Promyvion FAQ
Posted: Sun Oct 03, 2004 5:02 pm
Introduction
Hello! I'm a friend of Amor's (MP member on Alexander). She told me she was trying to organize a couple of Promyvion runs but hasn't actually gone on one herself. I've been on two, one of which we won, the other we lost at the NM. I'd like to help by going and also by writing this FAQ on what Promyvion is all about.
What is Promyvion?
I've heard is described as a mini-dynamis. What it is, is a level 30 capped "world" with four levels inside one of the Crags. Each level has mobs that get harder as you progress upwards, finally ending in a BCNM style fight with a Notorious Monster.
How can I go?
First, you must have the Chains of Promathia expansion pack. Second, you must have a lvl 30 job with updated equipment. In order to be allowed entrance you must experience 4 cutscenes that start the Chains of Promathia missions.
1) Go to Lower Delkfutt's Tower. All you have to do is zone in and you will recieve the first cutscene.
2) Go to Upper Jeuno. All you have to do is zone in and you will recieve the second cutscene.
3) Go to the Infirmary in Upper Jeuno, next to the church. Talk to the doctor you saw in the second cutscene, this will start the third.
4) Go to Ru'lude Gardens and to the Guard Post. This is the door to the left right inside the castle. Talk to all the NPC guards, you can now enter the Promyzions.
What do I get for beating it?
When you beat each one you recieve a Key Item called Light of Mea, Dem, or Holla. Once you have all these key items you can enter Taznavia, which is another area of CoP and can continue the CoP storyline. Now, I know there exists a Promyvion Vahzl but I'm not sure how it fits in yet, I haven't heard anything yet. You may have to beat this also in order to be able to go to Tav. Also by beating the mobs inside Prom you can find empty "memory" items that can be sold on the AH. Alchemists use these in new recipes. Plus they're just fun and challenging, its an accomplishment to beat them.
How do I get in?
Once you've seen all the cutscene, go to any of the main Crags with telepoints. On one of the other pedestals there will be a "Broken Telepoint," clicking on this will send you to the Hall of Transference. Here there are 2 machines. By standing on it and activating, you will see a cutscene that will send you into the Promyvion itself. Now, you can leave a Prom by using the transporter (that's what I call it) but if you do, you can only re-enter that Promyvion. You will not be allowed to enter another until you "erase" your memory of the last one you were in. You do this by going back to the machines in the HoT. Now you can enter any other Prom.
What kind of party do I need?
Minimum for success is 2 balanced parties. Three parties makes mob killing easier but its easily done with only 2. Now, you must make sure each party is balanced (tank, direct damage, White Mage, Black Mage, extra support) because each party has to fight the BCNM by themselves. Here's where it can get tricky. Party/alliance setup will be a big factor in how much trouble you have getting through the Promyvion itself. I'm going to list several points I saw with my experiences.
- Each party must have a White Mage
- Rangers are a big, big plus to have in each party. In order to advance levels you must kill a Memory Receptical. These can only be fought by ranged attacks. You CAN NOT melee them.
- Summoner with avatars is a big plus also. Fenrir is not necessary but does help. A SMN without any avatars will just be a backup healer for the most part.
- Each party needs a tank. Now, WAR/NIN and NIN/WAR are very popular but I've heard of WAR/MNK and PLD/WAR succeding where others fail. Equipment plays a very large part, the tank can not have gimped gear. They must also carry food and medicine, several Hi-Potions are recommended for the BCNM, Defense food (crab, fish mithkabob) are a plus, and HP regen if they're feeling especially spunky.
One Ranger in the alliance is a must. Wide Scan makes finding the MRs infinitely easier. Everone should bring food and medicine, it might not get used but if you need it and don't have it, you'll be hurting. Mages should bring echo drops, pie, and MP regen. Melee bring defense or attack enhancing, HP regen, and Hi-Potions.
What do I do inside?
Once inside you head for the MRs of each level. The Ranger uses Wide Scan to find them, this is how you progress. When killing MRs you can only use ranged attacks ie. Rangers, Summoner avatars, or black magic. Honestly the avatars and bow attacks do the most damage, the BLMs are better suited to help deal with the Strays that guard the MR. While killing the MR everyone else should kill the Strays, if you defeat the MR anyone with aggro from a Stray can not be tranported to the next level. Be very careful with this, people can be left behind and if they are, you must go back to get them and repeat the entire level. You can not abandon people, a party without 6 will not beat the BCNM.
Basically you're goal is to get through the levels as an alliance then each party must beat the BCNM on their own.
Conclusion
Well, just sitting here that's all I can think of. There's some details that I could relate but for an introduction I think that will do. As I think about it I might edit and add some things or if you have any questions, please post and I will try to help. Like I said, these are challenging but can be a lot of fun too, they just require a little planning and thought.
Edit: if I'm going to write a FAQ about it I guess I should spell it right... ^.^
Hello! I'm a friend of Amor's (MP member on Alexander). She told me she was trying to organize a couple of Promyvion runs but hasn't actually gone on one herself. I've been on two, one of which we won, the other we lost at the NM. I'd like to help by going and also by writing this FAQ on what Promyvion is all about.
What is Promyvion?
I've heard is described as a mini-dynamis. What it is, is a level 30 capped "world" with four levels inside one of the Crags. Each level has mobs that get harder as you progress upwards, finally ending in a BCNM style fight with a Notorious Monster.
How can I go?
First, you must have the Chains of Promathia expansion pack. Second, you must have a lvl 30 job with updated equipment. In order to be allowed entrance you must experience 4 cutscenes that start the Chains of Promathia missions.
1) Go to Lower Delkfutt's Tower. All you have to do is zone in and you will recieve the first cutscene.
2) Go to Upper Jeuno. All you have to do is zone in and you will recieve the second cutscene.
3) Go to the Infirmary in Upper Jeuno, next to the church. Talk to the doctor you saw in the second cutscene, this will start the third.
4) Go to Ru'lude Gardens and to the Guard Post. This is the door to the left right inside the castle. Talk to all the NPC guards, you can now enter the Promyzions.
What do I get for beating it?
When you beat each one you recieve a Key Item called Light of Mea, Dem, or Holla. Once you have all these key items you can enter Taznavia, which is another area of CoP and can continue the CoP storyline. Now, I know there exists a Promyvion Vahzl but I'm not sure how it fits in yet, I haven't heard anything yet. You may have to beat this also in order to be able to go to Tav. Also by beating the mobs inside Prom you can find empty "memory" items that can be sold on the AH. Alchemists use these in new recipes. Plus they're just fun and challenging, its an accomplishment to beat them.
How do I get in?
Once you've seen all the cutscene, go to any of the main Crags with telepoints. On one of the other pedestals there will be a "Broken Telepoint," clicking on this will send you to the Hall of Transference. Here there are 2 machines. By standing on it and activating, you will see a cutscene that will send you into the Promyvion itself. Now, you can leave a Prom by using the transporter (that's what I call it) but if you do, you can only re-enter that Promyvion. You will not be allowed to enter another until you "erase" your memory of the last one you were in. You do this by going back to the machines in the HoT. Now you can enter any other Prom.
What kind of party do I need?
Minimum for success is 2 balanced parties. Three parties makes mob killing easier but its easily done with only 2. Now, you must make sure each party is balanced (tank, direct damage, White Mage, Black Mage, extra support) because each party has to fight the BCNM by themselves. Here's where it can get tricky. Party/alliance setup will be a big factor in how much trouble you have getting through the Promyvion itself. I'm going to list several points I saw with my experiences.
- Each party must have a White Mage
- Rangers are a big, big plus to have in each party. In order to advance levels you must kill a Memory Receptical. These can only be fought by ranged attacks. You CAN NOT melee them.
- Summoner with avatars is a big plus also. Fenrir is not necessary but does help. A SMN without any avatars will just be a backup healer for the most part.
- Each party needs a tank. Now, WAR/NIN and NIN/WAR are very popular but I've heard of WAR/MNK and PLD/WAR succeding where others fail. Equipment plays a very large part, the tank can not have gimped gear. They must also carry food and medicine, several Hi-Potions are recommended for the BCNM, Defense food (crab, fish mithkabob) are a plus, and HP regen if they're feeling especially spunky.
One Ranger in the alliance is a must. Wide Scan makes finding the MRs infinitely easier. Everone should bring food and medicine, it might not get used but if you need it and don't have it, you'll be hurting. Mages should bring echo drops, pie, and MP regen. Melee bring defense or attack enhancing, HP regen, and Hi-Potions.
What do I do inside?
Once inside you head for the MRs of each level. The Ranger uses Wide Scan to find them, this is how you progress. When killing MRs you can only use ranged attacks ie. Rangers, Summoner avatars, or black magic. Honestly the avatars and bow attacks do the most damage, the BLMs are better suited to help deal with the Strays that guard the MR. While killing the MR everyone else should kill the Strays, if you defeat the MR anyone with aggro from a Stray can not be tranported to the next level. Be very careful with this, people can be left behind and if they are, you must go back to get them and repeat the entire level. You can not abandon people, a party without 6 will not beat the BCNM.
Basically you're goal is to get through the levels as an alliance then each party must beat the BCNM on their own.
Conclusion
Well, just sitting here that's all I can think of. There's some details that I could relate but for an introduction I think that will do. As I think about it I might edit and add some things or if you have any questions, please post and I will try to help. Like I said, these are challenging but can be a lot of fun too, they just require a little planning and thought.
Edit: if I'm going to write a FAQ about it I guess I should spell it right... ^.^