Keavy wrote:Tivia wrote:Keavy wrote:Yes, but the PS2 had the "Emotion engine."
Don't forget that the PS2 also had a PS1 inside of it whereas the GameCube and Xbox were devoted 100% to their current-gen.
Also, i've noticed this on games like Simpsons: Hit and Run and Psychonauts where the GamCube and Xbox versions flow like buttah and the PS2 version chugs and has numerous graphical glitches.
In 2000 I was a huge Sony fan but after spending over $1,000 replacing broken PS2's while my GameCube and Xbox (Both a year younger) are still running like they did out of the box.
So yeah, I'm now the jaded PS fan that isn't gonna get a PS3 because I really don't wanna spend twice as much over the PS3's lifetime replacing dead PS3's.
IF Ken Kutaragi AND Kaz Hirai (Sp?) came over to my house with a free PS3 and signed a legal document in their own blood swearing that this PS3 would work perfectly for the next five years I would own one.
I hate to point out the obvious here but that is what extended warranties are for.
That unfortunately is the nature of electronics. I buy nothing but Top end hardware for my PC, does that make it immune to failure? Nope.
As for the PS2, I have had mine since perhaps a month or so after they launched, Never had a single flicker out of it. I also know plenty of people who have had numerous Failed Xboxes and Gamecubes..Does that lower my opinion of them? nope I work in the warranty industry I know all too well the fail rate on All Consumer electronics is pretty much the same across the board.
Here's the thing: I shouldn't NEED to pay extra for a goddamned extended warranty. The product should be so good that it doesn't need a warranty PERIOD!
Also, I'm sure you're not jaded over the busted GameCube's and Xbox's (What, like one each?) I have had to get a new PS2 EVERY YEAR OF THE CONSOLE'S LIFE! I'm not rough on my consoles, either and amazingly, it has never been the same problem twice. Always some new issue that makes the system unplayable then the call to Sony to find out that SOMEHOW the cost to fix it through them is more than a new PS2 and I buy a new PS2 because I had bought into the idea that I had to have a PS2.
No more of that crap. I could afford to to do that back then because I didn't have any real bills but now that I do I have to go with what has proven reliable and with the systems that have the games I want.
Outside of my PS1 games and Final Fantasy XI I own 4 PS2 games: Devil May Cry, Katamari Damacy, Final Fantasy X, and Super Monkey Ball Deluxe. Compare that to my massive collection of GameCube and Xbox games (Like 40 at last count) and the many games already released or coming soon for the Xbox 360 and Wii added in to the fact that I can play most of my current games on the new consoles (I won't be selling my Xbox or GameCube until I know all the games I have can be played on the new consoles) and I see no reason to waste $600 on a PS3.
Those of you who truly do want a PS3 I'm not going to stop you. All I am offering here is my own opinion and reasons for not buying a PS3. Eventually the console may be cheap enough and may have a good enough library to convince me to buy one (Also, if BLU-Ray becomes the new standard and DVD disappears and a PS3 is still cheaper than a BLU-Ray player I may get one) but $600 at launch? Hell no.
If Sony was smart they would have chucked the BLU-Ray and used a standard DVD drive (Like Microsoft did. Who's stupid now?) and then they could have sold the PS3 for $300-400 and could have easily won this round.
i really do feel sorry for you, the PS2 is an amazing system but apparently you just have had terrible luck with them. I have one of the original PS2's (note from the first shipment of PS2's) and it still works perfectly after 5ish years.
now as for not willing to buy an extended warentee... im sorry but that is just moronic..
from experience, you have learned something, NEW GAME SYSTEMS AND PRODUCTS SEEM TO DIE OFTEN!
seriously, due to use. ive gone though 3 keyboards and 3 gamepads for my PC within the last 3 years (roughly one a year), im currently on my 4th gamepad, and my 4th keyboard is about to wear out. fact is, under use, things wear out, some sooner than others (im sure my ps2 will someday).
why do you think people buy extended warentees on thier Laptop PC's? personal story, i have two friends with laptops, one didnt buy the warentee, one did for 300$, both of thier PC's died in the same electrical storm. they both sent off thier PC's to get fixed... guess what? the guy who had the warentee got a completly new one for free, the one who didnt, payed 1000$ to get the mainboard and hdd fixed, and his DVD drive is broken, his video card glitchy, his case is cracked and lcd is dying, because he didnt have the money to replace the whole damn thing.
moral of the story, things break often, those 3 year warentees from Best Buy, circuit city ect. BUY THEM. if it something you know dyes alot (certain computer parts, laptops, accessories (gampads ect)), buying the warentee will spare you a bunch of grief.
you have noone to blame but yourself for not willing to spend the few extra dollars here to prevent a future break from happening, generally, after the first > second problem, people would learn that warentee = good.
sorry you dont like sony, but i dont like nintendo. thier "Wee" sounds like another gimmic system that they have come up with, (like the Power Glove, "ROB", or Virtual Boy), since there is an alternate controler now, im already predicting people will just buy that and play games on a traditional controler instead of the gimmicy controler that is going to be released with the WEE!...
i could also get into thier marketing for thier WEE, but enough is said. there is something to be said about naming something that a child says to use the restroom (god i cant wait to hear, mommy i want my 'Wii' for christmas. *shocked mother* you want WHAT for christmas?)
at least sony is biting onto a good idea with the motion sensitive controlers... however i can say from experience that you ALL are wrong, sony was the first one who used motion sensitive controlers in games, and it isnt how you think.
i had the honor and privelege of participating in a study at Emory University in Atlanta about 4 years ago. the study was a partnership between Sony and Emory, sony wanted to test to see how participants liked thier new motion sensitive device, and if it had any negative effects. Emory was studying the head movement of the people wearing the device...
the device was a modification of the sony individual theature system that i had also tested for sony years before (about 4 years before this). to describe the system... it was a plastic headband, at the top coming down was two speakers that covered your ears and gave enviromental surround sound, the front of it had a flip down screen, and by screen i mean a two inch deep screen that sat in front of your eyes, the frontplate of it would look similar to the virtual boy's one, designed to go over your eyes, and extended back to block out your preferial vision. when looking at the screen, it gave the illusion of it being 6'x6' screen in front of you, when really it was tiny.... because of how it was constructed.
the headpiece also had a motion sensitive controler to it, when plugged into a ps2 using a compatable game (we were using japanese PS2's, Japanese memory cards, and a japanese fighter game very similar to Ace Combat (made by different people) who used the motion sensor), the motion sensor tracked your head movement, and in this game... you looked where you went, notonly that, but the enviromental effects changed as you looked, meaning, sound intensity and volume would change... first id ever seen this. i had the joy of experienceing it a few times, and honestly i can say that was the best time ive ever had playing a flight simulator, using my head to track targets as i manuvered my plane into firing position, head swinging around backwards to track a target that zipped by me as i go though a tight turn... was a ton of fun
back in the day, these early motion sensors had a problem, they didnt regester fast motion very well, and ended up undercorrecting, so after a few minutes of playing a very high speed game like this one, our heads would end up leaning back in our chairs and staring at the celing or worse behind us xD, fortunatly for this game, there was a reset button (was down on the d-pad for this) that you would just center your head and push the button and it would reset the motion censor and vield of view, but was annoying.
this device was never released in america, but was in japan (by from what i remember, its retail sale value was the equivilent of 300-400$ american at the time). it was used in a handful of games for the PS2 that never made it here. and it still works as a wonderful individual entertainment system (makes me wish i bought one so i could use it when on flights or long trips)
this technology was pioneered by sony in the home entertainment buisness, and it isnt suprizing at all to me that its incorperated into its next game console in a more reasonable form (in the controler itself), that sony and nintendo though at the same time to use it? they might have borrowed the ideas from each other. but with nintendo's gimic fad, and sony's pratical ideas.... to me it isnt a wonder that many of the same ideas hit multiple companies about the same time.
i'm sorry, i do not have the name of the game that did use the sony device or the name of the device (hell its been too long and i dont remember, plus most of the title of the game was in japanese ^^;) ,however, if necessary. i can contact my sources to get to it, the study was preformed by Dr. Phillip Holt M.D. of Emory, and that the results of the study were published in at least one medical journal.