Dragoons get some love

A place to talk about... anything!
Nekiu
Big Cat
Posts: 158
Joined: Sat Jul 02, 2005 3:45 pm
Location: Michigan

Post by Nekiu »

If you roll a one when useing super jump do you acidently stab yourself in the foot?
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Kahvi
Krazy Kat
Posts: 813
Joined: Mon Oct 11, 2004 11:07 am
Location: Urdr's Well, Yggdrasil

Post by Kahvi »

lol

I always thought if you rolled a 1 on super jump that you land face first....

on the monster..
Windurst Rank 10
Fight together, die together, leave no one behind.

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Eviticus
'Insignificant Adventurer'
Posts: 1178
Joined: Thu Oct 07, 2004 5:43 pm
Location: South Western Illinois, USA

Post by Eviticus »

A crit fail on {Super Jump} is slapping it and calling it's mama a chocobo.
In the end, I'm just talking out of my ass. So take it all with a grain of salt.
~~~~~~~~~~~~~~~~~~~~~~
[b]Rank 10 Bastok. Rank 2 Sandy.[/b] Pup 75, Drg 72, Brd 71, Thf 37, War 39, Sam 38, Blm 40, Rdm 22, Whm 40, Mnk 37, Nin 14, Pld 38, Bst 15, Drk 30, Smn 15, Blu 19, Rng 13, Dnc 24, Cor 11.
Paragon of Dragoon Excellence.
Paragon of Bard Excellence.
Paragon of Puppetmaster Excellence.
[quote="Keavy"]Evi still winnarz.[/quote]

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Holydragoon
Big Cat
Posts: 168
Joined: Thu Dec 02, 2004 10:18 am
Location: Canada
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Post by Holydragoon »

Another opinion :)

While I do agree with the intorduction of a 2hr ability to boost Drg, I don't think I agree with the 20 min timer. It's too short, I think there is a great skill in keeping a wyvern alive 2 hours at a time while taking on mobs, especially mobs with AOE spells. Yes without the wyvern our dmg is weakened, but keeping it alive is part of the challnge, and its a challenge I enjoy. I hope SE tweaks the timer a little.

All in all, I agree with the changes, but 20 min? That just makes my job too easy and I for one will enjoy keeping my wyvern alive with well timed spirit links, and dismisses.
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