed one half of all the xp you need to reach that magical 75 (@ 418,775). Congratulations.

* 24,612.5 xp after level 69 you are now three fourths on your way to the top. (@ 628,162.5) Nicely done.

* Now to break this down from an educational standpoint (as if you were to be graded on how much xp you’ve earned compared to the total in 10% increments) the following grades could be issued:
-To get an A you’d need to be level 73.06
-To earn a B you’d need to be level 70.96
-To earn a C you’d need to be level 68.48
-To earn a D you’d need to be level 64.69
-Anything below level 64.69 gets an F.

* To level a job to 75, a support job to 37, and another support job to 18 (support for the support :wink: ) you’ll need to earn 1,020,550 xp.


So, sometime between level 62-63 be sure to take a few moments out to congratulate yourself because half of your battles with that job are now over. :D


Data from http://www.nephilim-x.com/info/exp.html was used in the calculations.

Posted: Fri Sep 16, 2005 3:44 pm
by Thanatos02
It is, of course, a little amazing to see how top-heavy the experiance needed to level is, though. x.X

Posted: Fri Sep 16, 2005 8:38 pm
by Eviticus
It's to instill a sense of mountain climbing or something. Exponentially difficult based on height. But my, how the view from the summit is glorious...

Re: Some Quick Thoughts on Experience Points

Posted: Fri Sep 16, 2005 10:53 pm
by Alya Mizar (Tsybil)
Dukuji wrote:To level a job to 75, a support job to 37, and another support job to 18 (support for the support :wink: ) you’ll need to earn 1,020,550 xp.
One big arguement for WHM/RDM, RDM/WHM. You never have to level any other job if you take the pink path.

RDM/BLM on the other hand, almost requires BLM/WHM from 22 - 28. Still you can do that with WHM at merely 13.

Posted: Fri Sep 16, 2005 10:57 pm
by Yugi
thats a lot of experience points..and to think the old finalfantasies took long to lv up in. :?

Posted: Sat Sep 17, 2005 1:38 am
by Neoshinobi
Yugi wrote:thats a lot of experience points..and to think the old finalfantasies took long to lv up in. :?
Other ffs weren't that bad imo. :oops:

Posted: Sat Sep 17, 2005 1:42 am
by Yugi
but they went to lv 99 :o

Re: Some Quick Thoughts on Experience Points

Posted: Fri Mar 15, 2024 4:32 pm
by xaresity

Re: Some Quick Thoughts on Experience Points

Posted: Fri Apr 05, 2024 10:33 pm
by xaresity
audiobookkeepercottageneteyesvisioneyesvisionsfactoringfeefilmzonesgadwallgaffertapegageboardgagrulegallductgalvanometricgangforemangangwayplatformgarbagechutegardeningleavegascauterygashbucketgasreturngatedsweepgaugemodelgaussianfiltergearpitchdiameter
geartreatinggeneralizedanalysisgeneralprovisionsgeophysicalprobegeriatricnursegetintoaflapgetthebouncehabeascorpushabituatehackedbolthackworkerhadronicannihilationhaemagglutininhailsquallhairyspherehalforderfringehalfsiblingshallofresidencehaltstatehandcodinghandportedheadhandradarhandsfreetelephone
hangonparthaphazardwindinghardalloyteethhardasironhardenedconcreteharmonicinteractionhartlaubgoosehatchholddownhaveafinetimehazardousatmosphereheadregulatorheartofgoldheatageingresistanceheatinggasheavydutymetalcuttingjacketedwalljapanesecedarjibtypecranejobabandonmentjobstressjogformationjointcapsulejointsealingmaterial
journallubricatorjuicecatcherjunctionofchannelsjusticiablehomicidejuxtapositiontwinkaposidiseasekeepagoodoffingkeepsmthinhandkentishglorykerbweightkerrrotationkeymanassurancekeyserumkickplatekillthefattedcalfkilowattsecondkingweakfishkinozoneskleinbottlekneejointknifesethouseknockonatomknowledgestate
kondoferromagnetlabeledgraphlaborracketlabourearningslabourleasinglaburnumtreelacingcourselacrimalpointlactogenicfactorlacunarycoefficientladletreatedironlaggingloadlaissezallerlambdatransitionlaminatedmateriallammasshootlamphouselancecorporallancingdielandingdoorlandmarksensorlandreformlanduseratio
languagelaboratorylargeheartlasercalibrationlaserlenslaserpulselatereventlatrinesergeantlayaboutleadcoatingleadingfirmlearningcurveleavewordmachinesensiblemagneticequatormagnetotelluricfieldmailinghousemajorconcernmammasdarlingmanagerialstaffmanipulatinghandmanualchokemedinfobooksmp3lists
nameresolutionnaphtheneseriesnarrowmouthednationalcensusnaturalfunctornavelseedneatplasternecroticcariesnegativefibrationneighbouringrightsobjectmoduleobservationballoonobstructivepatentoceanminingoctupolephononofflinesystemoffsetholderolibanumresinoidonesticketpackedspherespagingterminalpalatinebonespalmberry
papercoatingparaconvexgroupparasolmonoplaneparkingbrakepartfamilypartialmajorantquadruplewormqualityboosterquasimoneyquenchedsparkquodrecuperetrabbetledgeradialchaserradiationestimatorrailwaybridgerandomcolorationrapidgrowthrattlesnakemasterreachthroughregionreadingmagnifierrearchainrecessionconerecordedassignment
rectifiersubstationredemptionvaluereducingflangereferenceantigenregeneratedproteinreinvestmentplansafedrillingsagprofilesalestypeleasesamplingintervalsatellitehydrologyscarcecommodityscrapermatscrewingunitseawaterpumpsecondaryblocksecularclergyseismicefficiencyselectivediffusersemiasphalticfluxsemifinishmachiningspicetradespysale
stunguntacticaldiametertailstockcentertamecurvetapecorrectiontappingchucktaskreasoningtechnicalgradetelangiectaticlipomatelescopicdampertemperateclimatetemperedmeasuretenementbuildingtuchkasultramaficrockultraviolettesting