New SMN changes

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Tianshii
Mad Cat
Posts: 583
Joined: Sat Feb 12, 2005 8:25 pm

Post by Tianshii »

:? i just read all the posts here and my head hurts a little, but I'm gonna go ahead an put in my 2 cents...

For me personally, I haven't gotten into the buzz of the BP changes ... I read about them, thought "Okay, I'll see how that works out for me".
I don't get myself worked up over patches/job changes .. well except when RMT get banned, then it's dance of joy time!

I've been a summoner at heart since I began the game.
I do like the changes & I'm curious to see how my play style might change. I've been in situations where I am main healer... I try to do a bit of everything. Toss out stoneskin...blink..whatever.
I tend to ask if anyone has requests & try to accomodate them :)
Every party I'm in, I do something a bit different. Every party IS different...be it players/jobs/mobs. So, I try to talor what I do to best support the party, alliance, whatever.
That said, this change to BP is pretty cool.
I have yinyang robe and af2 hands/feet/pants... Plus, I'm at a level in cooking where I can crank out my own mulsum.
So, if I'm in need of a quick hit of MP...I have options of things I can have with me to make mp helping dirinks. (juice/meds)
This way, if I want or need to have my avatar out more, I can do it without slowing down the pace (hopefully).

As far as summoning skill... I'm glad it actually does something now :lol: What sucks is I haven't been trying too hard to level it :oops: because it had seemed it didn't matter. I've been skilling it up lately when camping or waiting on exp or just not sure what to do with mself...
The only thing I have found to "speed" up skilling is duo/soloing... all of a sudden you see your skill went up :) So, it seems faster *teehee*

It does seem to me that these BP changes would more benefit the highler level summoner, but I have been 75 for some time and admit, I have lost touch with what it's like to be baby again.
Helping out lsmates with CoP missions would surly remind me though!!!

Finally, if SE made it so the avatars didn't cost but like 1mp per tic... I dunno, that might make us too powerful >.> & prime targets for a nasty SE nerf later down the road :| :lol:
Assassen Summoner
[img]http://i121.photobucket.com/albums/o233/PuszNboots/sigs/Tianshii_this.jpg[/img]
SMN75~SAM75~whm75~thf42~DNC38~drg33
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Shirai
Crazy Dutch Cat
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Joined: Sun Nov 28, 2004 1:14 am
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Post by Shirai »

Well some testing got done.

Blood pact: Ward.
Depending on how high your summoning magic skill is above cap the duration of the Blood pact is also prolonged.
I have found a very plausible calculation that comes very close to my own experience on Hastega at least.

There are a few other buffs where this formula didn't really work out but as SE said it would be different per Blood pact.

Some useful things I did notice:
Dream Shroud on Nether blast adds about 50 extra damage to the BP when it lands unresisted.

Ecliptic Howl on Fenrir gave a real decent accuracy bonus when I used Eclipse Bite on VT Aura statues.
I've also tested a few without the buff.

Summoning Magic Skill 269+25 (Summoning Torque replaced for Sacrifice Torque during the Physical Blood pacts.)
With Howl:
#1 609 Damage
#2 469
#3 469
#4 507
#5 498

Without Howl:
#1 456
#2 102
#3 209
#4 503
#5 432

Ifrit's Crimson Howl didn't seem to have too much effect on Flaming Crush.
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