Dark Knight > Dragoon

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Rakshasa
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Post by Rakshasa »

Josiejo wrote:All I'm saying is you're not alone, and not penalized to have another being with you, and therefore not soloing. Sorry if you think it's a bad thing to say, but it's far from inaccurate.
I think this is what started it. You started off saying things like "the way I see it" and "in my opinion," but you presented your opinion as fact in the end.
Josiejo wrote:Speaking of 2 hour abilities though, wouldn't it be cool if BLMs got Chainspell? I mean, not great in party situations, but if you really needed to divert hate and try to take out a mob before they defeat party members, a BLM with Chainspell would be like unloading a fleet of cannons on them! Or if Chainspell had Manafont's ability as well... O.o that would be awesome!
A lot of jobs would be broken if two two hours were given. {Hundred Fists} and {Mighty Strikes} anyone? Besides, BLMs wouldn't last long enough to get its full usage. That's usually why mages run and live while tanks stay to die honorably. At least that's how it usually works on Siren...
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Post by Batsu »

I stay and die honorably. . . but secretly wish death to everyone else in my party when I do. :lol:
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Josiejo
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Post by Josiejo »

Rakshasa wrote:
Josiejo wrote:All I'm saying is you're not alone, and not penalized to have another being with you, and therefore not soloing. Sorry if you think it's a bad thing to say, but it's far from inaccurate.
I think this is what started it. You started off saying things like "the way I see it" and "in my opinion," but you presented your opinion as fact in the end.
It is a fact. It is also my interpretation of that fact as it applies to the game, therefore my opinion. I knew most people would not see it that way, but I was providing a view of those facts that most people in the game do not share because they feel playing solo means without PC help. I don't believe that to be the case, but I'm not everyone.
Rakshasa wrote:
Josiejo wrote:Speaking of 2 hour abilities though, wouldn't it be cool if BLMs got Chainspell? I mean, not great in party situations, but if you really needed to divert hate and try to take out a mob before they defeat party members, a BLM with Chainspell would be like unloading a fleet of cannons on them! Or if Chainspell had Manafont's ability as well... O.o that would be awesome!
A lot of jobs would be broken if two two hours were given. {Hundred Fists} and {Mighty Strikes} anyone? Besides, BLMs wouldn't last long enough to get its full usage. That's usually why mages run and live while tanks stay to die honorably. At least that's how it usually works on Siren...
I just meant that it would be cool if Manafont's effects were 0 MP cost and drastically reduced recast time, not that they should have 2 separate Two-Hour abilities. The problem with Hundred Fists and Mighty Strikes is that they have to hit to be effective. I've noticed more as a Warrior that missing a target is a big part of the fighting in this game, especially with 2H weapons and HTH. I've died after using Mighty Strikes just because I still missed my target after activating the 2HR. While Hundred Fists might help much like a "zerg-fest" in WoW PvP, I'd still probably see half of my attacks miss. Besides, Haste+ items + Haste (spell) lasts longer than Hundred Fists. ;)

As far as BLMs lasting, I think Elemental Seal + Bind might help, and even Binding without it would slow a mob down. Subbing WHM could keep them cured, and status effect spells would help decrease the risk of being damaged normally every enemy turn. Still, I think that would be a great way for a mage to "save the day" when there aren't other options. I've also learned while being a Warrior the thrill of being the Hero and letting my party escape while I create a distraction. I'm sure not just melees/tanks are as selfless.
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Post by Sugami »

Josiejo wrote:In fact, my 2-hour hardly ever saves my arse when I'm in trouble, given that it's totally dependant on actually hitting my target, and doesn't seem to work during Weapon Skills.
Ever tried Mighty Strikes with Sturmwind? Mucho damage I tell you that :D
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Waef
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Post by Waef »

Besides, Haste+ items + Haste (spell) lasts longer than Hundred Fists.
Yes, that's true, but generally items with Haste cost a crapload (Speed Belt comes to mind...10,000,000g). Also, it makes a VERY little difference, almost non-noticeable in some cases. Hundred Fists reduces the time between hits to next to nothing, once it gets built up (which usually takes a few hits). Haste just speeds up your attacks. If you had Haste+20%, you would probably still hit less times in the entire duration of Haste then you would if you used Hundred Fists.

Also, like others said, a Wyvern is a Dragoon's 2hour, and all it does is summon a pet. Just like Summoner and Beastmaster, except they don't have to use their 2hours to summon a pet. Also, it's YOUR pet, you basically control when it does special abilites, when it attacks, and when it leaves. I know I am not going to change your view, but it is still soloing. It is completely different than being in a party and killing something.
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Post by Josiejo »

Sugami wrote:
Josiejo wrote:In fact, my 2-hour hardly ever saves my arse when I'm in trouble, given that it's totally dependant on actually hitting my target, and doesn't seem to work during Weapon Skills.
Ever tried Mighty Strikes with Sturmwind? Mucho damage I tell you that :D
You have to have TP for that, and you don't always have it when you're in trouble (and also, WS can miss). But I'll have to try that sometime just to see how it is. Frankly, I'm kinda disappointed with Sturmwind... doesn't seem to be as powerful as I thought it would be. Same goes for Frostbite. Here's hoping the Great Katana WS are better! :)
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Nivez
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Post by Nivez »

add sneak attack to Sturmwind and ill guarentee youl out damage any ranger or thief on WS up to like lvl 50
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Post by Josiejo »

{Hmmm.} I wonder why Sturmwind was weaker on Yhoator Mandragoras than Iron Tempest? I didn't even try Shield Break, although it's more for lowering Defense than dishing out damage. When I was leveling Great Sword, Power Slash was the clear choice to use... far outdamaged Frostbite, and would still fit into a Distortion chain.
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Post by Prrsha »

Josiejo wrote:{Hmmm.} I wonder why Sturmwind was weaker on Yhoator Mandragoras than Iron Tempest? I didn't even try Shield Break, although it's more for lowering Defense than dishing out damage. When I was leveling Great Sword, Power Slash was the clear choice to use... far outdamaged Frostbite, and would still fit into a Distortion chain.
What was your TP at during each weapon skill? Some skills have different multipliers based on the amount of TP you have. Also, Sturmwind is a 2 attack WS. (Iron tempest is 1 attack) If one of the attacks of the WS misses you do noticeably less damage.
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Post by Prrsha »

Link to my other WS thread. :wink:

viewtopic.php?t=1651
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Post by Josiejo »

Another funny image!

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Post by Lihera »

pfft, that's impossible.

he's a bard after all...
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Post by Sugami »

Prrsha wrote:
Josiejo wrote:{Hmmm.} I wonder why Sturmwind was weaker on Yhoator Mandragoras than Iron Tempest? I didn't even try Shield Break, although it's more for lowering Defense than dishing out damage. When I was leveling Great Sword, Power Slash was the clear choice to use... far outdamaged Frostbite, and would still fit into a Distortion chain.
What was your TP at during each weapon skill? Some skills have different multipliers based on the amount of TP you have. Also, Sturmwind is a 2 attack WS. (Iron tempest is 1 attack) If one of the attacks of the WS misses you do noticeably less damage.
Prrsha is correct ^^ Against ITs sturmwind doesn't have a high chance of hitting both times without loads of acc bonuses (which you don't really get at 25-32). However a while back I was hunting elementals in highlands, came across Tremor Ram and engaged. As a 30 WAR/THF at the time Tremor can be a pain and usually take off at least half my life but I had TP from previous battles and decided to use Mighty Strikes, did little over 400 damage with sturmwind, which was nice :)
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Post by Liohs »

your wyvren can tank for you SOME TIMES on EP or less mob IF you can get the hate on it easyest way; attack then use super jump and run around behind alot of DRG/thf do this so thay can SA/TA solo AND It is solo the game counts it as solo buy the XP you get
Penta does INSANE dmg if used right the frist two jumps as well
wheeling thrust is great to if used right then theres Impluse Drive at high lvl

at low lvl yes DRG is pretty much a war with jump with out a pet but its the Pet the makes the job i think it needs to be made a 15min rechage and we need a real 2hr imo look at BST charm isnt a 2hr what is the bST 2hr any way?


any way if you need some tips on playing DRG ask me Firemyst or Kitkat
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Post by Kahvi »

THe BST 2hr makes the monster "More Tame" and has the charm last longer
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Post by kittykitty »

doesnt BST 2hr also make the monster stronger?
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Post by Prrsha »

kittykitty wrote:doesnt BST 2hr also make the monster stronger?
I *think* it allows you to charm a stronger monster then you normally could. But then again I am not a BST so I'm not sure.
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Post by Lihera »

According to the game, it lets you extend your charm, and allows the pet to be stronger. So basically, in an emergency, or just for fun, you can go and charm an IT and wreak havoc amongst everything in sight....
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Post by kittykitty »

That sounds like fun :twisted: It's also probably one of the more useful ones too. Jobs have serious problems with useless 2 hrs. I mean my thf 2hr is almost useless in a party situation and only useful when Im running, when I dont have flee...
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Post by Ephi »

THF 2hr can help me solo... fought an Ooze on the barge in carpenters landing... i solo'd it and when my hp got too low i 2hr'd and spammed my ranged (Bloody Bolts u see)
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Post by Neoshinobi »

Ephi wrote:THF 2hr can help me solo... fought an Ooze on the barge in carpenters landing... i solo'd it and when my hp got too low i 2hr'd and spammed my ranged (Bloody Bolts u see)
Of course its helpful to solo, Dodge all melee attacks can do wonders :P
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Post by Sugami »

The BST 2hr is used when you have a pet so it doesn't allow you to charm a tougher mob. However if you manage to charm a T or higher it will make the mob tougher and allow the charm to last the full 30mins, this works the same or EMs and lower.

An EM pet against another EM of same type will be a close match, with Familiar your pet will easily win.
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Post by Josiejo »

kittykitty wrote:That sounds like fun :twisted: It's also probably one of the more useful ones too. Jobs have serious problems with useless 2 hrs. I mean my thf 2hr is almost useless in a party situation and only useful when Im running, when I dont have flee...
At least {Perfect Dodge} guarantees you'll live longer vs. a melee enemy (excluding HP-reducing status effects). {Mighty Strikes} is really not that great for Warriors, especially for those who prefer the two-handed weapons. Pretty much the only time it is really effective is when you have TP available for weapon skills, assuming you don't miss. :x Unfortunately, missing happens more than I thought it would before I really started playing WAR.

However, I really love the Samurai 2hr. :D Once I was aggroed by 4 Orcs in Ghelsba, 3 of them Decent Challenges. I knew I was going to die, but I had my 2hr ready and decided to get some exp to buffer the loss. I ended up killing 3 of them and almost the 4th because of that ability and Tachi: Enpi. ^^ If I could've evaded or parried one more attack, I could've taken that whole group out, but it was still fun just because I felt more in contol over the focus of my 2hr, unlike {Mighty Strikes} where you sit helplessly hoping you don't miss your target. :roll:
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Post by Pyrexia »

I <3 my EES and Manafont.
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Post by Lihera »

When I'm levelling my ninja in the dunes, I make it a point to camp at the outpost, 2hr first thing in the battle, hp , then come back for retribution ^^;
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Post by kittykitty »

Lol yea WAR 2hr is useless, well most of the time. Its like the RDM 2hr. Unless you know your gonna use it it doesnt really help (before 40). With war I always lvled my sword skill so I can use mighty strikes with a weapon that attacks faster so each miss doest hurt so much.
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Re: Dark Knight > Dragoon

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