WE kitties should take on a secret mission!
spread the cheer of Dragoons!
Qufim + DRG = Problem?
- Holydragoon
- Big Cat
- Posts: 168
- Joined: Thu Dec 02, 2004 10:18 am
- Location: Canada
- Contact:
First off I should mention I haven't really exped with a drg in about...5 months, so this stuff could have changed a bit but I did have a static with a dragoon from 63-75 although honestly if I could I would have rather had a drk
I'm personally not very fond of drgs, I'll admit during lower lvls they can do pretty good damage, but around lvl 60+ is where they really start to fall behind. Most people compared drgs to drks and at lvl 60+ drks simply get ws that are a lot better then the ones drgs get. Drks get 'guillotine' and drgs get 'skewer' and guillotine is by far a much better weapon skill then skewer and it only get's worse from there. At lvl 66 drks get 'spinning slash' and drgs get 'wheeling thrust', with SATA a drk can easily pull off 1000+ damage with spinning slash, I can't remember for sure but I don't recall our drg ever pulling off more then maybe 400 dmg with wheeling thrust and I don't believe wheeling thrust stacks very well with SATA so drgs can't do that.
Because of the incredible damage spinning slash does it's generally used to close the lvl 3 light skill chain, the damage from lvl 3 chains are based off the damage done by the person closing the chain so with a drk closing the chain it's possible to do another 1000 dmg from skill chain damage.
Another reason drgs fall behind in damage later on isn't really their fault, they simply can't use the damage increasing armor like the Byrnie(Lv 60 +20 attack) or the Haubergeon (Lv 55 +10 attack +10 acc) while drk, war, sams and even plds and nins can wear them, so now not only do war and drks already have better weapon skills but they will be hitting more accurately/harder because they can use these armors. Why SE didn't let drg use these armor I don't know.
The best thing about drg I'll admit is that he makes the best trick partner for thfs and drk/thfs with super jump but that's really the only thing I find redeeming about this job. I also like the sound of drg/whm...but since I have yet to actually seen that in action I can't really comment on that.

I'm personally not very fond of drgs, I'll admit during lower lvls they can do pretty good damage, but around lvl 60+ is where they really start to fall behind. Most people compared drgs to drks and at lvl 60+ drks simply get ws that are a lot better then the ones drgs get. Drks get 'guillotine' and drgs get 'skewer' and guillotine is by far a much better weapon skill then skewer and it only get's worse from there. At lvl 66 drks get 'spinning slash' and drgs get 'wheeling thrust', with SATA a drk can easily pull off 1000+ damage with spinning slash, I can't remember for sure but I don't recall our drg ever pulling off more then maybe 400 dmg with wheeling thrust and I don't believe wheeling thrust stacks very well with SATA so drgs can't do that.
Because of the incredible damage spinning slash does it's generally used to close the lvl 3 light skill chain, the damage from lvl 3 chains are based off the damage done by the person closing the chain so with a drk closing the chain it's possible to do another 1000 dmg from skill chain damage.
Another reason drgs fall behind in damage later on isn't really their fault, they simply can't use the damage increasing armor like the Byrnie(Lv 60 +20 attack) or the Haubergeon (Lv 55 +10 attack +10 acc) while drk, war, sams and even plds and nins can wear them, so now not only do war and drks already have better weapon skills but they will be hitting more accurately/harder because they can use these armors. Why SE didn't let drg use these armor I don't know.
The best thing about drg I'll admit is that he makes the best trick partner for thfs and drk/thfs with super jump but that's really the only thing I find redeeming about this job. I also like the sound of drg/whm...but since I have yet to actually seen that in action I can't really comment on that.

Kashell come find me some time and I'll show you what DRG/WHM is capable of
that or you can just go watch the video on alla with Seyonne and her wyvern Hien killing the Sea horror

62 DRG/WAR (for parties)
62 DRG/WHM (for solo)
61 WHM/SMN
check the members list for more details
Bonecraft level 7
Cooking level 70
Alchemy level 9
Artifact Armors in possession = 10
Artfact Armors that can be equipped = 10
62 DRG/WHM (for solo)
61 WHM/SMN
check the members list for more details
Bonecraft level 7
Cooking level 70
Alchemy level 9
Artifact Armors in possession = 10
Artfact Armors that can be equipped = 10
While leveling Red Mage in Kuftal Tunnel not so long ago, we saw a dragoon/white mage soloing the crabs we were fighting.
I'm not completely sure I saw this right, but it looked like every time he cast an inexpensive white magic spell (like Dia or Poisona), his dragon would cure him for 200 damage.
I'm not completely sure I saw this right, but it looked like every time he cast an inexpensive white magic spell (like Dia or Poisona), his dragon would cure him for 200 damage.

[img]http://home.comcast.net/~crispl3af/level.JPG[/img]
Bastok Rank 8-1, Windurst Rank 10
Rise of Zilart Completed
Chains of Promathia Completed
Treasures of Aht Urghan Rank 2
Bastok Rank 8-1, Windurst Rank 10
Rise of Zilart Completed
Chains of Promathia Completed
Treasures of Aht Urghan Rank 2
*ahem* i'll try to explain the phenomenon
the way this works:
when below 1/3rd health with a mage class subjob, casting ANY spell that keeps you below 1/3rd health will cause your wyvern to cast "Healing Breath X", depending on your level you'll get different level healing breaths. After level 40 it becomes healing breath 3 (the equivilent to Cure 3). This effect becomes even more potent when a Dragoon reaches level 60 and can obtain their AF helm. The helm allows the wyvern to cast it's healing breath when the dragoon is below HALF health. Hope this helps anyone tinkering with the idea of become a dragoon. Most of them end up using Dia or Poison to get the wyvern to cast the heal.
On another side note...try not to heal soloing DRG/mage jobs. If they know what they're doing they'll ask for help if they need it
for more dragoon reading see here

the way this works:
when below 1/3rd health with a mage class subjob, casting ANY spell that keeps you below 1/3rd health will cause your wyvern to cast "Healing Breath X", depending on your level you'll get different level healing breaths. After level 40 it becomes healing breath 3 (the equivilent to Cure 3). This effect becomes even more potent when a Dragoon reaches level 60 and can obtain their AF helm. The helm allows the wyvern to cast it's healing breath when the dragoon is below HALF health. Hope this helps anyone tinkering with the idea of become a dragoon. Most of them end up using Dia or Poison to get the wyvern to cast the heal.
On another side note...try not to heal soloing DRG/mage jobs. If they know what they're doing they'll ask for help if they need it
for more dragoon reading see here
62 DRG/WAR (for parties)
62 DRG/WHM (for solo)
61 WHM/SMN
check the members list for more details
Bonecraft level 7
Cooking level 70
Alchemy level 9
Artifact Armors in possession = 10
Artfact Armors that can be equipped = 10
62 DRG/WHM (for solo)
61 WHM/SMN
check the members list for more details
Bonecraft level 7
Cooking level 70
Alchemy level 9
Artifact Armors in possession = 10
Artfact Armors that can be equipped = 10
The question is usually in the form of, "Can I get a Raise 2, please?"Maezen wrote:If they know what they're doing they'll ask for help if they need it

Just kidding

Thanks for clearing up the mystery, Mae

[img]http://home.comcast.net/~crispl3af/level.JPG[/img]
Bastok Rank 8-1, Windurst Rank 10
Rise of Zilart Completed
Chains of Promathia Completed
Treasures of Aht Urghan Rank 2
Bastok Rank 8-1, Windurst Rank 10
Rise of Zilart Completed
Chains of Promathia Completed
Treasures of Aht Urghan Rank 2