THEY FIXED NYZUL!!!!

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Fiye
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THEY FIXED NYZUL!!!!

Post by Fiye »

Adventurers of all stripes can look forward to enhancements galore in the upcoming September version update, designed to make questing in Vana'diel more gratifying than ever!
If the first preview wasn't enough to whet your appetite, today we have the latest scoop on increased experience and the Myriad Arms of Balrahn quest sequence that will at long last allow players to forge these mysterious and highly anticipated mythic weapons.
Experience Boost

Loyal readers already know that the new Level Sync system and automatic scaling-down of equipment will add a heretofore unheard-of level of freedom to party-based adventuring, but that isn't the least of it! With the new version update, there will be more experience to be had as well!

Previously, enemies classified as "easy prey" or "a decent challenge" would provide a relatively paltry amount of experience points, leaving career-minded adventurers understandably dismayed. No more, however! Vanquishing these monsters will now lead to substantially larger helpings of EXP, to better reward players for braving the challenges these still-formidable foes present.

Information on the Level Sync system and equipment scaling can be found here.
"Nyzul Isle Investigation" Gets an Overhaul

The mythic weapon and new weapon skill quests have previously (07/29/2008) been introduced in this space. Today, we'd like to bring you the latest details on these quests that have the potential to transform you into one of the most lethal adventurers in the realm.

The conditions for embarking upon the new weapon skill quests will be twofold: you must be enlisted as a mercenary in Salaheem's Sentinels, and you must be in possession of the job-specific weapon from the "Nyzul Isle Investigation" Assault mission.
The requirements for completing these quests will vary depending on how far you have progressed in Nyzul Isle, so it will behoove adventurers to be thorough in their reconnaissance of that murky labyrinth.

At the same time, an assortment of tweaks will be made to ensure that the mission goes smoothly:
[#1] Greatly increased chance of receiving your job-specific weapon!

Previously, only the nastiest adversaries in the darkest, dankest reaches of Nyzul Isle (Level 100) would part with the job-specific weapons adventurers seek. Now, there is a possibility that foes on other floors will drop these weapons as well, while defeating the denizens of Level 100 will guarantee you two job-specific weapons: one randomly selected, and one matching the job of the player who operated the Rune of Transfer (the latter regardless of whether or not that player also possesses the Runic Key.)
[#2] Progress saved to Runic Disc to be retained!

Previously, your recorded data would be reset upon completing Level 100 of the mission, reducing your Runic Disc to a rather expensive paperweight until such time as you begin the mission anew. No longer, however, as your progress data will now remain intact even after cleansing the Isle of its most deadly inhabitants, allowing you to return to the most challenging levels for another chance at the weapon you seek!
[#3] Players who have already cleared Level 100 need not fear!

Brave adventurers who have already explored every nook and cranny of Nyzul Isle, do not fear—your achievements will not go for naught! Even if your progress data has already been cleared, the Runic Key itself will now serve as an express ticket to any level of the Isle (in increments of five) up to Level 96, giving you free rein to traverse the area as you see fit!
[#4] Progress data to be stored for all party members!

With the new version update, floor data will be recorded and updated for all players, not only those who directly operate the Rune of Transfer.
For their progress data to be updated, players must begin the mission on a floor equal to or lesser than the maximum level currently recorded on their disc. Provided this condition is met, progress data will automatically be updated each time a previously uncharted level is completed.

That sums up the major changes planned for the Nyzul Isle Investigation in the upcoming version update.

Players who have already embarked upon the quest sequence for their mythic weapon may tackle the new weapon skill quests concurrently. Those players who have already received their Nyzul weapon and entrusted it to Abquhbah, however, are encouraged to travel back to the Isle and acquire the weapon once more.

* Abquhbah will return your weapon if asked politely, but please note that this will result in all mythic weapon quest data from "Duties, Tasks, and Deeds" onward being cleared from your record.
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Sugami
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Post by Sugami »

All it needs now is the ability to save progress on any floor :P
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Post by Shirai »

Sugami wrote:All it needs now is the ability to save progress on any floor :P
THAT!

Would make it too easy >.>
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Post by Kintrra »

I'm loving these recent updates. They're finally making the game more accessible to those who don't have 8+ hours at a time to sit at their computer. Not to say that I don't, but it's still nice to see finally.
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Fiye
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Post by Fiye »

Now all they need to do is add in more solo-orientated quests.

Maybe special assault missions or little jobs you can do?
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Post by Sugami »

Well at the moment it's too hard >.> I've done it a few times and never completed the 5th floor, don't know how people get up to the top floor >.>
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Post by Shirai »

Keep trying, nobody wins them all.
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Post by Alya Mizar (Tsybil) »

Fiye wrote:Now all they need to do is add in more solo-orientated quests.

Maybe special assault missions or little jobs you can do?
Well there are the campaign quests. You know, the ones that people say "If we do these the beastmen wouldn't overrun our cities in the past." But they don't give EXPs....

They already have one solo assault mission, SMN onry. Problem is the SMNs have to pick up a couple of friends just to get in the door. Wise assing aside, solo assault missions would be great.
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Post by ScarlettPheonix »

there's also Lamia 13(?)- its fairly easy to "solo" on RDM (or even BLM) as long as you stay out of range of Charmga.

I agree- solo Assault or Assault-like style missions would be great.

I'm really pleased with the changes to Nyzul- especially since it looks like we do need to at least have the actual "mythic" weapon to start the new ws quest even if we never finish upgrading the weapon. Darn it :x

Looks like I'll have to start doing Nyzul again after all if I want Death Blossom. I was hoping we'd be able to unlock new ws without having to get the weapons. /sigh.

I haven't done Nyzul since before the last major update to it- when they added the temp items- and wasn't looking forward to having to slog my way thru 90 levels to get that blasted sword, but with the change to drop rates maybe it won't be so bad.

/crosses fingers

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Post by Sugami »

Tsybil wrote:Well there are the campaign quests. You know, the ones that people say "If we do these the beastmen wouldn't overrun our cities in the past." But they don't give EXPs....
You mean Campaign Ops? They do give EXP but only a small amount :P
ScarlettPheonix wrote:Looks like I'll have to start doing Nyzul again after all if I want Death Blossom. I was hoping we'd be able to unlock new ws without having to get the weapons. /sigh.
Yeah that annoys me too :( I'm looking to get into Nyzul at last and they said they've increased weapon drop rate on other floors so hopefully shouldn't be too hard to get. I'd like to get the hand-cannon for COR, looks awesome :D
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Re: THEY FIXED NYZUL!!!!

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Re: THEY FIXED NYZUL!!!!

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