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Posted: Thu Dec 15, 2005 12:07 pm
by Sugami
I'd say a rather large proportion of BSTs on my server are careless around parties, or just in general. Most of which reside in Ifrit's Cauldren, Garlaige Citadel and some in Crawler's Nest.

You may not think it but it is quite hard for SE to change the behavior of a mob in certain circumstances in comparison to what they've done already. Like I said it's the easy option out which SE is usually quite fond of. Think it's everquest that has the mob walk back to where it came from without agro or linking. SE certainly new about this as a GM discussed the options in an interview but clearly was too much work for them to implement.

Posted: Thu Dec 15, 2005 10:22 pm
by Kahvi
Sugami wrote:Think it's everquest that has the mob walk back to where it came from without agro or linking.
um, i know for a fact that WoW has that mob behavior. the monsters even have limits to how far they will willingly stray from thier spawn point if pulled.

This update in a manner of speaking just made Promy easier. Have a designated person train all the monsters away from the MR before everyone goes to fight it... but you would need one person per Promy "floor" for that task.

Posted: Fri Dec 16, 2005 1:54 am
by Sheala

Square-Enix wrote:
After being drawn out of that radius during battle and released, the monster will disappear, and then reappear after a short time in its proper location.

and
Suhraa wrote
Leave was used to have only one pet : u get your EM, let him fight (help a bit if u dont get too much hate) then when he is about to die, u Leave him and let him heal while u finish the mob for full exp.


SE changed the effects to reduce MPK. The damage done to beast was an unfortunate side affect. But I think SE was secretly please. Using leave was a trick Beastmithra used to extract more use from a pet then SE intended. Also the pet foods until now have been a joke. Look at what else SE did in this update:
The beastmaster ability “Reward” will now include a “Regen” effect. The amount of HP restored will be determined by the level of the pet and the type of pet food used.


SE is now going to make Beastmithra and others pay for keeping that pet. If you pull that scorpian across Ifrit's Caldrin and keep it around, you have to pay to heal it. Just like you have to pay to bring out a pet. To compensate for the lower xp off Easy Prey and Decent Challenges, SE removed the XP penalty for jug pets. Even summoners have to pay for their avatars in the form of mana per tick.

Good players will use food to enhance their abilities. Mage turn to drinks on top of their food in emergencies. I even keep a stack of Selbina milk when things start to get tough for my healer. I am sorry, I have little sympathy for Beastmithra having to pay a little extra for that special pet.

Beastmasters are feeling like they are totally nerfed now. What they really need to do is learn how to adjust. SE took away heal leave and gave beastmasters regen with food. Beastmaster can still use pets from near buy areas. They just can't walk a monster half way across a zone and expect to xp off tough mobs like they use to. I am currently soloing warrior up to 23 and I know what a pain it is to solo. I am having to make adjustments. These include only going after easy prey and the occasional decent challenge. Using full xp food and milk when ever necessary. Rangers had to learn to stand back near the mages to get the most use out of their bows. Theif have to learn how to pull and SATA to earn their place in parties. SE had to beef up dragoon slightly because the dragoon nerf almost killed the class. Yet Eviticus and others on this forum have shown that a good player can make an effective force.

I'm sure SE sees all this as another correction. Another example is:
An issue wherein the delay between disengaging from an enemy and being able to attack once more not being equal to the delay of the weapon equipped has been addressed.
*This delay is calculated after considering “Haste” and “Slow” effects.


Dark knights use to love to disengage then re-engage the target. This cut down the weapon delay to that of a sword. SE never intended this to be the case. It's not fair to melee with shorter weapon delays. So SE adjusted it. SE stopped Penta-spam. SE made TP-dominate for Samurai main jobs and reduced greatly for samurai sub-jobs. I can see them making the tier II ninja spells ninja only.

In addition to every thing I have already stated ... (When will I learn to shut up :roll: ) Instead of trying to kill the only option for solo play, SE has stated that they will continue to try make solo play more viable for most classes. That is why they increased the xp earn from easy prey. Now nearly everyone will have a chance to solo. Mages will still have it hard, but their reduced numbers make it easier for them to get into parties. No I don't hate beastmithra, like them. But I am getting sick of the waining and want the rest of us to have an even break. :2thumb:

P.S. I still believe black mages paper thin defences compensate for the massive amount of damage they do. They don't need to be further nerfed.

Posted: Fri Dec 16, 2005 6:09 am
by Suhraa
Your statement is quite right, and most BST are cookers to make their own jugs and pet food, it is not a pb of money. The pb is the regen effect is ok when you are my lvl (about 20) but on higher pets with lots of HP it seems the regen effect is negligible even with the best food (I heard, not saw it myself of course). And if they want us to exp from jugs (which I would be quite fond of), they would have to lower the timer : 3 minutes for Reward and 5 minutes for Call Beast. I wouldn't ask for the MPK system to be changed (they wont anyway), but if they could lower a bit the timers, that would be about fine.

And come and play BST, it is still fun.

Posted: Fri Dec 16, 2005 12:44 pm
by Losfuin
In fairness, I think all BSTs (especially those of high level) can now be broken down into two broad categories:

Those who are pissing and moaning and crying "NERF!!!", threatening to leave and making BST-general player relations strained;

And those who are going "well, it's happened, no point crying, sure we can be annoyed, but you have to adapt".

IMHO, this will do to BSTs what the RNG and penta-spam adjustements did to those jobs; seperate the wheat from the chaf. I expect this update to lead to a general increase in BST skill, with those crying out for refunds, spamming alla etc. to switch to DRG, or whatever job is in fashion right now.

Posted: Fri Dec 16, 2005 2:10 pm
by Sugami
Sheala wrote:
SE had to beef up dragoon slightly because the dragoon nerf almost killed the class. Yet Eviticus and others on this forum have shown that a good player can make an effective force.
For your information SE did not feel that DRG was too weak, if you read they're statement they acknowledged that a fair portion of their power lies in their wyvern and that it is fairly easy to lose your wyvern against certain types of mobs, hence the change. I was making us DRGs look good way before any wiff of this update was around. My normal attacks match and even better a DRK/THF's, with wyvern out easily beats their ugly faces and possibly brings the best DoT to party play. Oops ranted a bit :D

Anyways you're right about the rest pretty much. SE aren't vindictive enough to brutally go after a said job nor do I think they actually thought ahead and realised this would gimp BST somewhat.
I still think Ifrit's Cauldren is a viable place for BST, the way I've watched them fight those bombs it wouldn't make a bit of difference to their fighting style and surely they can do this in many other areas.