And now you understand why I created the skill raiser script years ago. Skill raising is one thing, FFXI made it take stupid amounts of time for a very trivial benefit. This goes to the heart of my comment of why I have been advocating for years for Developers to stop putting stupid crap like this in game. It pisses players off universally and serves no purpose. If you are going to make skill raising take time like this, Make it have a meaningful reason behind it.Keavy wrote:I wish they would stop making things so f***ing hard to level.
For example, Healing Magic. Used to be I could run out to one of the Aht Urghan BST camps and cure mobs for skillups. Thanks to a recent change, that no longer works. Same with leveling Summoning Magic skill by summoning your avatars over and over. Now to get skillups you actually have to use their Blood Pacts. Goddamn it, SE. Until level 70 SMN is a pseudo-WHM! SMN's rarely use their blood pacts!
Stuff like that pisses me off. Let us have some of our exploits, you sons of bitches!!!
Rant on the stupidity of Rule enforcement
IMHO, excessive time to increase skill is far far better than what some other games do (eg. WoW & Vanguard). There, when you want a new skill, you have to head back to town and buy it. It sounds like a cool idea when you consider it as a story and not a game (running off to a teacher to be taught), but the only effect it really has on the game is to put great big random halts to parties. People want to stop and rush back to town after every ding.
At least the excessive time method gets people out of town and keeps them in parties. BTW, I do think it's a bit excessive for some skills (parry). I'd definitely script parry if it was possible.
At least the excessive time method gets people out of town and keeps them in parties. BTW, I do think it's a bit excessive for some skills (parry). I'd definitely script parry if it was possible.
Everything in FFXI takes stupid amounts of time 
I like how Guild Wars deals with skills; primarily you quest for them
you can buy ones you miss or there are odd ones that aren't questable (generally they're crap though
) and you can also "steal" skills by killing NMs and using another skill near the dead body 

I like how Guild Wars deals with skills; primarily you quest for them



