Getting the most hMP as White Mage
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- Drunker than thou
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Getting the most hMP as White Mage
Since I'm bored while waiting for an LS event to start I thought I'd see just how much +hMP gear a level 75 WHM could pack on. I'm looking for the biggest numbers possible from each slot.
All numbers are from somepage so bitch to them if they're wrong.
Also, if I forgot anything, let me know.
Weapon: Dark Staff +10 hMP
Head: Goliard Chapeau +2 hMP
Body: Mahatma Houppelande +7 hMP
Hands: Genie Gages +1 hMP
Legs: Yigit Serawheels +2 hMP
Feet: Goliard Clogs +3 hMP
Earring 1: Relaxing Earring +2 hMP
Earring 2: Anti-venom Earring +1 hMP
Back: Invigorating Cape + 1 hMP
Neck: Phi Necklace +3 hMP
Waist: Cleric's Belt +3 hMP
All together our WHM in this scenario has a grand total of +35 hMP.
All numbers are from somepage so bitch to them if they're wrong.
Also, if I forgot anything, let me know.
Weapon: Dark Staff +10 hMP
Head: Goliard Chapeau +2 hMP
Body: Mahatma Houppelande +7 hMP
Hands: Genie Gages +1 hMP
Legs: Yigit Serawheels +2 hMP
Feet: Goliard Clogs +3 hMP
Earring 1: Relaxing Earring +2 hMP
Earring 2: Anti-venom Earring +1 hMP
Back: Invigorating Cape + 1 hMP
Neck: Phi Necklace +3 hMP
Waist: Cleric's Belt +3 hMP
All together our WHM in this scenario has a grand total of +35 hMP.
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You mean the Windurstian ring?Rishutlaw wrote:What about rings? windurst ring gives +3
That's 3 MP, not 3 hMP. hMP is player shorthand for Healing MP, or MP regeneration enhancements. Any gear/food that has hMP+ will help you recover MP quicker then if you weren't wearing any at all.
As far as I know there aren't any rings that give hMP in game currently. Could be wrong though

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Oh sorry my bad, but you would think that atleast one ring had hMP.ScarlettPheonix wrote:You mean the Windurstian ring?Rishutlaw wrote:What about rings? windurst ring gives +3
That's 3 MP, not 3 hMP. hMP is player shorthand for Healing MP, or MP regeneration enhancements. Any gear/food that has hMP+ will help you recover MP quicker then if you weren't wearing any at all.
As far as I know there aren't any rings that give hMP in game currently. Could be wrong though
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There is one but I think its a latent effect. Besides, any WHM worth their spot in a party will have either +MP or +Mind rings on.ScarlettPheonix wrote:You mean the Windurstian ring?Rishutlaw wrote:What about rings? windurst ring gives +3
That's 3 MP, not 3 hMP. hMP is player shorthand for Healing MP, or MP regeneration enhancements. Any gear/food that has hMP+ will help you recover MP quicker then if you weren't wearing any at all.
As far as I know there aren't any rings that give hMP in game currently. Could be wrong though
[b]WHM 75[/b] RDM 42 BLU 24 SCH 24 / [b]FTWindurst 10[/b] Sandy Oreo 5-1 RoZ 14 CoP 2-5 ToAU 15 Assault PSC
[img]http://i15.photobucket.com/albums/a374/TehAsh/Keavysig.png[/img]
Custom sig courtesy of Krilldog.
[img]http://card.mygamercard.net/sig/Keavy+Rain.png[/img]
Keavy's thought for the day: "Grand Theft Auto IV has stolen my heart! :love:"
[img]http://i15.photobucket.com/albums/a374/TehAsh/Keavysig.png[/img]
Custom sig courtesy of Krilldog.
[img]http://card.mygamercard.net/sig/Keavy+Rain.png[/img]
Keavy's thought for the day: "Grand Theft Auto IV has stolen my heart! :love:"
- Shirai
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I believe having the specific job in the party of the roll you use onlt standardly gives you +1.Sugami wrote:Don't forget a Corsair giving you Healer's Roll with a roll of XI, which is hMP+9 when not enhanced so guessing around hMP+15-20 with WHM in party.
At least this is the way with Evoker's roll when you have a summoner in your party and probably some other rolls.
Don't quote me on this though, I'm not an expert on Corsair.
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I love COR's Healing roll especially when its combined with Summoner's. As a WHM if I'm in a party where I have to do the majority of the Hasting, curing, enfeebling, and Pro/Shell every half-hour with RR every hour I want to recover MP as quickly as I can.Sugami wrote:Don't forget a Corsair giving you Healer's Roll with a roll of XI, which is hMP+9 when not enhanced so guessing around hMP+15-20 with WHM in party.
[b]WHM 75[/b] RDM 42 BLU 24 SCH 24 / [b]FTWindurst 10[/b] Sandy Oreo 5-1 RoZ 14 CoP 2-5 ToAU 15 Assault PSC
[img]http://i15.photobucket.com/albums/a374/TehAsh/Keavysig.png[/img]
Custom sig courtesy of Krilldog.
[img]http://card.mygamercard.net/sig/Keavy+Rain.png[/img]
Keavy's thought for the day: "Grand Theft Auto IV has stolen my heart! :love:"
[img]http://i15.photobucket.com/albums/a374/TehAsh/Keavysig.png[/img]
Custom sig courtesy of Krilldog.
[img]http://card.mygamercard.net/sig/Keavy+Rain.png[/img]
Keavy's thought for the day: "Grand Theft Auto IV has stolen my heart! :love:"
Ahem, you're talking to a veteran Corsair hereShirai wrote:I believe having the specific job in the party of the roll you use onlt standardly gives you +1.
At least this is the way with Evoker's roll when you have a summoner in your party and probably some other rolls.
Don't quote me on this though, I'm not an expert on Corsair.

Enhanced Rolls vary from roll to roll and yes you only get +1 with Evoker's Roll but on rolls that are percentage based (Rogue's, Fighter's, Chaos, Hunter's etc.) it's pretty much doubled. A better way to put it is without the job bonus the potency is roughly halved, leaving the roll next to useless unless a high score is rolled.
+1 Attack or +1% Attack would be next to useless, SE wanted to emphasis using what's in your party.
Here is an explanation of Corsair rolls and a list of values for most of them.
XI on Healer's Roll with WHM in party gives hMP+12 (the lowest is hMP+4).

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That really shouldnt happen. I mean if you get in a party witn no BLM or RDM, id tell them to go screw themselves. A party with a bunch of melee and 1 whm just plain.. sucks.Keavy wrote: As a WHM if I'm in a party where I have to do the majority of the Hasting, curing, enfeebling, and Pro/Shell every half-hour with RR every hour I want to recover MP as quickly as I can.
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Hell, make it a COR/BRD so he can sing Mages' Ballad as well...Sugami wrote:Don't forget a Corsair giving you Healer's Roll with a roll of XI, which is hMP+9 when not enhanced so guessing around hMP+15-20 with WHM in party.
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