Job and Battle System Adjustments (03/06/2008)

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Leane
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Job and Battle System Adjustments (03/06/2008)

Post by Leane »

Job and Battle System Adjustments (03/06/2008)

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A number of job and battle system adjustments have been scheduled for the next version update.

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A number of job and battle system adjustments have been scheduled for the next version update.

New Magic and Job Abilities

A host of new magic and job abilities will be added to a number of jobs for the next version update. For example, teleport spells for the white mage, a warp spell for the black mage, sneak ninjutsu for the ninja, elemental spirit MP absorption ability for the summoner, and new automaton weapon skills for the puppetmaster.

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Additions and adjustments are also in store for the two new jobs introduced in the Wings of the Goddess expansion.
For the dancer, adjustments will include shortened ability delay to six seconds for all waltzes used when trance is in effect. Adjustments for the scholar will see an increase in the maximum number of charges available for stratagems, and a reduction in charge time.

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Apart from job abilities, new status-specific status icons will be also introduced to further enhance playability.

Shortened Immobility Duration

The issue whereby certain restoration magic causes the character to become temporarily immobile, will be addressed. Up until now, casting cure on a character immediately after they initiate the attack command will result in that character becoming unable to move until spellcasting is complete, even after they have assumed battle stance. This immobility duration will be reduced drastically with the next version update.
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Re: Job and Battle System Adjustments (03/06/2008)

Post by Sugami »

Leane wrote:Shortened Immobility Duration

The issue whereby certain restoration magic causes the character to become temporarily immobile, will be addressed. Up until now, casting cure on a character immediately after they initiate the attack command will result in that character becoming unable to move until spellcasting is complete, even after they have assumed battle stance. This immobility duration will be reduced drastically with the next version update.
About f*cking time :roll:
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Re: Job and Battle System Adjustments (03/06/2008)

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Sugami wrote:About f*cking time :roll:
I couldn't agree more.

I am very curious what the MP absorbtion thingy will be for summoner tough.
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Post by Keavy »

Why must they tease us with these vague updates?

I wanna know what new teleport spells we get.

Also, Haste or Refresh for Scholars would be nice. Even if its exempt from the AoE effect. Without one or the other SCH can't get invites in the ToAU areas.
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Post by Karou Ariyen »

Utsesemi: Ha Karou no longer has to do nin/whm to safely walk around the past HA HA HA!! :lol: :lol: :lol:
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Post by Okuza »

KarouKaniyashia wrote:Utsesemi: Ha Karou no longer has to do nin/whm to safely walk around the past HA HA HA!! :lol: :lol: :lol:
Unless it's level 38. :roll:
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Post by Karou Ariyen »

Okuza wrote:
KarouKaniyashia wrote:Utsesemi: Ha Karou no longer has to do nin/whm to safely walk around the past HA HA HA!! :lol: :lol: :lol:
Unless it's level 38. :roll:
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Post by ScarlettPheonix »

Keavy wrote:Why must they tease us with these vague updates?

I wanna know what new teleport spells we get.

Also, Haste or Refresh for Scholars would be nice. Even if its exempt from the AoE effect. Without one or the other SCH can't get invites in the ToAU areas.
Or....SE could just delete the job and make a real one :lol: :lol:

I kid, I kid.

SCH could probably get Haste but I'm pretty much against them getting Refresh- and not just because I'm RDM. SCH is already being forced into a cure-bot role in exp (no surprise really) and to a lot of people it really doesn't have much going for it to distinguish it from RDM role wise.

I've heard a lot of SCHs both in game and on the forums complaining about that already- that they feel like a RDM all over again (if they've levelled RDM already) or that people assume they can do what a RDM can and expect them to be exactly that.

I'm afraid giving SCH Haste and/or Refresh naturally would pretty much make them a RDM clone to too many of the player base and make it harder for them to find their own place in the game.

Should be interesting to see how SCH is adjusted in the future, but knowing SE it might take awhile :lol:
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Re: Job and Battle System Adjustments (03/06/2008)

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Re: Job and Battle System Adjustments (03/06/2008)

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