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Posted: Thu Nov 24, 2005 2:56 pm
by Nekiu
If you roll a one when useing super jump do you acidently stab yourself in the foot?

Posted: Thu Nov 24, 2005 3:20 pm
by Kahvi
lol

I always thought if you rolled a 1 on super jump that you land face first....

on the monster..

Posted: Thu Nov 24, 2005 5:14 pm
by Eviticus
A crit fail on {Super Jump} is slapping it and calling it's mama a chocobo.

Posted: Sat Nov 26, 2005 1:11 am
by Holydragoon
Another opinion :)

While I do agree with the intorduction of a 2hr ability to boost Drg, I don't think I agree with the 20 min timer. It's too short, I think there is a great skill in keeping a wyvern alive 2 hours at a time while taking on mobs, especially mobs with AOE spells. Yes without the wyvern our dmg is weakened, but keeping it alive is part of the challnge, and its a challenge I enjoy. I hope SE tweaks the timer a little.

All in all, I agree with the changes, but 20 min? That just makes my job too easy and I for one will enjoy keeping my wyvern alive with well timed spirit links, and dismisses.