Hardships for the WHM/BLM
- Pheonixhawk
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thankies for all the help. And as for your question Pheonixhawk, I think BLm is the most damaging classes near lvl 54 and higher. And Keavy if your gonna get on the subject of mages. what about drknight and Pld. Dont they count as mages too? Rdm, Nin, Brd, and Pld / drk can all melee. ^.^ and ppl say you cant mix magic and melee.
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Pheonixhawk: When it comes to damage, you want to restrain yourself until the Tank has built enough enmity to hold the monster which becomes easier as you level. Flash and higher tier cures for PLD's and Ni spells for Ninja along with +Enmity equipment and +Enmity on AF all help not to mention you gain -Enmity from AF as a Mage.
Basically don't start nuking until the Tank has voked at least. If you have a THF once they've SATA'd on the tank then the mob should be glued to them if the Tank is doing their job. Anyone who has partied with Grannycat on Phoenix knows what I'm talking about.
For those of you who don't know, She's a PLD who got confused by SATA and I (WHM at the time) was able to steal hate with a Cure 2.
As for Paladin and Dark Knight anyone wishing to level those jobs needs experience as a White Mage and Red Mage, respectively along with Warrior.
White Mage will give you some experience with the cast times on healing magic and while soloing will teach you how to cast while being attacked. You would be amazed at the number of PLD's who in the 40's STILL don't have this down! Warrior serves as a Subjob and for tanking experience. Learn how to hold hate with only Weapon Skills and Provoke and you should have no problem holding hate with Paladin.
Most Dark Knights have two huge problems that annoy me to no end: They forget to shut off Souleater after a Skillchain and cannot restrain themselves when it comes to damage. As a WHM these two situations are especially bad for me because not only do I have to expend MP that I could use to prolong our Exp. Chain but I also run the risk of pulling the hate they pulled if they went overboard with the damage. This is where experience as a mage comes in handy. As White Mage they see why we bitch so much when they try desperately to keep the DRK alive to keep them from dying and end up either dying, exhausting their MP, or some combination of the two. Red Mage teaches you about enfeebles and which to use. DRK's have Drain and Aspir and if you keep Dark Magic skilled You can feed off the monster and be amazed at the "No downtime" for you.
As you advance you'll find invites get fewer and fewer as a DRK and when you get invites you'll be asked to Stun Mob WS's and AoE spells. The fewer invites is the bane of every DD's existence. There are so many choices out there and since some DD's work better for one type of mob than others you'll find yourself sitting in Jeuno for hours with your flag up. Do something constructive: Farm with a search comment explaining that your HP is in Jeuno (Make sure it is) and carry a Warp Cudgel. Crafting is also an option. While LFG you could craft enough profits to take your gear from "Acceptable" to "OMGWTFBBQ." Ballista is another option. Hone your battle skills, try out new equipment options and best of all, earn exp! Not as good as party exp but more than you earn sitting on your ass LFG in Jeuno.
As for the "Sniper's Ring" I see it as a luxury item at lower levels. Sniper's are nice but not worth 4mil a piece at level 40 especially considering that Accuracy has a cap for each level. When you get into the 60's is when Sniper's should replace Sushi. You'll notice the difference then.
Basically don't start nuking until the Tank has voked at least. If you have a THF once they've SATA'd on the tank then the mob should be glued to them if the Tank is doing their job. Anyone who has partied with Grannycat on Phoenix knows what I'm talking about.
For those of you who don't know, She's a PLD who got confused by SATA and I (WHM at the time) was able to steal hate with a Cure 2.
As for Paladin and Dark Knight anyone wishing to level those jobs needs experience as a White Mage and Red Mage, respectively along with Warrior.
White Mage will give you some experience with the cast times on healing magic and while soloing will teach you how to cast while being attacked. You would be amazed at the number of PLD's who in the 40's STILL don't have this down! Warrior serves as a Subjob and for tanking experience. Learn how to hold hate with only Weapon Skills and Provoke and you should have no problem holding hate with Paladin.
Most Dark Knights have two huge problems that annoy me to no end: They forget to shut off Souleater after a Skillchain and cannot restrain themselves when it comes to damage. As a WHM these two situations are especially bad for me because not only do I have to expend MP that I could use to prolong our Exp. Chain but I also run the risk of pulling the hate they pulled if they went overboard with the damage. This is where experience as a mage comes in handy. As White Mage they see why we bitch so much when they try desperately to keep the DRK alive to keep them from dying and end up either dying, exhausting their MP, or some combination of the two. Red Mage teaches you about enfeebles and which to use. DRK's have Drain and Aspir and if you keep Dark Magic skilled You can feed off the monster and be amazed at the "No downtime" for you.
As you advance you'll find invites get fewer and fewer as a DRK and when you get invites you'll be asked to Stun Mob WS's and AoE spells. The fewer invites is the bane of every DD's existence. There are so many choices out there and since some DD's work better for one type of mob than others you'll find yourself sitting in Jeuno for hours with your flag up. Do something constructive: Farm with a search comment explaining that your HP is in Jeuno (Make sure it is) and carry a Warp Cudgel. Crafting is also an option. While LFG you could craft enough profits to take your gear from "Acceptable" to "OMGWTFBBQ." Ballista is another option. Hone your battle skills, try out new equipment options and best of all, earn exp! Not as good as party exp but more than you earn sitting on your ass LFG in Jeuno.
As for the "Sniper's Ring" I see it as a luxury item at lower levels. Sniper's are nice but not worth 4mil a piece at level 40 especially considering that Accuracy has a cap for each level. When you get into the 60's is when Sniper's should replace Sushi. You'll notice the difference then.
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Ehhh.....disagree on the needing to levela mage part...I never touched BLM or WHM until my PLD was beyond the 40s, and my RDM still is only at 4...If you've got a brain and you're willing to pay attention to hate control (and link control as well, trust me, I was playing link control for a popped NM fight the other day so the other PLD in my pt could concentrate on the NM
) then leveling PLD without the prior knowledge of leveling WHM is easy. You just have to remember that all actions cause hate. If you deal damage, you cause hate, if you provoke, you cause a massive hate spike. Shield Bash is a good hate spike as well, and handy for turning mobs back toward you as well as stunning mobs at lower levels. It hardly ever stuns oddly enough above 60....
And most of all remember that your cures will cause hate as well. If you've got a WHM who wants to cure you constantly, by all means, let them, but if they start pulling hate, ask them to back off with the cures till you've used at least one or two of your own. I have a WHM who pts with me constantly now. She hardly pulls hate anymore, but that's in part due to her Enmity- gear, and the fact that I have Enmity+12 on all my gear (AF, belt, and my sword, in case you're wondering. ^^; ) so for the most part, I let her take care of my healing. The other day in our pt, I had enough MP usually to spare that I actually started using Banish II in the middle of fights. Waste of MP? Possibly, when Banish III does craploads more, but alas, PLD is robbed of this lovely level of the spell. Banish II still outdoes my melee strikes by about 4x the damage tho, so I'm decently happy with it at times. ^^
It's all about hate. I can't speak for DRK really since I haven't leveled it, but Keavy is right on one thing. Shut off Souleater ASAP, and watch your hate level. Hate is vital no matter what job you're playing really. ^^

And most of all remember that your cures will cause hate as well. If you've got a WHM who wants to cure you constantly, by all means, let them, but if they start pulling hate, ask them to back off with the cures till you've used at least one or two of your own. I have a WHM who pts with me constantly now. She hardly pulls hate anymore, but that's in part due to her Enmity- gear, and the fact that I have Enmity+12 on all my gear (AF, belt, and my sword, in case you're wondering. ^^; ) so for the most part, I let her take care of my healing. The other day in our pt, I had enough MP usually to spare that I actually started using Banish II in the middle of fights. Waste of MP? Possibly, when Banish III does craploads more, but alas, PLD is robbed of this lovely level of the spell. Banish II still outdoes my melee strikes by about 4x the damage tho, so I'm decently happy with it at times. ^^
It's all about hate. I can't speak for DRK really since I haven't leveled it, but Keavy is right on one thing. Shut off Souleater ASAP, and watch your hate level. Hate is vital no matter what job you're playing really. ^^
- Alya Mizar (Tsybil)
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Even post Ranged Attack nerf, a RNG can match a BLMs damage output. But with basic jobs? Only a MNK on Hundred Fists.Pheonixhawk wrote: Can any other job deal as much raw damage as a BLM..... or is blm the only non advanced job that can make a mob scream mommy?
Ah yes... DRKs. People chose DRK to do damage, not to hold back, and certanly not to enfeeble. But every Absorb spell weakens the prey. I personally will kiss any DRK who leads with Absorb INT. Haven't found one yet.Keavy wrote:Most Dark Knights have two huge problems that annoy me to no end: They forget to shut off Souleater after a Skillchain and cannot restrain themselves when it comes to damage. As a WHM these two situations are especially bad for me because not only do I have to expend MP that I could use to prolong our Exp. Chain but I also run the risk of pulling the hate they pulled if they went overboard with the damage. This is where experience as a mage comes in handy. As White Mage they see why we bitch so much when they try desperately to keep the DRK alive to keep them from dying and end up either dying, exhausting their MP, or some combination of the two. Red Mage teaches you about enfeebles and which to use. DRK's have Drain and Aspir and if you keep Dark Magic skilled You can feed off the monster and be amazed at the "No downtime" for you.
As WHM or RDM main healer, I haste the tank ONLY. I refuse to spend 40 MPs to help other DDs steal hate and make me blow even more MPs Cureing them.
WHM MPs sets the limit on chains. The less MPs your WHM expends per battle, the longer you can extend the chain.
Red Mage 99, White Mage 50, Black Mage 75, SCH 99, Summoner 14, THF 25, BLU 25, NIN 50, WAR 18, DRK 50, DNC 49, PLD 50. Goldsmith 72 +2, Cooking 60 +2, Alchemy 41, Fishing 33, Rank 8, Windurst, Lakshmi (Garuda, I weep for you)
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- ScarlettPheonix
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For shame people! Everyone seems to be forgetting one of the single most damaging jobs!
My static has both a ranger and a warrior, who both puts out some extremely high numbers. I think the rangers record is 2k damage on a zerked Dhamel in the bay at the moment. I've never seen a blm do that much damage even mbing Ancient Magic. Not on exp mobs at any rate.
Our warrior has come very very close to the 2k mark on the same prey as well. They're always parsing and competing on the high numbers. Men
So there you go, another basic job to add to the list

My static has both a ranger and a warrior, who both puts out some extremely high numbers. I think the rangers record is 2k damage on a zerked Dhamel in the bay at the moment. I've never seen a blm do that much damage even mbing Ancient Magic. Not on exp mobs at any rate.
Our warrior has come very very close to the 2k mark on the same prey as well. They're always parsing and competing on the high numbers. Men

So there you go, another basic job to add to the list

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- Pheonixhawk
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Whm/blm will offer more help to your pals and u will be wanted due to always shortage in hnmls
Blm/whm will be very rewarding by doing things that can be done with 6 blms ez EX. DM Diabolos Fenrir etc.
Y not lvl both lil by lil. Whm is cheaper but more work in exp pt. Blm is just unreal dd but costly in wear and spells if u dont quest.
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- Alya Mizar (Tsybil)
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INT = magic defense. I think. Have to check now. Thanks.Kintrra wrote:Just a quick question here, but why INT? I thought MND was Magic Defense? ^^;;;Tsybil wrote:I personally will kiss any DRK who leads with Absorb INT. Haven't found one yet.

Semantics kitty. WHMs cure damage, BLMs cause damage, but you know this.Lolata wrote:hmm so tell me? Which is more beneficial damage wise. Going Whm/blm or Blm/whm.
I find WHM borrring. And underapreaciated. And usefull as all getout. I took WHM to 42 for the Teleport spells and intend to level it no further.
BLM I think is fun, and more of a challenge than WHM. You need to worry more about Hate controll as BLM than WHM, but Hate controll seems to be easy for me. BLMs need to know their prey and the elemental weaknesses, and lots of things that WHMs don't have to look at all, although the better ones do.
RDM however, is my favorite. A RDM is always busy in a party. It is the only job that changes rather than simply evolves. A RDM has to UNDERSTAND the WHM job, the BLM job, and her own job as well.
But that's just me.
None of the mage classes have to look long to find a party, at lower levels WHM is THE hot property, at higher levels it is RDM. But if any mage has her flag up for more than 1/2 an hour, it is a national holliday, Superbowl, or a national disaster keeping people away from Vanad'iel.
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- Pheonixhawk
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