No one bothers with SCs these days regardless of level, the poor BLM must be pretty bored unless there's a BLU in party but no doubt some other noob will interrupt his SC 50% of the time.
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- ScarlettPheonix
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There are still SC+MB parties out there for end game and even some very nice places to have them at where TP Burns seldom go (mostly Arrapago Reef and C-Mire where the qutrubs and skeles hang out).
Light being the preferred skillchain of course and hoo boy- MBing as a Red Mage for 1.3k+ damage is just plain fun.
So, they're out there, but part of the reason why I think TP Burn parties are preferred is because there's always been more DDs then there are party slots and this is the answer to it.
Don't have a tank? NP, get 4 DDs to sub /nin, grab two support mages (RDM, BRD, WHM, whatever) and go wild on VT stuff.
Also, another point- people just naturally go with the path of least resistance. In every FF game, by "end-game" levels you don't waste your time calling out the big magic spells or killer summons- you just have the characters Attack. Its faster, easier and most often the mob is dead in one or at most two hits.
For me, its the same thing here. It takes time to set up a skill chain, to MB, a BLM needs to time their big spells correctly, and all of that slows the fight down (not by much, but by some) and on VTs its not needed and it's most likely overkill.
Its funny how perceptions change- my first year of the game or so it was people whining about why don't parties want to chain VTs, the DDs who are usually left lfg for hours complaining about no one wanting them to party (this was before the r.attk adjustment last year), there aren't enough mages to party with, etc. But now that (at least in end game levels) most of these complaints aren't there anymore- people moan about no one wanting to do a "normal" party.
Some people just aren't satisfied.
Light being the preferred skillchain of course and hoo boy- MBing as a Red Mage for 1.3k+ damage is just plain fun.
So, they're out there, but part of the reason why I think TP Burn parties are preferred is because there's always been more DDs then there are party slots and this is the answer to it.
Don't have a tank? NP, get 4 DDs to sub /nin, grab two support mages (RDM, BRD, WHM, whatever) and go wild on VT stuff.
Also, another point- people just naturally go with the path of least resistance. In every FF game, by "end-game" levels you don't waste your time calling out the big magic spells or killer summons- you just have the characters Attack. Its faster, easier and most often the mob is dead in one or at most two hits.
For me, its the same thing here. It takes time to set up a skill chain, to MB, a BLM needs to time their big spells correctly, and all of that slows the fight down (not by much, but by some) and on VTs its not needed and it's most likely overkill.
Its funny how perceptions change- my first year of the game or so it was people whining about why don't parties want to chain VTs, the DDs who are usually left lfg for hours complaining about no one wanting them to party (this was before the r.attk adjustment last year), there aren't enough mages to party with, etc. But now that (at least in end game levels) most of these complaints aren't there anymore- people moan about no one wanting to do a "normal" party.
Some people just aren't satisfied.
Last edited by ScarlettPheonix on Fri Oct 27, 2006 12:24 pm, edited 1 time in total.
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Double post ><
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wth... Is that even possible? And if so, with what spell?ScarlettPheonix wrote: Light being the preferred skillchain of course and hoo boy- MBing as a Red Mage for 1.3k+ damage is just plain fun.
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Yes it is possiblePheonixhawk wrote:wth... Is that even possible? And if so, with what spell?ScarlettPheonix wrote: Light being the preferred skillchain of course and hoo boy- MBing as a Red Mage for 1.3k+ damage is just plain fun.
Thunder III on Qutrubs in Arrapago Reef to be exact, although I've been told you can do numbers close to that or higher with Fire III against Qutrubs and undead skeletons too, I normally go for Thunder III on Light.
Edit- Oh, and the night I did that- we didn't have a brd in the party. It was a "normal" setup of PLD, WAR, THF, WHM, me and MNK. 1.3k was my highest but even when resisted my MBs were hitting the 1k-1.1k mark easily and the few free nukes I had time/mp for landed for between 700-900.
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Keep in mind that Qutrubs have rather low defense and take big number damage from just about everything. I've personally done 50+ damage just from an en-spell, just as reference.ScarlettPheonix wrote:Yes it is possible :)Pheonixhawk wrote:wth... Is that even possible? And if so, with what spell? :shock:ScarlettPheonix wrote: Light being the preferred skillchain of course and hoo boy- MBing as a Red Mage for 1.3k+ damage is just plain fun.
Thunder III on Qutrubs in Arrapago Reef to be exact, although I've been told you can do numbers close to that or higher with Fire III against Qutrubs and undead skeletons too, I normally go for Thunder III on Light.
Edit- Oh, and the night I did that- we didn't have a brd in the party. It was a "normal" setup of PLD, WAR, THF, WHM, me and MNK. 1.3k was my highest but even when resisted my MBs were hitting the 1k-1.1k mark easily and the few free nukes I had time/mp for landed for between 700-900.
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Well, true...but its still fun as hell^^
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