SE's new MMO confirmed but won't be FFXI-2

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Keavy
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SE's new MMO confirmed but won't be FFXI-2

Post by Keavy » Wed Nov 28, 2007 4:36 am

http://www.1up.com/do/newsStory?cId=3164590
1up.com wrote:We haven't heard very much about what Square Enix his planned in the online space after Final Fantasy XI, an MMO that's still going strong (read: Wings of the Goddess expansion pack), but the company has admitted they're actively working on a next-generation MMO. Thing is, speaking to Gamasutra, FFXI Producer Hiromichi Tanaka says it's not necessarily going to be Final Fantasy-branded.

"As you might already know, members from the current FFXI team are working on a next generation MMO, but it still hasn't been decided whether that's going to be a game in the FF series, a continuation, or a totally new game," said Tanaka. "We are working on it, but it hasn't been decided that far yet."

With Final Fantasy XI still a popular MMO among the hardcore, it's not surprising Square Enix would be interested in continuing that franchise with additional expansion packs in the years to come, while simultaneously nurturing a brand-new IP with the upcoming MMO.
I'm hoping SE releases more info here soon. I hate it when they tease us like this.
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Post by Rishutlaw » Wed Nov 28, 2007 4:54 am

I really hope I won't have to shill out more cash for yet another monthly fee if I end up buying this mystery game.

Thanks for the info. :)
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Post by Shirai » Wed Nov 28, 2007 6:30 am

According to LS mates that went to the fanfest Wings of the Goddess won't be the last expansion either.

As far as he told us there will at least be a far east far south and far west expansion in the making.

As far as WotG goes, I like what I've seen so far.
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Post by Keavy » Wed Nov 28, 2007 12:11 pm

From what we've seen with previous expansions we'll be getting updates and seeing new storyline content, quests, missions, and areas added to the WotG content well into 2009.

I just hope their new MMO isn't set in a fantasy world. Something like a Front Mission or Star Ocean style would be cool. I've also heard that SE's going to use all they've learned from FFXI when making the new MMO so it should be RMT-unfriendly from the get-go with balanced jobs. :D
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Post by Shirai » Wed Nov 28, 2007 1:20 pm

Keavy wrote:From what we've seen with previous expansions we'll be getting updates and seeing new storyline content, quests, missions, and areas added to the WotG content well into 2009.
Yeah I have to agree with that, my theory about this expansion's storyline is that it will answer a lot of questions that remained unanswered at the end of rank mission 6 and the Zilart and CoP expansions.
(Not all though because we need the far east for a whole lot of answers too, and those will answer a lot of unanswered questions about ToAU.)

I have high expectations for WotG and I'm sure it's far from complete.
(Tavnazia for one anyone?)
(And a few cutscenes and NPC conversations regarding zones which aren't accessible but are spoken about.)
*Spoiler*
One of the NPC's is speaking about Selbina's independance declaration and Bastok's Diplomatic reaction.
I just hope their new MMO isn't set in a fantasy world. Something like a Front Mission or Star Ocean style would be cool. I've also heard that SE's going to use all they've learned from FFXI when making the new MMO so it should be RMT-unfriendly from the get-go with balanced jobs. :D
Knowing SE it has a lot of posibilities.
Dragon Quest and Star Ocean are only a few sugestions as both are pretty big titles in and outside of Japan under the RPG fans like Final Fantasy is.
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Post by Fiye » Wed Nov 28, 2007 2:41 pm

I'd be happy if the MMO weren't an FFXI-2. FFXI is fine enough as is, and it'll live a very healthy life, though, what they do with their next MMO is quite an interesting thing.

I just hope they focus more on PvP the next time around. Factions are all nice and stuff, but when they aren't killing each other? Come on now!
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Post by Vatrina » Wed Nov 28, 2007 4:25 pm

Rishutlaw wrote:I really hope I won't have to shill out more cash for yet another monthly fee if I end up buying this mystery game.
Oh the sound of hope. (sorry I couldn't contain myself ><) Best case scenario? We get 3 or 4 chars included with our base monthly payment then have to start paying for extras.

You forget how much SE loves to suck money from us. Four expansions, an extra $1 a month for every char over 4, when they KNEW from the start that the job changing system and the amount of gear required severely outweighed the number of available safe/storage/inventory space.

But what can you do? I, myself, will probably end my MMORPG career after FFXI shuts down. I just don't have the time anymore, not even for something as easy as WoW. And I'm sure everyone knows that SE is gonna make their new one as group-based as they did FFXI. (If they're smart they won't but we know as well that SE isn't exactly the smartest company in the world.)
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Post by Fiye » Wed Nov 28, 2007 7:54 pm

If Squeenix is smart they won't cross into Korean MMO territory. I seriously hate 'em with a passion. (Take several hours to get one level, no foreseeable cap, and abilities that require you to spend points into them. Its not customization. Its called suffering until we hit level30!!!!)

And I want PvP. Please, for the love of god, I want some PVP!! (Ballista is just not enough)
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Post by Ambrey » Wed Nov 28, 2007 11:49 pm

Fiye wrote:And I want PvP. Please, for the love of god, I want some PVP!! (Ballista is just not enough)
You want pvp, go play WoW lol. WoW seriously has some great pvp action. :)

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Post by Fiye » Thu Nov 29, 2007 12:14 am

I can't play WoW. Its not that I want to, its just that I just... can't.

I played it when it got released... and it didn't interest me. I'm currently waiting on Darkfall Online... which I'm guessing might be Vapor Ware by this point, but I still have a sliver of hope for it.

Darkfall Online is pretty much an MMO following Ultima's ruleset. You can steal from anyone, kill anyone, and destroy everything. =3
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Post by Tinacat » Fri Dec 21, 2007 6:50 am

Something like a Front Mission or Star Ocean style would be cool.
Last time I checked, there already is an online Front Mission game. It is only JP though. ¬_¬
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Post by Tivia » Fri Dec 21, 2007 2:04 pm

Fiye wrote: Darkfall Online is pretty much an MMO following Ultima's ruleset. You can steal from anyone, kill anyone, and destroy everything. =3
Which would make it a spectacular PVP game, and which is why the game will never see the light of day, because let us be honest. The carebears who want no pvp or highly controlled pvp (wow) outnumber those of us who want pure PVP based on a players skill, not their level or gear.
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Post by Sugami » Fri Dec 21, 2007 6:52 pm

I hear Guild Wars is great for skill-based PVP, I prefer the PVE though :)
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Post by Fiye » Fri Dec 21, 2007 6:57 pm

Guild Wars is too instances for my taste. There were factions involved, more content being developed besides the bi-yearly expansion packs, and a bit of huge battles, then all would be good. But for now, I'm good with FFXI.

Conquest has gotten a bit of my fix fufilled.
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Post by Okuza » Sat Dec 22, 2007 12:19 am

Tivia wrote:Which would make it a spectacular PVP game, and which is why the game will never see the light of day, because let us be honest. The carebears who want no pvp or highly controlled pvp (wow) outnumber those of us who want pure PVP based on a players skill, not their level or gear.
PvP is best in RL. Most MMORGP based PvP has too many things about it that cater to the mean and spiteful -- identity and lack of meaningful repercussions being the main factors that are missing. Folks that think they're invisible have the most disgusting behavior. Same thing with lack of real death. It doesn't matter if you do random PKs if there is no cost to death.

I liked the oooold M59 system where if you didn't have a good RP reason for killing someone, you got branded as an outlaw and couldn't even enter a city -- guards and anyone else could kill you anywhere without any repercussions. You could make mules and hide, though. It was a peer-review thing for the branding, too.

It would be interesting to see what kind of social conventions a PvP based MMORPG with permanent death would develop; eg. kill someone and they de-level all the way back to a total newbie. All gains lost (gear, money, levels, etc.). Tag all the chars on the same account/CC/Billing-Address with the same surname, too. Can't use evil char to support good char.

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Post by Tivia » Mon Dec 24, 2007 2:05 pm

It really boils down to EQ generation MMOgs have no penalties for PVP. This is 1 of the two primary reasons why current gen PVP sucks. The 2nd reason is Level based PVP is again, unbalanced and crappy.

If you want to see PVP in its pure form, then you have to go back to Meridian 59 or Ultima Online (Before AoS). PVP had penalties, there were reprecussions to killing someone outright and without reason. Was the system perfect? no it could have been tweaked, but it was a far sight better then the crap available today. Since it is the biggest I will pick on it, WoW PVP for example is a flat joke. There is no penalty, no fear of death, nothing. It is just mindless clicking.

Sadly the bulk of the players want PVP in that format or where they can avoid it as I mentioned before. Thus being realistic we will never see a True PVP game again ourside of FPS.
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Post by Pheonixhawk » Tue Dec 25, 2007 9:25 pm

There are no penalties to WoW PVP exept to the person being ganked. Imagine popping a rare monster for a quest (and it took you hours to get the item) and then some arshe-hat ganks you? Guess what, you not only die, but that monster despawns, and you gotta get another item. Is it fair? NO. Do I agree with WoW PVP? Not at all. Seems like all the online PVP games are so gear dependant. In a way, it makes you wonder whats the point of lvling up. But ive dropped PVP and just stuck with PVE. Id rather chop off somethings head or fight some huge beast instead. ^^;
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