kittykitty wrote:That sounds like fun
It's also probably one of the more useful ones too. Jobs have serious problems with useless 2 hrs. I mean my thf 2hr is almost useless in a party situation and only useful when Im running, when I dont have flee...
At least
{Perfect Dodge
} guarantees you'll live longer vs. a melee enemy (excluding HP-reducing status effects).
{Mighty Strikes
} is really not that great for Warriors, especially for those who prefer the two-handed weapons. Pretty much the only time it is really effective is when you have TP available for weapon skills, assuming you don't miss.
Unfortunately, missing happens more than I thought it would before I really started playing WAR.
However, I really love the Samurai 2hr.
Once I was aggroed by 4 Orcs in Ghelsba, 3 of them Decent Challenges. I knew I was going to die, but I had my 2hr ready and decided to get some exp to buffer the loss. I ended up killing 3 of them and almost the 4th because of that ability and Tachi: Enpi. ^^ If I could've evaded or parried one more attack, I could've taken that whole group out, but it was still fun just because I felt more in contol over the focus of my 2hr, unlike
{Mighty Strikes
} where you sit helplessly hoping you don't miss your target.