Tips for Kirin
Posted: Wed Jan 09, 2008 1:45 pm
Here is the set up for my ls: We usually fight with 22+, We won't attempt with less people, since we don't like the risk.
Kite Party:
NIN NIN WHM WHM RDM PLD
This group kites Kirin around while the rest of the alliance focuses on killing the minis. 4 people is usually plenty for this group- WHM RDM NIN NIN is fine.
Main Alliance:
Tank party: PLD/WAR PLD RDM/DRK WHM WHM or another PLD
BLM Party: BLM x5 (+ or - if you want to use SMN) and BRD or RDM
DD Party: Misc DD to SC: SAM RNG DRK work best I've found. A BRD can be added to this party, but not needed. MNK is great for chi blast.
Minis: The goal is to kill each quickly so there is little to no overlapping of Gods.
1. Genbu- Too weak. If worse comes to worse, can be kited forever while others are killed.
2. Suzaku- Use a RDM/DRK to Chainspell stun it's two hour. Do this from behind a PLD to get Cover so you won't kill the RDM.
3. Seiryu: Have PLDs invincible in a succession once it two-hours. Have to be quick or they will get eaten. Keep it dispelled.
4. Byakko: Not so hard, just keep everyone paralyna-ed
Put your alliance leader in the DD or BLM party, once the Minis are dead, you will drop the tank party and invite the Kite party.
Kirin time!
Kirin is kited the whole time, can be by NIN, PLD/WAR or PLD/NIN. All kiters should be constantly poisoned with poison/venom potions to guard against sleep. Kiters should NEVER stop running. SCing is done when Kirin stops to -aga spell, AM or so a TP move. If the kiters keep moving, they will not be hit, since they will be out of range. Using Wind Carol can be helpful against great Whirlwind.
DD should make Light or Frag, BLM can MB off each SC for damage. SC needs to be done when he stops moving to -aga, TP move, AM, etc. You have to be quick, have somone calling the next group to SC and have the DDs call their TP. His casting will usually be interupted by the SC and by the kiter running away. Make sure mages clear out when -aga starts, in case it goes off. MNK can be switched in an out to boost and chi blast. They can do big damage on Kirin with good MND gear.
Paralyze and Bio II should be kept on as much as possible to prevent regen. Enfeebs are very hard to land and get resisted often. Gravity is a must, but DO NOT have everyone spamming it. Pick the RDM/BLM you have with the highest enfeebling magic to do this. Hopefully, they have Wind accuracy merited as well. It will build resist to Gravity quickly, so you don't want to have a bunch of BLM spamming it if they will get resisted right away. (Just a note, I have full wind acc merits, full enfeeb merits with enfeebling magic being 339 with gear, and I still get resisted 1/3 of the time. Becomes 2/3s towards the end, and ES is needed- even then it will land and wear almost immediately)
SMN can do constant dmg with Diabolos or another avatar with merited ranged attack. Diabolos should do around 500 a hit, so it can be a huge help to have smn.
Watch the two hour, start warning people when 50% gets close so they can stay back a bit. Hopefully only a few people go down.
Lather/rinse/repeat until dead.
Kirin can be straight tanked, but I haven't done that. I also have done a TP or manaburn on Kirin. There are other ways to do this fight, but my LSs have been very successful using this strat. Good luck and I hope this helps!
Kite Party:
NIN NIN WHM WHM RDM PLD
This group kites Kirin around while the rest of the alliance focuses on killing the minis. 4 people is usually plenty for this group- WHM RDM NIN NIN is fine.
Main Alliance:
Tank party: PLD/WAR PLD RDM/DRK WHM WHM or another PLD
BLM Party: BLM x5 (+ or - if you want to use SMN) and BRD or RDM
DD Party: Misc DD to SC: SAM RNG DRK work best I've found. A BRD can be added to this party, but not needed. MNK is great for chi blast.
Minis: The goal is to kill each quickly so there is little to no overlapping of Gods.
1. Genbu- Too weak. If worse comes to worse, can be kited forever while others are killed.
2. Suzaku- Use a RDM/DRK to Chainspell stun it's two hour. Do this from behind a PLD to get Cover so you won't kill the RDM.
3. Seiryu: Have PLDs invincible in a succession once it two-hours. Have to be quick or they will get eaten. Keep it dispelled.
4. Byakko: Not so hard, just keep everyone paralyna-ed
Put your alliance leader in the DD or BLM party, once the Minis are dead, you will drop the tank party and invite the Kite party.
Kirin time!
Kirin is kited the whole time, can be by NIN, PLD/WAR or PLD/NIN. All kiters should be constantly poisoned with poison/venom potions to guard against sleep. Kiters should NEVER stop running. SCing is done when Kirin stops to -aga spell, AM or so a TP move. If the kiters keep moving, they will not be hit, since they will be out of range. Using Wind Carol can be helpful against great Whirlwind.
DD should make Light or Frag, BLM can MB off each SC for damage. SC needs to be done when he stops moving to -aga, TP move, AM, etc. You have to be quick, have somone calling the next group to SC and have the DDs call their TP. His casting will usually be interupted by the SC and by the kiter running away. Make sure mages clear out when -aga starts, in case it goes off. MNK can be switched in an out to boost and chi blast. They can do big damage on Kirin with good MND gear.
Paralyze and Bio II should be kept on as much as possible to prevent regen. Enfeebs are very hard to land and get resisted often. Gravity is a must, but DO NOT have everyone spamming it. Pick the RDM/BLM you have with the highest enfeebling magic to do this. Hopefully, they have Wind accuracy merited as well. It will build resist to Gravity quickly, so you don't want to have a bunch of BLM spamming it if they will get resisted right away. (Just a note, I have full wind acc merits, full enfeeb merits with enfeebling magic being 339 with gear, and I still get resisted 1/3 of the time. Becomes 2/3s towards the end, and ES is needed- even then it will land and wear almost immediately)
SMN can do constant dmg with Diabolos or another avatar with merited ranged attack. Diabolos should do around 500 a hit, so it can be a huge help to have smn.
Watch the two hour, start warning people when 50% gets close so they can stay back a bit. Hopefully only a few people go down.
Lather/rinse/repeat until dead.
Kirin can be straight tanked, but I haven't done that. I also have done a TP or manaburn on Kirin. There are other ways to do this fight, but my LSs have been very successful using this strat. Good luck and I hope this helps!